These are all the Bronze cards in the various Gwent decks:
|Adrenaline Rush||Rare||Toggle a Unit's Resilience.|
|Aedirnian Mauler||Rare||7||Deal 4 damage to an enemy.|
|Alba Armored Cavalry||Rare||or or||4||Loyal||Deploy: Look at the top 3 Units in your opponent's Deck. Choose one and Boost self by its Power.|
|Alba Pikeman||Common||3||Loyal||Summon all copies of this unit.|
|Alba Spearman||Common||or or||8||Loyal||Whenever a player draws a card to their Hand, Boost self by 1.|
|Alchemist||Common||8||Loyal||Deploy: Reveal a card.|
|Alpha Werewolf||Rare||10||Spawn a Wolf on either side on contact with Full Moon.|
|Alzur's Thunder||Common||Damage a Unit by 7.|
|Ambassador||Common||2||Boost an ally by 12. Spying.|
|An Craite Armorsmith||Common||7||Heal 2 allies and give them 3 Armor.|
|An Craite Blacksmith||Common||9||Strengthen an ally by 2 and give it 2 Armor.|
|An Craite Greatsword||Rare||8||Every 2 turns, at the start of your turn, if this Unit is damaged, Heal self and Strengthen by 2 on turn start.|
|An Craite Longship||Rare||7||Deal 2 damage to a random enemy. Repeat this ability whenever you Discard a card.|
|An Craite Raider||Rare||4||Whenever this Unit is Discarded, Resurrect it immediately.|
|An Craite Warcrier||Common||6||Boost an ally by half its power.|
|An Craite Warrior||Common||11||Deal 1 damage to self.|
|An Craite Whaler||Rare||8||Move an enemy to the opposite row, then deal damage equal to the number of units on that row.|
||8||Loyal||Every turn, at the start of your turn, Boost self by 1 if Fog is anywhere on the Board.|
|Arachas Drone||Common||3||Summon all copies of this unit.|
|Arachas Behemoth||Rare||8||Whenever you Consume a unit, Spawn an Arachas Hatchling. Repeat up to 3 times.|
|Arachas Hatchling||Common||3||Summon all Arachas Drones.|
|Arachas Venom||Common||Damage 3 adjacent Units by 4.|
|Archespore||Rare||7||Move to a random row and deal 1 damage to a random enemy on turn start.
Deathwish: Damage a random Enemy by 4.
|Archgriffin||Common||or or||8||Loyal||Deploy: Clear Weather from the row on your side. Move a Bronze card from one Graveyard to the other.|
|Aretuza Adept||Rare||Siege||4||Loyal||Deploy: Play a random Bronze Weather card from your deck.|
|Assassin||Rare||1||Deal 10 damage to the unit on the left. Spying.|
|Ballista||Common||or or||6||Loyal||Deploy: Damage an Enemy and up to 4 other random Enemies with the same power by 1.
Fresh Crew: Repeat the Deploy ability.
|Ban Ard Adept||Epic||2||Loyal|
|Ban Ard Tutor||Rare||9||Loyal||Deploy: You may Mulligan a card in your Hand, but choose a Bronze Spell or Alchemy card from your Deck to replace it. Then shuffle your Deck.|
|Barbegazi||Rare||6||Consume an ally and boost self by its power. Resilient.|
||7||Loyal||Deploy: Damage an Enemy by 2. If it was Destroyed, Damage another Enemy by 3.
Fresh Crew: Increase the initial Damage by 1.
|Berserker Marauder||Common||9||Boost self by 1 for each damaged or Cursed Ally.|
|Biting Frost||Common||Apply Frost to a row on your opponent's side.
Frost: Every turn, at the start of your turn, Damage the Lowest Unit on the row by 2.
|Blood Moon||Rare||0||Loyal, disloyal||Apply a Hazard to an enemy row that deals 2 damage to all units on contact.|
|Bloody Flail||Rare||Deal 5 damage and Spawn a Specter.|
|Blue Mountain Commando||Common||or or||3||Loyal||Whenever this Unit is moved, Boost it by 2.
