Rare cards

From Gwent Wiki
Jump to: navigation, search

Rare cards can be used as part of any deck.

Cover Name Type Lane Power Loyalty Ability Faction
Img-50190.png Ambassador Bronze Melee 2 Disloyal Add 12 strength to a random non-Gold unit on your side of the battlefield.
Img-4101.png Ancient Foglet Bronze Ranged 5 Loyal Gain Weather Immunity. Gain 1 strength at the start of your if on a row affected by Fog.
Monsters deck.jpg
Img-50078.png Arachas Behemoth Bronze Siege 6 Loyal Spawn an Arachas whenever a Devourer on your side absorbs strength.
Monsters deck.jpg
Img-3116.png Blue Mountain Commando Bronze Siege 4 Loyal Return a Bronze, non-Relentless unit on your side (other than a Blue Mountain Commando) to your hand and immediately play it again.
Scoiatael deck.jpg
Img-1114.png Blue Stripes Scout Bronze Ranged 4 Loyal Add 4 strength to 1 friendly non-Gold unit(s).
Northern deck.jpg
Img-4047.png Celaeno Harpy Bronze Ranged 5 Loyal Transform all non-Gold Harpy Eggs on your side into Harpies and add 2 to their strength. Gain 1 strength for each Harpy Egg this unit transformed.
Img-50137.png Clan Brokvar Hunter Bronze Ranged 5 Loyal Remove 3 strength from a non-Gold unit.
Skellige deck.jpg
Img-5116.png Clan Dimun Pirate Captain Bronze Ranged 4 Loyal While in your hand, deck or on the battlefield, gain 1 strength whenever you discard a unit.
Skellige deck.jpg
Img-50144.png Clan Drummond Shieldmaiden Bronze Ranged 5 Loyal Whenever this unit is weakened but not destroyed, play an instance of it from your deck.
Skellige deck.jpg
Img-50138.png Clan Heymaey Skald Bronze Melee or Ranged or Siege 4 Loyal Add 3 strength to adjacent non-Gold units.
Skellige deck.jpg
Img-50141.png Clan Tuirseach Skirmishers Bronze Melee 6 Loyal When resurrected, gain 3 base strength.
Skellige deck.jpg
Img-1.png Commander's Horn Silver Event Loyal Choose 5 adjacent units. Add 4 strength to non-Gold units among them.
Neutral cards back.jpg
Img-50033.png Dimeritium Bomb Silver Event Choose 5 adjacent units. Reset them to base strength. Convert affected Gold units to Silver (or Bronze, if that was their original color).
Neutral cards back.jpg
Img-50199.png Dimeritium Shackles Bronze Event Lock or unlock any unit on the battlefield. If Gold, convert it to Silver (or Bronze, if that was its original color). Locked units lose all tokens and have no ability until replayed or moved to a hand.
Neutral cards back.jpg
Img-50122.png Dol Blathanna Archer Bronze Ranged 5 Loyal Remove 3 strength from an opposing non-Gold unit.
Scoiatael deck.jpg
Img-3113.png Dol Blathanna Marksman Bronze Melee or Ranged or Siege 7 Loyal Remove 5 strength from an opposing non-Gold unit with strength of 10 or more.
Scoiatael deck.jpg
Img-1118.png Dun Banner Heavy Cavalry Bronze Siege 5 Loyal After 3 turns, convert to Gold until removed from the battlefield or the round ends.
Northern deck.jpg
Img-50089.png Ekimmara Bronze Melee 6 Loyal Destroy a non-Gold unit on your side and absorb its strength.
Monsters deck.jpg
Img-12.png Epidemic Bronze Event Destroy the weakest non-Gold unit(s) on the battlefield.
Neutral cards back.jpg
Img-1116.png Field Medic Bronze Melee 4 Loyal
Northern deck.jpg
Img-50125.png Fireball Trap Bronze Melee or Ranged or Siege 1 Loyal Ambush: When a revealed non-Gold unit appears on the opposing side, remove 3 strength from it and spawn a Commando Neophyte on a random row on your side.
Scoiatael deck.jpg
Img-50086.png Ghoul Bronze Melee 4 Loyal Banish a random non-Gold unit in either graveyard and absorb its strength.
Monsters deck.jpg
Img-4110.png Griffin Bronze Siege 7 Loyal Move a non-Gold unit from your opponent's graveyard to your own.
Monsters deck.jpg
Img-50091.png Harpy Bronze Ranged 3 Loyal Spawn 2 Harpy Eggs on random rows on your side.
Img-3100.png Hawker Healer Bronze Melee or Ranged or Siege 4 Loyal Add 3 strength to adjacent non-Gold units.
Scoiatael deck.jpg
Img-50123.png Hawker Support Bronze Siege 6 Loyal Gain 2 strength whenever you play a Special Card.
Scoiatael deck.jpg
