Neutral cards

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Neutral cards can be used as part of any deck.

Cover Name Type Lane Power Loyalty Ability
Img-50037.png Adrenaline Rush Bronze Event Toggle the Resilience of a non-Gold on the battlefield. A Resilient unit stays on the battlefield for the next round.
Img-50034.png Aeromancy Silver Event Spawn a Biting Frost, Impenetrable Fog or Torrential Rain card, then banish self.
Img-50198.png Alzur's Double-Cross Silver Event Add 3 strength to the strongest non-Gold unit in your deck and play it. Ties are resolved randomly.
Img-50035.png Alzur's Thunder Bronze Event Remove 7 strength from a non-Gold unit.
Img-50042.png Bekker's Twisted Mirror Gold Event Swap the strength of the strongest and weakest unit on the battlefield. Ties are resolved randomly.
Img-3.png Biting Frost Bronze Event Spawn a Frost effect on selected row that decreases the strength of all non-immune units by one each turn.
Chironex.png Chironex Gold Siege 1 Loyal Remove 2 strength from all other non-Gold units on the battlefield.
Img-50018.png Ciri: Dash Gold Ranged 8 Loyal When moved to the graveyard, randomly place in your deck and gain 3 base strength.
Img-505.png Ciri Gold Melee 6 Loyal Return to your hand if you lose the round.
Img-50205.png Cleaver Silver Melee 5 Loyal Lock or unlock a non-Gold unit on the battlefield. Locked units lose all tokens and have no ability until replayed or moved to a hand.
Img-1.png Commander's Horn Silver Event Loyal Choose 5 adjacent units. Add 4 strength to non-Gold units among them.
Img-0.png Decoy Silver Event Return a non-Gold, non-Relentless on your side to your hand, add 3 to it's base strength and immediately play it again, then banish self.
Img-50033.png Dimeritium Bomb Silver Event Choose 5 adjacent units. Reset them to base strength. Convert affected Gold units to Silver (or Bronze, if that was their original color).
Img-50199.png Dimeritium Shackles Bronze Event Lock or unlock any unit on the battlefield. If Gold, convert it to Silver (or Bronze, if that was its original color). Locked units lose all tokens and have no ability until replayed or moved to a hand.
Img-50020.png Dudu Silver Siege 1 Loyal Set strength to that of an opposing non-Gold unit.
Img-12.png Epidemic Bronze Event Destroy the weakest non-Gold unit(s) on the battlefield.
Img-50021.png Eskel Silver Melee 5 Loyal Play Vesemir and Lambert from your deck.
Img-6.png First Light Bronze Event Spawn either Clear Skies or Rally. Banish when moved to the graveyard.
Img-50019.png Geralt: Aard Gold Ranged 7 Loyal Choose 3 adjacent units on the opposing Melee or Ranged row. Move all non-Gold units among them one row back, then remove 1 strength from all moved units.
Img-501.png Geralt: Igni Gold Melee or Ranged or Siege 4 Loyal Destroy the strongest non-Gold unit(s) on the opposite row if that row totals 20 or more strength.
Img-517.png Geralt Gold Melee 12 Loyal No ability.
Img-4.png Impenetrable Fog Bronze Event Spawn a Fog effect on selected row that decreases the strength of the highest, non-immune units on that row by two each turn.
Img-50197.png Iris Silver Melee or Ranged or Siege 1 Disloyal When destroyed, add 3 strength to all opposing non-Gold units.
Img-50023.png Johnny Silver Siege 6 Loyal Banish a card in your hand and create in its place a base copy of another card of the same color randomly chosen from both players' cards (all locations, excluding Johnny). Banish when moved to the graveyard.
Img-50195.png King of Beggars Silver Ranged 3 Loyal Play the weakest non-Gold unit from your deck. Ties are resolved randomly.
Img-50151.png Lacerate Bronze Event Loyal, Disloyal Remove 3 strength from all non-Gold units on a row.
Img-564.png Lambert Silver Melee 5 Loyal Play Eskel and Vesemir from your deck.
Img-50036.png Manticore Venom Bronze Event Choose 3 adjacent units. Remove 4 strength from non-Gold units among them.