Deploy: Play all Blue Mountain Commandos from your deck.
|Blue Stripes Commando||Rare||
||3||Loyal||Whenever a different Temerian Ally with the same Power as this Unit is played, Play this Unit from your Deck (1 copy max) and place it on that Ally's row.|
|Blue Stripes Scout||Common||
||3||Loyal||Deploy: Boost by 1 this Unit and all Bronze Loyal Temerian Units with the same Power in your Hand, Deck or on your side of the Board.
|Bone Talisman||Rare||Choose One: Resurrect a Bronze Beast or Cultist; or Heal an ally and Strengthen it by 3.|
|Bridge Troll||Rare||10||Move a Hazard on an enemy row to a different row.|
|Celaeno Harpy||Common||6||Spawn 2 Harpy Eggs.|
|An Craite Marauder||Rare||7||Deal 4 damage. If Resurrected, deal 6 damage instead.|
|Clear Skies||Common||Boost all aamaged allies under Hazard by 2 and Hazards from your side.|
||7||Loyal||Whenever an Ally with a Deathwish appears, Boost self by 2.
Deploy: Boost self by 2 for each Ally with a Deathwish.
|Combat Engineer||Rare||6||Boost an ally by 5. Crew.|
|Cow Carcass||Common||1||After 2 turns, destroy all the Lowest units on the row and Banish self. Spying.|
|Crow's Eye||Rare||Damage the Highest Enemy on each row by 4. Increase the Damage dealt by 1 for each copy of this card in your Graveyard.|
|Crushing Trap||Rare||Deal 6 damage to the units at the end of an enemy row.|
|Cursed Knight||Rare||8||Transform a Cursed ally into a copy of this unit.
|Cyclops||Rare||7||Loyal||Deploy: Destroy an Ally and Damage an Enemy by the Destroyed Ally's Power. If the Destroyed Ally had a Deathwish, Strengthen self by 3.|
|D'ao||Common||6||Deathwish: Spawn 2 Lesser D'ao.|
|Daerlan Soldier||Rare||4||Loyal||Whenever you Reveal this Unit in your Hand, play it and draw the top card from your Deck.|
|Damned Sorceress||Rare||4||If there is a Cursed unit on this unit's row, deal 7 damage.|
|Deithwen Arbalest||Common||7||Deal 3 damage to an enemy. If it is Spying, deal 6 damage instead.|
|Dimeritium Shackles||Rare||Choose a Unit and toggle its Lock. If it is Gold, Demote it first. If it is an Enemy, Damage it by 2.|
|Dimun Corsair||Rare||3||Resurrect a Bronze Machine.|
|Dimun Light Longship||Common||7||On turn end, deal 1 damage to the unit to the right, then boost self by 2.|
|Dimun Pirate||Common||11||Discard all copies of this unit from your deck.|
|Clan Dimun Pirate Captain||Rare||5||Play a different Bronze Dimun unit from your deck.|
|Dimun Smuggler||Rare||10||Shuffle a Bronze unit from your graveyard into your deck.|
|Dimun Warship||Rare||7||Deal 1 damage 4 times.|
|Dol Blathanna Archer||Common||6||Loyal||Deploy: Damage Enemies by 3 and then by 1.|
|Dol Blathanna Bomber||Rare||6||Loyal||Spawn an Incinerating Trap on an enemy row.|
|Dol Blathanna Bowman||Common||7||Deal 2 damage to an enemy.
Whenever an enemy moves, deal 2 damage to it. Whenever this unit moves, deal 2 damage to a random enemy.