Img-50067.png Kaedweni Siege Expert Bronze Ranged 4 Loyal Add 3 strength to each non-Gold Machine played on your side.
Northern deck.jpg
Img-1112.png Kaedweni Siege Support Bronze Siege 3 Loyal Add 3 strength to 2 friendly non-Gold unit(s).
Northern deck.jpg
Img-50120.png Mahakam Defender Bronze Melee 5 Loyal Gain Resilience. A Resilient unit stays on the battlefield for the next round.
Scoiatael deck.jpg
Img-3108.png Mahakam Guard Bronze Melee 4 Loyal Gain Weather Immunity. Add 3 strength to a non-Gold unit on your side of the battlefield. If it's a Dwarf, add 5 strength instead.
Scoiatael deck.jpg
Img-4045.png Manticore Silver Siege 10 Loyal No ability.
Monsters deck.jpg
Img-50102.png Monster Nest Bronze Event 0 Spawn 3 base copies of a Breedable unit on your side of the battlefield.
Monsters deck.jpg
Img-50080.png Nekker Warrior Bronze Melee 5 Loyal Create on the bottom of your deck 2 base copies of a Bronze unit on your side of the battlefield.
Monsters deck.jpg
Img-50082.png Old Speartip Silver Melee or Ranged or Siege 4 Loyal Add 1 strength to all other non-Gold units on the row. Whenever there are 3 or more units on the opposite row at the end of a turn, transform into Old Speartip: Awake.
Monsters deck.jpg
Img-50056.png Prince Stennis Silver Melee 12 Disloyal Gain Weather Immunity. Draw 1 card face up and 1 card face down. Keep 1 and randomly place the other in your deck.
Northern deck.jpg
Img-10.png Promote Bronze Event 0 Choose 3 adjacent units on your side. Convert all non-Gold units among them to Gold until removed from the battlefield or the round ends.
Northern deck.jpg
Img-50101.png Quen Sign Bronze Event Loyal Choose a non-Gold unit in your hand. Give all instances of it in your hand and deck a shield. Shields protect from one strength-removing effect (but not from strength-resetting or swapping effects).
Neutral cards back.jpg
Img-50135.png Raging Berserker Bronze Melee 6 Loyal Transform into a Raging Bear if weakened but not destroyed.
Skellige deck.jpg
Img-50064.png Reaver Hunter Bronze Ranged 5 Loyal After 2 turns, play a copy of this unit from your deck.
Northern deck.jpg
Img-50063.png Reinforced Siege Tower Bronze Siege 4 Loyal Gain 2 strength whenever a Gold card appears on your side.
Northern deck.jpg
Img-50066.png Reinforced Trebuchet Bronze Siege 6 Loyal Every turn, remove 1 strength from a random opposing non-Gold unit.
Northern deck.jpg
Img-50071.png Reinforcement Silver Event 0 Play all instances from your deck of a Bronze unit on your side of the battlefield.
Northern deck.jpg
Img-5036.png Savage Bear Bronze Melee 4 Loyal Remove 1 strength from each non-gold unit played on the battlefield. Does not affect spawned units.
Skellige deck.jpg
Img-2.png Scorch Silver Event Destroy the strongest non-Gold unit(s) on the battlefield.
Neutral cards back.jpg
Img-3043.png Sheldon Skaggs Silver Melee 10 Loyal No ability.
Scoiatael deck.jpg
Img-50032.png Stammelford's Tremors Bronze Event Remove 2 strength from 6 random opposing non-Gold units.
Neutral cards back.jpg
Img-50134.png Svanrige Silver Siege 4 Loyal Draw 1 card, then discard 1 card.
Skellige deck.jpg
Img-50038.png Swallow Potion Bronze Event Add 8 strength to a non-Gold unit.
Neutral cards back.jpg
Img-1030.png Thaler Silver Siege 8 Loyal Redraw up to 1 card.
Northern deck.jpg
Img-50039.png Thunderbolt Potion Bronze Event Choose 3 adjacent units. Add 4 strength to all non-Gold units among them.
Neutral cards back.jpg
Img-3034.png Vrihedd Dragoon Bronze Ranged 5 Loyal Add 4 strength to a non-Gold unit in your hand.
Scoiatael deck.jpg
Img-50142.png War Longship Bronze Siege 4 Loyal Remove 2 strength from a random opposing non-Gold unit whenever you discard a unit.
Skellige deck.jpg
Img-50079.png Water Hag Silver Siege 4 Loyal Gain Weather Immunity. Spawn a Rain effect.
Monsters deck.jpg
Img-4114.png Wild Hunt Rider Bronze Melee 3 Loyal Gain Weather Immunity. Play all Wild Hunt Riders from your deck.
Monsters deck.jpg
Img-4102.png Wyvern Bronze Siege 5 Loyal Remove 3 strength from an opposing non-Gold unit.
Monsters deck.jpg