Img-50031.png Merigold's Hailstorm Silver Event Spawn a Biting Frost or Torrential Rain card, then banish self.
Img-575.png Myrgtabrakke Silver Ranged 4 Loyal Remove 2 strength from a non-Gold unit, then 2 from a non-Gold unit, then 1 from a non-Gold unit.
Img-574.png Ocvist Silver Siege 6 Loyal After 4 turns, remove 1 strength from all opposing non-Gold units. Then return this Ocvist to your hand, set its base strength to 6 and remove its ability.
Img-50022.png Olgierd Silver Melee 6 Loyal Resurrect at the start of the round and lose 2 base strength.
Img-568.png Operator Silver Ranged 8 Loyal Choose a non-Gold unit in your hand (other than an Operator). Create an exact copy in both players' hands. Banish when moved to the graveyard.
Img-559.png Prize-Winning Cow Silver Melee 1 Loyal When removed from the battlefield, spawn a Chort on the row where this unit was.
Img-50101.png Quen Sign Bronze Event Loyal Choose a non-Gold unit in your hand. Give all instances of it in your hand and deck a shield. Shields protect from one strength-removing effect (but not from strength-resetting or swapping effects).
Img-50029.png Ragh Nar Roog Gold Event Spawn a Ragh Nar Roog effect on each row on the opponent's side of the board that damages the highest unit on each row by 2 each turn.
Img-552.png Regis Gold Melee 6 Loyal When removed from the battlefield, transform into Regis: Higher Vampire and play.
Img-50043.png Renew Gold Event Loyal Resurrect a Gold non-Permadeath unit.
Img-566.png Roach Silver Melee or Ranged or Siege 3 Loyal Play on a random row from your deck or graveyard whenever a Gold card appears on your side.
Img-584.png Sarah Silver Siege 3 Loyal Gain Weather Immunity. Gain 3 strength each time a Weather effect appears.
Img-2.png Scorch Silver Event Destroy the strongest non-Gold unit(s) on the battlefield.
Shadow.png Shadow Bronze Melee 1 Loyal Remove 1 strength from a random opposing non-Gold unit. Banish when moved to the graveyard.
Img-8.png Skellige Storm Silver Event Spawn a Skellige Storm effect on selected row that decreases the strength of the leftmost units on that row by 3, 2, and 1 respectively each turn.
Img-50032.png Stammelford's Tremors Bronze Event Remove 2 strength from 6 random opposing non-Gold units.
Img-50038.png Swallow Potion Bronze Event Add 8 strength to a non-Gold unit.
Img-50030.png The Last Wish Silver Event Draw 2 cards. Discard 2 cards.
Img-50039.png Thunderbolt Potion Bronze Event Choose 3 adjacent units. Add 4 strength to all non-Gold units among them.
Img-5.png Torrential Rain Bronze Event Spawn a Rain effect on selected row that decreases the strength of the lowest, non-immune units on that row by two each turn.
Img-506.png Triss Merigold Gold Ranged 8 Loyal Remove 4 strength from a non-Gold unit.
Unicorn speculative.png Unicorn Gold Siege 1 Loyal Add 2 strength to all other non-Gold units on the battlefield.
Img-562.png Vesemir Silver Melee 7 Loyal Play Eskel and Lambert from your deck.
Img-553.png Villentretenmerth Gold Ranged 4 Loyal After 3 turns, destroy the strongest non-Gold unit(s) twice in a row.
Img-50040.png Warcry Bronze Event Double the strength of all weakened non-Gold units on your side of the battlefield.
Img-9.png White Frost Silver Event Apply a Biting Frost effect on selected row and the row above it.
Img-50202.png Yennefer: The Conjurer Gold Siege 4 Loyal At the start of your turn, remove 1 strength from the strongest opposing non-Gold unit(s).
Img-50017.png Yennefer Gold Siege 6 Loyal Spawn either a Unicorn or a Chironex card.
Img-508.png Zoltan: Animal Tamer Gold Ranged 6 Loyal Spawn one of the two Field Marshal Duda units.