|Dol Blathanna Sentry||Rare||
||2||Loyal||Whenever you play a Special card, Boost this Unit by 1 while in your Hand, Deck or on your side of the Board.|
|Doppler||Rare||Spawn a random Bronze unit from your faction.|
||7||Loyal||Deploy: Move a Unit to this row on its side. If it's an Enemy, Damage it by 2. If the Enemy is under any Weather after being moved, Damage it by 4 instead.|
|Drummond Queensguard||Rare||4||Resurrect all your copies of this unit.|
|Drummond Shieldmaid||Rare||3||Summon all copies of this unit.|
|Drummond Warmonger||Rare||8||Discard a Bronze card from your Deck.|
|Dun Banner||Rare||4||If you are losing by more than 25 on turn start, Summon this unit to a random row.|
|Dwarven Agitator||Rare||1||Spawn a default copy of a random different Bronze Dwarf from your Deck.|
|Dwarven Mercenary||Common||8||Move a Unit on another row to this row on its side. If it's an Ally, Boost it by 3.|
|Dwarven Skirmisher||Common||6||Deal 3 damage to an enemy. If the Unit was not destroyed, boost self by 3.|
|Ekimmara||Rare||5||Drain a unit by 3.|
|Elven Blade||Rare||Deal 10 damage to a non-Elf unit.|
|Elven Mercenary||Rare||or or||1||Loyal||Deploy: Draw the top 2 Bronze Specials cards in your deck. Play 1 and shuffle the other back.|
|Elven Scout||Rare||10||Swap a card.|
||5||Loyal||Deal damage equal to this unit's power.|
|Epidemic||Rare||Destroy all the Lowest Units.|
|Farseer||Rare||or or||8||Loyal||If a different Ally or Unit in your Hand is Boosted during your turn, Boost self by 2 at the end of the turn.|
|Field Medic||Common||8||Boost Soldier allies by 1.|
||8||Loyal||Deploy: If you have any Relicts in your Hand, Strengthen self by 3.|
|Fire Scorpion||Common||6||Loyal||Whenever you Reveal this unit in your Hand, trigger its Deploy ability.
Deploy: Damage an Enemy by 4.
|First Light||Common||Spawn Clear Skies or Rally.|
|Foglet||Common||4||Whenever you apply Impenetrable Fog to an enemy row, Summon a copy of this unit on the opposite row.|
|Forktail||Rare||8||Consume 2 allies and boost self by their power.|
|Full Moon||Rare||0||Loyal, disloyal||Apply a Boon to an allied row that boosts a random Beast or Vampire by 2 on turn start.|
|Ghoul||Common||4||Loyal||Deploy: Consume a Bronze Unit from your Graveyard.|
|Golden Froth||Rare||Apply a Boon to an allied row that boosts 2 random units by 1 on turn start.|
|Golem||Common||7||Loyal||When removed from the battlefield, spawn 2 Lesser Golems on the row where this unit was.|
|Griffin||Common||or or||9||Loyal||Deploy: Trigger the Deathwish of a Bronze Ally.|
|Half-Elf Hunter||Rare||6||Spawn a Doomed default copy of this unit.|
||3||Loyal||Counter 3: While this Unit is in your Deck, decrease the Counter whenever an Allied Beast appears. When the Counter reaches 0, play this Unit on a random row from your Deck. Note: only 1 Harpy's Counter is active at a time.
Deploy: Damage the Lowest Enemy by 1.
|Harpy Egg||Common||1||When Consumed, boost by 4.|
|Harpy Hatchling||Common||1||No ability.|
|Hawker Healer||Common||5||Deploy: Boost 2 Units by 3.|
|Hawker Smuggler||Rare||or or||6||Loyal||Whenever an Enemy appears, Boost self by 1.|
|Hawker Support||Rare||6||Loyal||Deploy: Boost a Unit in your Hand by 3.|
|Heymaey Flaminica||Common||10||Deploy: Clear Hazards from the row and move 2 Allies to it.|
|Heymaey Herbalist||Rare||3||Play a random Bronze Organic or Hazard card from your deck.|
|Heymaey Protector||Rare||2||Play a Bronze Item from your deck.|
|Heymaey Skald||Common||9||Boost all allies from a Clan of your choice by 1.|
|Heymaey Spearmaiden||Rare||2||Deal 1 Damage to a Machine or Soldier Ally, then Summon a copy of it.|
||6||Loyal||If Frost is anywhere on the Board, Boost self by 6.|
|Ice Troll||Common||4||Duel an enemy. If it is under Frost, deal double damage.|
|Impenetrable Fog||Common||Apply Fog to a row on your opponent's side.
Fog: Every turn, at the start of your turn, Damage the Highest Unit on the row by 2.
|Impera Brigade||Rare||6||Loyal||Whenever a Spying Enemy appears, Boost self by 2.
