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These are all the Event cards in the various Gwent decks: {{#sprite:file=File:Gwent_db_icons.png|name=northern realms|link=Event cards}}
Face | Name | Type | Ability | Faction |
---|---|---|---|---|
Adrenaline Rush | Bronze | Toggle a Unit's Resilience. | ||
Alzur's Double-Cross | Silver | Boost the Highest Bronze or Silver Unit in your Deck by 2 and play it. | ||
Alzur's Thunder | Bronze | Damage a Unit by 7. | ||
Arachas Venom | Bronze | Damage 3 adjacent Units by 4. | ||
Artefact Compression | Silver | Transform a Bronze or Silver Unit into a Jade Figurine. | ||
Assassination | Gold | Damage Enemies by 8 and then 8. | ||
Bekker's Dark Mirror | Silver | Damage the Highest Unit by an amount equal to its Power, but no more than 10 (ignoring Armor) and Boost the Lowest other Unit by the same amount. | ||
Biting Frost | Bronze | Apply Frost to a row on your opponent's side.
Frost: Every turn, at the start of your turn, Damage the Lowest Unit on the row by 2. |
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Clear Skies | Bronze | Boost all aamaged allies under Hazard by 2 and Hazards from your side. | ||
Commander's Horn | Silver | Boost 5 adjacent units by 3. | ||
Crow's Eye | Bronze | Damage the Highest Enemy on each row by 4. Increase the Damage dealt by 1 for each copy of this card in your Graveyard. | ||
Decoy | Silver | Return a Bronze or Silver Ally to your Hand, Boost it by 3 and play it. | ||
Dimeritium Bomb | Silver | Choose 5 adjacent Units and Reset them. If any are Gold, Demote them first. | ||
Dimeritium Shackles | Bronze | Choose a Unit and toggle its Lock. If it is Gold, Demote it first. If it is an Enemy, Damage it by 2. | ||
Epidemic | Bronze | Destroy all the Lowest Units. | ||
Expired Ale | Silver | Deal 6 damage to the Highest enemy on each row. | ||
First Light | Bronze | Spawn Clear Skies or Rally. | ||
Foul Ale | Silver | Doomed.
Make your opponent draw the top Silver or Gold card from their Deck, or, after 3 turns in your Hand, at the start of your turn Banish this card and Discard a random card from your Hand. |
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Merigold's Hailstorm | Silver | Damage all Bronze and Silver Units on a row by half their Power (rounding up and ignoring Armor). | ||
Hanmarvyn's Dream | Gold | Spawn a copy of a Gold unit from your opponent's graveyard and boost it by 2. | ||
Impenetrable Fog | Bronze | Apply Fog to a row on your opponent's side.
Fog: Every turn, at the start of your turn, Damage the Highest Unit on the row by 2. |
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Korathi Heatwave | Gold | Apply a Hazard to each enemy row that deals 2 damage to the Lowest unit on turn start. | ||
Lacerate | Bronze | Damage all Units on a row by 3. | ||
Mahakam Ale | Bronze | Boost a random Ally on each row by 4. | ||
Mandrake | Silver | Spawn Mandrake Root Extract or Mandrake Cordial. | ||
Mandrake Cordial | Silver | Doomed.
Heal a Unit and Strengthen it by 6. |
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Mandrake Root Extract | Silver | Doomed.
Reset a Unit and Weaken it by 6. |
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Manticore Venom | Silver | Deal 13 damage. | ||
Marching Orders | Silver | Boost the Lowest Bronze or Silver Unit in your Deck by 2 and play it. | ||
Mardroeme | Bronze | Spawn Spores or Mutagen. | ||
Monster Nest | Silver | Spawn a Bronze Necrophage or Insectoid Unit and boost it by 1. | ||
Mutagen | Bronze | Doomed.
Heal a Unit and Strengthen it by 3. |
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Muzzle | Gold | Move a Bronze or Silver Enemy with 8 Power or less to the opposite row. | ||
Nature's Gift | Silver | Play a Bronze or Silver Special Card from your deck. Shuffle the others back. | ||
Necromancy | Silver | Banish a Bronze or Silver Unit from either Graveyard and Boost a Bronze or Silver Ally by its Power. | ||
Shrike | Bronze | Deal 2 damage to up to 6 random enemies. | ||
Petri's Philter | Bronze | Boost up to 6 random Allies by 2. | ||
Ragh Nar Roog | Gold | Apply Ragh Nar Roog to all rows on your opponent's side.
Ragh Nar Roog: Every turn, at the start of your turn, Damage the Highest Unit on the row by 2. |
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File:Rally.png | Rally | Bronze | Doomed.
Play a random Bronze Unit from your Deck. |
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Reinforcements | Silver | Play a Bronze or Silver Soldier, Machine, Officer or Support Unit from your Deck. Shuffle the others back. | ||
Renew | Gold | Resurrect a Gold Unit. | ||
Restore | Silver | Return a Bronze or Silver Skellige Unit from your Graveyard to your Hand and set its base Power to 8, then play a card from your Hand. | ||
Roar | Bronze | Destroy an Ally. | ||
Royal Decree | Gold | Play a Gold card from your Deck. If it is a Unit, Boost it by 2. Shuffle the others back. | ||
Scorch | Silver | Destroy all the Highest Units. | ||
Skellige Storm | Silver | Apply a Hazard to an enemy row that deals 2, 1 and 1 damage to the leftmost units on the row on turn start. | ||
Spores (Mushrooms) | Bronze | Doomed.
Reset a Unit and Weaken it by 3. |
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Stammelford's Tremor | Bronze | Damage all enemies by 1. | ||
Summoning Circle | Silver | Spawn a default copy of the last Bronze or Silver non-Agent Unit any player placed on the Board. | ||
Swallow Potion | Bronze | Boost a Unit by 8. | ||
The Last Wish | Silver | Draw your top 2 cards. Play 1 and shuffle the other back. | ||
Thunderbolt | Bronze | Add 2 Armor to 3 adjacent Units and Boost them by 3. | ||
Torrential Rain | Bronze | Apply Rain to a row on your opponent's side.
Rain: Every turn, at the start of your turn, Damage up to 2 random Units on the row by 1. |
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Treason | Silver | Force 2 adjacent enemies to Duel each other. | ||
Warcry | Bronze | Double the strength of all weakened non-Gold units on your side of the battlefield. | ||
White Frost | Silver | Apply Frost to a row on your opponent's side and the row above it.
Frost: Every turn, at the start of your turn, Damage the Lowest Unit on the row by 2. |
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Wolfsbane | Gold | While in your Graveyard, after 3 turns, at the start of your turn, Boost the Lowest Ally by 6 and Damage the Highest Enemy by 6. |