Monsters

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The Monsters is one of the four initial Gwent decks.

Cards[edit | edit source]

Card Name Type Lane Power Loyalty Ability
Img-4101.png Ancient Foglet Bronze Ranged 5 Loyal Gain Weather Immunity. Gain 1 strength at the start of your if on a row affected by Fog.
Img-50078.png Arachas Behemoth Bronze Siege 6 Loyal Spawn an Arachas whenever a Devourer on your side absorbs strength.
Img-50084.png Arachas Bronze Ranged 3 Loyal Play all Arachasae from your deck.
Img-50087.png Archgriffin Bronze Melee or Ranged or Siege 6 Loyal Remove Weather from its row.(on your side of the battlefield only)
Img-515.png Avallac'h Gold Siege 8 Disloyal Draw 2 card(s). Your opponent draws 1 card(s).
Img-4004.png Caranthir Gold Melee 6 Loyal Gain Weather Immunity. Spawn a Frost effect and 2 Wild Hunt Hounds.
Img-576.png Caretaker Gold Siege 6 Loyal Resurrect a non-Gold non-Permadeath unit from your opponent's graveyard.
Img-4047.png Celaeno Harpy Bronze Ranged 5 Loyal Transform all non-Gold Harpy Eggs on your side into Harpies and add 2 to their strength. Gain 1 strength for each Harpy Egg this unit transformed.
Img-4039.png Crone: Brewess Silver Siege 8 Loyal Play all Crone units from your deck.
Img-4040.png Crone: Weavess Silver Siege 6 Loyal Play all Crone units from your deck.
Img-4038.png Crone: Whispess Silver Siege 6 Loyal Play all Crone units from your deck.
Img-40002.png Dagon Leader Event Spawn a Biting Frost, Impenetrable Fog or Torrential Rain or First Light card.
Img-50075.png Draug Gold Melee 7 Loyal Remove 1 strength from a random opposing non-Gold unit 7 times.
Img-50090.png Drowner Bronze Siege 7 Loyal Gain Weather Immunity. Move an opposing non-Gold unit to that side's Siege row.
Img-50081.png Earth Elemental Silver Melee 8 Loyal When removed from the battlefield, spawn 3 Lesser Earth Elemental on the row where this unit was.
Img-50089.png Ekimmara Bronze Melee 6 Loyal Destroy a non-Gold unit on your side and absorb its strength.
Img-40000.png Eredin Leader Event Play Eredin.
Img-4037.png Fiend Silver Melee 5 Loyal Deploy: Toggle a Unit's Lock. If it's an enemy, Damage it by half its Power (rounding down and ignoring Armor).
Img-582.png Fire Elemental Silver Ranged 6 Loyal Spawn a Lesser Fire Elemental on this unit's row at the start of your turn.
Img-4100.png Foglet Bronze Ranged 2 Loyal Gain Weather Immunity. Play from your deck or graveyard whenever Fog is spawned. Destroy when moved outside of Fog or Fog is removed.
Img-4036.png Frightener Silver Siege 4 Loyal Every 2 turns, banish a random non-Gold Special Card in your graveyard and absorb 3 strength.
Img-555.png Gaunter O'Dimm Silver Siege 6 Loyal Create and play 3 Shadow unit(s).
Img-50074.png Ge'els Leader Event Loyal Add 2 strength to all non-Gold units on your side of the battlefield.
Img-50086.png Ghoul Bronze Melee 4 Loyal Banish a random non-Gold unit in either graveyard and absorb its strength.
Img-4042.png Giant Toad Silver Siege 5 Loyal Discard a non-Gold unit, absorb its strength, then draw a card.
Img-573.png Golem Bronze Melee 7 Loyal When removed from the battlefield, spawn 2 Lesser Golems on the row where this unit was.
Img-4033.png Grave Hag Silver Ranged 1 Loyal After 1 turn, banish all non-Gold units in your graveyard and absorb 1 strength for each.
Img-4110.png Griffin Bronze Siege 7 Loyal Move a non-Gold unit from your opponent's graveyard to your own.
Img-50091.png Harpy Bronze Ranged 3 Loyal Spawn 2 Harpy Eggs on random rows on your side.
Img-4035.png Ice Giant Silver Melee 7 Loyal Gain Weather Immunity. Gain 5 strength when played on a row with Frost and each time a Frost effect is spawned on this unit's row.
Img-4002.png Imlerith Gold Melee 9 Loyal Gain Weather Immunity. Choose any opposing unit. Remove 3 strength from it (if non-Gold) and 1 strength from non-Gold units adjacent to it.
Img-4041.png Katakan Silver Melee 4 Loyal Banish a non-Gold unit in either graveyard and absorb its strength.
Img-50076.png Kayran Gold Siege 8 Loyal Destroy 3 non-Gold units on your side and absorb their strength as base. When removed, set base strength to 8 (even when Locked).
Img-4045.png Manticore Silver Siege 10 Loyal No ability.
Img-50102.png Monster Nest Bronze Event 0 Spawn 3 base copies of a Breedable unit on your side of the battlefield.
Img-50080.png Nekker Warrior Bronze Melee 5 Loyal Create on the bottom of your deck 2 base copies of a Bronze unit on your side of the battlefield.
Img-50085.png Nekker Bronze Melee 3 Loyal While in your hand, deck or on the battlefield, gain 1 strength whenever a Devourer on your side absorbs strength. When removed from the battlefield, play a Nekker from your deck.
Img-4051.png Nithral Silver Melee 8 Loyal Gain Weather Immunity. Remove 2 strength from a random opposing non-Gold unit whenever a Wild Hunt unit appears on your side.
Img-50082.png Old Speartip Silver Melee or Ranged or Siege 4 Loyal Add 1 strength to all other non-Gold units on the row. Whenever there are 3 or more units on the opposite row at the end of a turn, transform into Old Speartip: Awake.
Img-50077.png Succubus Gold Melee or Ranged or Siege 7 Disloyal After 2 turns, move the strongest other non-Gold unit on the row to the other side (ties are resolved randomly).
Img-50088.png Vran Warrior Bronze Melee or Ranged or Siege 6 Loyal Every 2 turns, at the end of the turn, destroy the unit on the right (if non-Gold) and absorb its strength.
Img-50079.png Water Hag Silver Siege 4 Loyal Gain Weather Immunity. Spawn a Rain effect.
Img-4114.png Wild Hunt Rider Bronze Melee 3 Loyal Gain Weather Immunity. Play all Wild Hunt Riders from your deck.
Img-4113.png Wild Hunt Warrior Bronze Melee 5 Loyal Gain Weather Immunity. Remove 1 strength from an opposing non-Gold unit and gain 2 strength if that unit is destroyed.
Img-4003.png Woodland Spirit Gold Ranged 8 Loyal Gain Weather Immunity. Spawn 3 Rabid Wolves and a Fog effect on your side only.
Img-4102.png Wyvern Bronze Siege 5 Loyal Remove 3 strength from an opposing non-Gold unit.