Deploy: Boost self by 2 for each Spying Enemy.
|Impera Enforcers||Common||6||Deal 2 damage to an enemy.
For each Spying enemy that appears during your turn, deal 2 damage to an enemy on turn end.
|Imperial Golem||Rare||3||Loyal||Whenever you Reveal a card in your opponent's Hand, play this Unit from your Deck (1 copy per card revealed).|
|Incinerating Trap||Rare||or or||1||Disloyal||Doomed.
Timer 1, Turn End: Damage all other Units on the row by 2, then Banish self.
|Infiltrator||Rare||or or||9||Loyal||Deploy: Toggle another Unit's Spying token.|
|Kaedweni Cavalry||Rare||8||Destroy a unit's Armor, then boost self by the amount destroyed.|
|Kaedweni Knight||Rare||8||Boost this unit by 5 if played from the deck.
|Kaedweni Revenant||Rare||4||1 Armor.|
||7||Loyal||Deploy: Gain 2 Armor and clear Weather from the row on your side.
|Kaedweni Siege Master||Common||
||5||Loyal||Deploy: Heal a Bronze or Silver Northern Realms Machine and trigger its Deploy ability.
|Kaedweni Siege Support||Rare||or or||6||Loyal||Whenever an Ally appears, Boost it by 1. If it's a Machine, Boost it by 1 and add 1 Armor.
|Lacerate||Rare||Damage all Units on a row by 3.|
|Lamia||Rare||6||Deal 4 damage to an enemy. If the enemy is under Blood Moon, deal 7 damage instead.|
|Left Flank Infantry||Rare||2||Loyal||Doomed.|
|Lesser D'ao||Common||4||No ability.|
|Lesser Ifrit||Epic||1||Deal 1 damage to a random enemy.|
|Lesser Guardian||Epic||6||No ability.|
|Magne Division||Rare||or or||7||Loyal||Deploy: If neither player has passed, draw the top card from your Deck and create a base copy of the top Bronze card in your opponent's Deck that they then draw immediately.|
|Mahakam Ale||Rare||Boost a random Ally on each row by 4.|
|Mahakam Defender||Rare||6||Loyal||Deploy: Gain Resilience.|
|Mahakam Guard||Rare||4||Boost an ally by 7.|
|Mahakam Marauder||Rare||or or||7||Loyal||Whenever this Unit is Boosted, Damaged, Strengthened or Weakened, Boost it by 2.|
|Mahakam Volunteers||Rare||3||Summon all copies of this unit.|
|Mangonel||Common||7||Loyal||Whenever you Reveal a card in either player's Hand, Damage a random Enemy by 2.|
|Mardroeme||Rare||Spawn Spores or Mutagen.|
|Master of Disguise||Rare||11||Conceal 2 cards.|
|Mastercrafted Spear||Rare||Deal damage equal to the base power of a Bronze or Silver unit in your hand.|
|Moonlight||Rare||Choose one: Apply a Full Moon Boon; or Apply a Blood Moon Hazard.|
Heal a Unit and Strengthen it by 3.
|Nauzicaa Brigade||Common||or or||5||Loyal||Deploy: Damage a Spying Unit by 7. If it was Destroyed, Strengthen self by 4.|
|Nauzicaa Standard Bearer||Rare||or or||6||Loyal||Deploy: Clear Weather from the row on your side and Boost 1 Ally or Revealed Unit in your Hand by 3.|
|Nekker||Rare||4||Whenever you Consume a card, boost this unit by 1, wherever it is.
Deathwish: Play a copy of this unit from your deck.
|Nekker Warrior||Rare||7||Loyal||Deploy: Choose a Bronze Ally and create 2 base copies of it on the bottom of your Deck.|
|Nilfgaardian Knight||Common||10||Loyal||Deploy: Gain 2 Armor.
