Scoia'tael

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The Scoia'tael is one of four Gwent decks.

Cards[edit | edit source]

Card Name Type Lane Power Loyalty Ability
Img-50115.png Aelirenn Silver Ranged 6 Loyal Play immediately from your deck whenever there are 5 or more revealed Elf units on your side.
Img-3006.png Aglaïs Gold Melee or Ranged or Siege 5 Loyal Ressurect a non-Gold Special Card from your graveyard.
Img-50112.png Barclay Els Silver Siege 8 Loyal Add 1 strength to all your other non-Gold Dwarf units, wherever they are.
Img-3116.png Blue Mountain Commando Bronze Siege 4 Loyal Return a Bronze, non-Relentless unit on your side (other than a Blue Mountain Commando) to your hand and immediately play it again.
Img-50113.png Braenn Silver Melee or Ranged or Siege 4 Loyal Remove an amount equal to this units strength from an opposing non-Gold unit.
Img-30002.png Brouver Hoog Leader Event Play a Silver card from your deck.
Img-50111.png Ciaran Silver Melee or Ranged or Siege 1 Loyal, Disloyal Ambush: When the round ends, return to the hand of the current owner if that player lost.
Img-50108.png Dennis Cranmer Silver Melee or Ranged or Siege 4 Loyal, Disloyal At the end of every turn, reset all other non-Gold units on the row to base strength.
Img-50122.png Dol Blathanna Archer Bronze Ranged 5 Loyal Remove 3 strength from an opposing non-Gold unit.
Img-3113.png Dol Blathanna Marksman Bronze Melee or Ranged or Siege 7 Loyal Remove 5 strength from an opposing non-Gold unit with strength of 10 or more.
Img-3104.png Dol Blathanna Trapper Bronze Melee or Ranged or Siege 2 Loyal, Disloyal Ambush: When a revealed non-Gold unit appears on the row, remove 5 strength from adjacent non-Gold units.
Img-3106.png Dwarven Mercenary Bronze Ranged 3 Loyal Gain 2 strength for each Dwarf unit on your side of the battlefield.
Img-50119.png Dwarven Skirmisher Bronze Siege 4 Loyal Remove 3 strength from an opposing non-Gold unit. If it is not destroyed, gain 2 strength.
Img-30001.png Eithné Leader Event Return a non-Relentless unit on your side to your hand and immediately play it again.
Img-50117.png Ele'yas Silver Ranged 4 Loyal While in your hand, deck or on the battlefield, gain 2 strength whenever a Commando Neophyte appears on your side.
Img-3109.png Elven Mercenary Bronze Melee 4 Loyal Play a random non-Gold Special Card from your deck.
Img-50124.png Elven Wardancer Bronze Melee or Ranged or Siege 4 Loyal Gain 4 strength whenever you play an Ambush.
Img-50125.png Fireball Trap Bronze Melee or Ranged or Siege 1 Loyal Ambush: When a revealed non-Gold unit appears on the opposing side, remove 3 strength from it and spawn a Commando Neophyte on a random row on your side.
Img-50104.png Francesca Leader Event Redraw up to 3 cards.
Img-3100.png Hawker Healer Bronze Melee or Ranged or Siege 4 Loyal Add 3 strength to adjacent non-Gold units.
Img-3101.png Hawker Smuggler Bronze Melee or Ranged or Siege 4 Loyal Gain 1 strength whenever a revealed non-Gold unit appears on the opposing side.
Img-50123.png Hawker Support Bronze Siege 6 Loyal Gain 2 strength whenever you play a Special Card.
Img-50109.png Ida Emean Silver Melee or Ranged or Siege 5 Loyal Ambush: When the next opposing non-Gold Special Card is played, cancel its effects.
Img-50106.png Iorveth Gold Melee or Ranged or Siege 7 Loyal Remove 6 strength from a non-Gold unit on the battlefield.
Img-50105.png Isengrim Gold Melee or Ranged or Siege 7 Loyal Spawn 1 Commando Neophyte on a random row whenever you play a Special Card.
Img-3040.png Ithlinne Gold Ranged 6 Loyal Choose 3 adjacent units. Lock or unlock non-Gold units among them. Locked units lose all tokens and have no ability until replayed or moved to a hand.
Img-50120.png Mahakam Defender Bronze Melee 5 Loyal Gain Resilience. A Resilient unit stays on the battlefield for the next round.
Img-3108.png Mahakam Guard Bronze Melee 4 Loyal Gain Weather Immunity. Add 3 strength to a non-Gold unit on your side of the battlefield. If it's a Dwarf, add 5 strength instead.
Img-50114.png Malena Silver Melee or Ranged or Siege 8 Loyal Remove 1 strength from a random opposing non-Gold unit whenever a non-Ambush Elf unit appears on your side.
Img-50107.png Milva Gold Siege 8 Loyal Return the strongest non-Gold, non-Relentless unit (except self) on your side to your hand. Your opponent does the same if they have not yet passed. Ties are resolved randomly.
Img-3037.png Morenn Silver Melee or Ranged or Siege 7 Loyal If possible, destroy an unrevealed Ambush card and gain 4 strength.
Img-11.png Nature's Gift Silver Event Spawn a base copy of the last non-Gold Special Card played, then banish self.
Img-3000.png Saskia Gold Melee 7 Loyal Remove 1 strength from all opposing non-Gold units. Add 1 strength to all non-Gold units on your side of the battlefield (except self).
Img-3042.png Schirru Gold Melee or Ranged or Siege 5 Loyal Ambush: When the next non-Gold Special Card is played, cancel its effects, then destroy the strongest opposing non-Gold unit(s).
Img-3043.png Sheldon Skaggs Silver Melee 10 Loyal No ability.
Img-50110.png Toruviel Silver Melee or Ranged or Siege 6 Loyal, Disloyal Ambush: When the opposing player passes, add 2 strength to all non-Gold units within 2 spaces.
Img-50118.png Vrihedd Brigade Bronze Melee or Ranged or Siege 8 Loyal No ability.
Img-3034.png Vrihedd Dragoon Bronze Ranged 5 Loyal Add 4 strength to a non-Gold unit in your hand.
Img-3103.png Vrihedd Officer Bronze Siege 4 Loyal Add 2 strength to the weakest non-Gold unit(s) on your side of the battlefield (except self), remove 1 strength from the weakest opposing non-Gold unit(s).
Img-50121.png Vrihedd Sappers Bronze Melee or Ranged or Siege 8 Loyal After 2 turns, reveal.
Img-3110.png Vrihedd Vanguard Bronze Melee 5 Loyal Spawn a Commando Neophyte on a random row.
Img-3032.png Yaevinn Silver Melee or Ranged or Siege 14 Disloyal Gain Weather Immunity. Remove 1 strength from all other non-Gold units on the row. Draw a card.
Img-50116.png Yarpen Zigrin Silver Siege 7 Loyal Gain Resilience. A Resilient unit stays on the battlefield for the next round.
Img-509.png Zoltan Chivay Gold Melee 8 Loyal Gain Resilience. A Resilient unit stays on the battlefield for the next round.