Event cards

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These are all the Event cards in the various Gwent decks:

Face Name Type Ability Faction
Img-50037.png Adrenaline Rush Bronze Toggle the Resilience of a non-Gold on the battlefield. A Resilient unit stays on the battlefield for the next round.
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Img-50034.png Aeromancy Silver Spawn a Biting Frost, Impenetrable Fog or Torrential Rain card, then banish self.
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Img-50198.png Alzur's Double-Cross Silver Add 3 strength to the strongest non-Gold unit in your deck and play it. Ties are resolved randomly.
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Img-50035.png Alzur's Thunder Bronze Remove 7 strength from a non-Gold unit.
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Img-50042.png Bekker's Twisted Mirror Gold Swap the strength of the strongest and weakest unit on the battlefield. Ties are resolved randomly.
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Img-3.png Biting Frost Bronze Spawn a Frost effect on selected row that decreases the strength of all non-immune units by one each turn.
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Img-30002.png Brouver Hoog Leader Play a Silver card from your deck.
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Img-6.png Clear Skies Bronze Spawn a Clear Weather effect that removes all Weather from the battlefield. Or Rally, playing the top Bronze unit from your deck.
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Img-1.png Commander's Horn Silver Choose 5 adjacent units. Add 4 strength to non-Gold units among them.
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Img-50001.png Crach an Craite Leader Spawn 2 Clan an Craite Warriors.
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Img-40002.png Dagon Leader Spawn a Biting Frost, Impenetrable Fog or Torrential Rain or First Light card.
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Img-0.png Decoy Silver Return a non-Gold, non-Relentless on your side to your hand, add 3 to it's base strength and immediately play it again, then banish self.
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Img-50033.png Dimeritium Bomb Silver Choose 5 adjacent units. Reset them to base strength. Convert affected Gold units to Silver (or Bronze, if that was their original color).
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Img-50199.png Dimeritium Shackles Bronze Lock or unlock any unit on the battlefield. If Gold, convert it to Silver (or Bronze, if that was its original color). Locked units lose all tokens and have no ability until replayed or moved to a hand.
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Img-30001.png Eithné Leader Return a non-Relentless unit on your side to your hand and immediately play it again.
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Img-12.png Epidemic Bronze Destroy the weakest non-Gold unit(s) on the battlefield.
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Img-40000.png Eredin Leader Play Eredin.
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Img-6.png First Light Bronze Spawn either Clear Skies or Rally. Banish when moved to the graveyard.
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Img-10000.png Foltest Leader Choose a non-Spying Bronze unit on your side of the battlefield. Spawn an exact copy on the same row.
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Img-50104.png Francesca Leader Redraw up to 3 cards.
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Img-50074.png Ge'els Leader Add 2 strength to all non-Gold units on your side of the battlefield.
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Img-50002.png Harald the Cripple Leader Remove 2 strength from all opposing non-Gold units.
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Img-50050.png Henselt Leader Choose 7 adjacent units on your side. Convert all non-Gold units among them to Gold until removed from the battlefield or the round ends.
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Img-4.png Impenetrable Fog Bronze Spawn a Fog effect on selected row that decreases the strength of the highest, non-immune units on that row by two each turn.
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Img-50126.png King Bran Leader Discard up to 3 cards from your deck. Shuffle your deck.
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Img-50151.png Lacerate Bronze Remove 3 strength from all non-Gold units on a row.
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Img-50036.png Manticore Venom Bronze Choose 3 adjacent units. Remove 4 strength from non-Gold units among them.
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Img-50031.png Merigold's Hailstorm Silver Spawn a Biting Frost or Torrential Rain card, then banish self.
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Img-50102.png Monster Nest Bronze Spawn 3 base copies of a Breedable unit on your side of the battlefield.
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Img-11.png Nature's Gift Silver Spawn a base copy of the last non-Gold Special Card played, then banish self.
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Img-10.png Promote Bronze Choose 3 adjacent units on your side. Convert all non-Gold units among them to Gold until removed from the battlefield or the round ends.
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Img-50101.png Quen Sign Bronze Choose a non-Gold unit in your hand. Give all instances of it in your hand and deck a shield. Shields protect from one strength-removing effect (but not from strength-resetting or swapping effects).
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Img-50049.png Radovid Leader Choose 3 adjacent units. Lock all non-Gold units among them and remove 2 base strength from the locked units.
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Img-50029.png Ragh Nar Roog Gold Spawn a Ragh Nar Roog effect on each row on the opponent's side of the board that damages the highest unit on each row by 2 each turn.
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x64px Rally Bronze Play the top Bronze unit in your deck.
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Img-50071.png Reinforcement Silver Play all instances from your deck of a Bronze unit on your side of the battlefield.
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Img-50043.png Renew Gold Resurrect a Gold non-Permadeath unit.
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Img-50150.png Restoration Silver Add 2 to the base strength of a non-Gold, non-Permadeath unit in your graveyard, then resurrect it.
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Img-2.png Scorch Silver Destroy the strongest non-Gold unit(s) on the battlefield.
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Img-8.png Skellige Storm Silver Spawn a Skellige Storm effect on selected row that decreases the strength of the leftmost units on that row by 3, 2, and 1 respectively each turn.
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Img-50032.png Stammelford's Tremors Bronze Remove 2 strength from 6 random opposing non-Gold units.
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Img-50038.png Swallow Potion Bronze Add 8 strength to a non-Gold unit.
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Img-50030.png The Last Wish Silver Draw 2 cards. Discard 2 cards.
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Img-50039.png Thunderbolt Potion Bronze Choose 3 adjacent units. Add 4 strength to all non-Gold units among them.
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Img-5.png Torrential Rain Bronze Spawn a Rain effect on selected row that decreases the strength of the lowest, non-immune units on that row by two each turn.
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Img-50040.png Warcry Bronze Double the strength of all weakened non-Gold units on your side of the battlefield.
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Img-9.png White Frost Silver Apply a Biting Frost effect on selected row and the row above it.
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