Deploy: Reveal a random card from your Hand.
|Ointment||Rare||Resurrect a Bronze unit with 5 power or less.|
|Shrike||Rare||Deal 2 damage to up to 6 random enemies.|
|Panther||Rare||4||Deal 7 damage to an enemy on a row with less than 4 units.|
|Peasant Militia||Rare||Spawn 3 Peasants on a row.|
|Petri's Philter||Rare||Boost up to 6 random Allies by 2.|
|Poor F'ing Infantry||Rare||6||Loyal||Deploy: Spawn Left Flanking Infantry to the left of this Unit and Right Flanking Infantry to the right.|
|Priestess of Freya||Rare||1||Resurrect a Bronze Soldier.|
|Pyrotechnician||Rare||or or||5||Loyal||Deploy: Damage a random Unit on each row on the other side by 3.|
|Raging Bear||Rare||12||No ability.|
|Raging Berserker||Rare||8||Whenever this unit is damaged, transform into a Raging Bear.|
Play a random Bronze Unit from your Deck.
|Reaver Hunter||Common||6||Boost all copies of this unit in hand, deck, and on board by 1. Repeat its ability whenever a copy of this unit is played.|
|Reaver Scout||Rare||1||Loyal||Deploy: Choose a different Bronze Ally. Play a copy of it from your Deck.|
|Reconnaissance||Common||Look at 2 Bronze units in your deck, then play 1.|
|Recruit||Rare||1||Play a random different Bronze Soldier from your deck.|
||6||Loyal||Whenever this Unit's Armor reaches 0 Boost self by 5.
Deploy: Gain 4 Armor.
||7||Loyal||Every turn, at the start of your turn, if this Unit has no Armor, Boost it by 2 and add 2 Armor to it.|
||6||Loyal||If this Unit has Armor at the start of your turn, Boost Units adjacent to it by 1.
Deploy: Gain 2 Armor.
||7||Loyal||Deploy: Damage an Enemy by 2.
Fresh Crew: Repeat the Deploy ability.
|Reinforced Trebuchet||Common||7||Loyal||Every turn, at the start of your turn, Damage a random Enemy by 1 (ignoring Armor).|
|Right Flank Infantry||Rare||2||Loyal||Doomed.|
|Roar||Rare||Destroy an Ally.|
|Rock Barrage||Rare||Deal 7 damage to an enemy and move it to the row above. If the row is full, destroy the enemy instead.|
|Rot Tosser||Common||8||Spawn a Cow Carcass on an enemy row.|
|Rotfiend||Rare||8||Deathwish: Damage 2 damage to units on the opposite row.|
|Sage||Rare||3||Loyal||Deploy: Resurrect a Bronze Alchemy or Spell card and Banish it.|
|Savage Bear||Rare||9||After an enemy is played from any hand, damage it by 1.|
|Sentry||Rare||8||Boost all copies of a Soldier by 2.|
||8||Loyal||Deploy: If you have any Machines in your Hand, Boost self by 2.
Fresh Crew: Repeat the Deploy ability.
|Siren||Rare||4||Play Moonlight from your deck.|
|Slave Driver||Rare||10||Set an ally's power to 1 and deal damage to an enemy by the amount of power lost.|
|Slave Hunter||Rare||8||Charm a Bronze enemy with power 3 or less.|
|Slave Infantry||Rare||3||Spawn a Doomed default copy of this unit on your other rows.|
|Slyzard||Rare||2||Consume a Bronze Unit from your Graveyard, then play a copy of it from your deck.|
|Spores||Rare||Deal 2 damage to all units on a row and clear a Boon from it.|
Reset a Unit and Weaken it by 3.
|Spotter||Rare||or or||4||Loyal||Deploy: Choose a Revealed unit in either Hand and Boost self by its base Power.|
|Stammelford's Tremor||Rare||Damage all enemies by 1.|
|Standard Bearer||Rare||or or||7||Loyal||Whenever you play a Soldier from your Hand, Boost an Ally by 2.
Deploy: Boost an Ally by 2.
|Swallow Potion||Common||Boost a Unit by 8.|
|Temerian Drummer||Rare||5||Boost an ally by 6.|
|Temerian Foot Soldier||Rare||or or||3||Loyal||Deploy: Play all Temerian Infantrymen from your Deck on the row.|
|Thunderbolt||Common||Add 2 Armor to 3 adjacent Units and Boost them by 3.|
|Tormented Mage||Rare||2||Look at 2 Bronze Spells or Items from your deck, then play 1.|
|Torrential Rain||Common||Apply Rain to a row on your opponent's side.
Rain: Every turn, at the start of your turn, Damage up to 2 random Units on the row by 1.
||6||Loyal||Deploy: Damage 3 adjacent Enemies by 1.
Fresh Crew: Increase the Damage dealt by 1.
|Tridam Infantryman||Common||8||Loyal||Deploy: Gain 3 Armor. If you have any Officers in your Hand, gain 4 Armor and Boost self by 2 instead.|
|Tuirseach Archer||Common||8||Deal 1 damage to 3 units.|
|Tuirseach Axeman||Common||6||Loyal||Whenever an enemy on the opposite row is damaged, boost self by 1.
|Tuirseach Bearmaster||Rare||1||Spawn a Bear.|
|Tuirseach Hunter||Rare||6||Deal 5 damage.|
|Tuirseach Skirmisher||Common||8||Whenever this unit is Resurrected, Strengthen it by 3.|
|Tuirseach Veteran||Rare||7||Strengthen all your other Clan Tuirseach units in hand, deck, and on board by 1.|
|Venendal Elite||Rare||1||Switch this unit's power with that of a Revealed unit.|
Deploy: Resurrect a Bronze Unit from your opponent’s Graveyard.
|Vicovaro Novice||Rare||or or||2||Loyal||Deploy: Draw the top 2 Bronze Alchemy cards from your Deck. Play 1 and shuffle the other back.|
|Viper Witcher||Rare||5||Deal 1 damage for each Alchemy card in your starting deck.|
|Vran Warrior||Rare||or or||5||Loyal||Deploy: Consume the Unit to the right.
Every 2 turns, at the start of your turn, Consume the Unit to the right.
|Vrihedd Brigade||Rare||or or||8||Loyal||Deploy: Clear Weather from the row on your side and move a Unit to this row on its side.|
|Vrihedd Dragoon||Common||7||Loyal||Every turn, at the start of your turn, Boost a random Loyal Unit in your hand by 1.|
|Vrihedd Neophyte||Common||10||Boost 2 random units in your hand by 1.|
|Vrihedd Officer||Common||or or||4||Loyal||Deploy: You may Mulligan a card in your Hand and Boost self by the Mulliganed card's base Power (or by 5 if it's a Special card).|
|Vrihedd Sappers||Common||or or||9||Loyal||Ambush: After 2 turns, at the start of your turn, turn this Unit over.|
|Vrihedd Vanguard||Rare||6||Boost Elf allies by 1.
Whenever you Swap this card, trigger its ability.
|Warcry||Common||Double the strength of all weakened non-Gold units on your side of the battlefield.|
|Wardancer||Common||3||When you Swap this Unit, play it automatically on a random row.|
|Werecat||Rare||5||Deal 5 damage to an enemy, then deal 1 damage to all enemies under Blood Moon.|
|Werewolf||Rare||7||Boost by 7 on contact with Full Moon.|
|Wild Hunt Hound||Rare||or or||4||Loyal||Deploy: Play a Biting Frost card from your Deck.|
|Wild Hunt Longship||Rare||
||7||Loyal||While this Unit is on the Board, Boost all other Wild Hunt Allies by 1. When it is Destroyed or Locked, Damage all other Wild Hunt Allies by 1.|
|Wild Hunt Navigator||Rare||or or||3||Loyal||Deploy: Choose a different Bronze Wild Hunt Ally. Play a copy of it from your Deck.|
|Wild Hunt Rider||Common||
||9||Loyal||Increase by 1 the Damage dealt by Frost on the opposite row.|
|Wild Hunt Warrior||Common||
||6||Loyal||Deploy: Damage an Enemy by 3. If it was under Frost or Destroyed, Boost self by 2.|
|Winch||Rare||Boost all Machine units on your side by 3.|
||3||Loyal||Deploy: Reset a Unit. If it's a Mage, play another Witch Hunter from your Deck.|
|Wyvern||Rare||6||Loyal||Deploy: Damage an Enemy by 3. If you have any Draconids in your Hand, Strengthen self by 2.|
|Wyvern Scale Shield||Rare||Boost a unit by the base power of a Bronze or Silver unit in your hand.|