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These are all the Bronze cards in the various Gwent decks:
Face | Name | Rarity | Lane | Power | Loyalty | Ability | Faction |
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Adrenaline Rush | Rare | Toggle a Unit's Resilience. | |||||
Aedirnian Mauler | Rare | 7 | Deal 4 damage to an enemy. | ||||
Alba Armored Cavalry | Rare | or or | 4 | Loyal | Deploy: Look at the top 3 Units in your opponent's Deck. Choose one and Boost self by its Power. | ||
Alba Pikeman | Common | 3 | Loyal | Summon all copies of this unit. | |||
Alba Spearman | Common | or or | 8 | Loyal | Whenever a player draws a card to their Hand, Boost self by 1. | ||
Alchemist | Common | 8 | Loyal | Deploy: Reveal a card. | |||
Alpha Werewolf | Rare | 10 | Spawn a Wolf on either side on contact with Full Moon. | ||||
Alzur's Thunder | Common | Damage a Unit by 7. | |||||
Ambassador | Common | 2 | Boost an ally by 12. Spying. | ||||
An Craite Armorsmith | Common | 7 | Heal 2 allies and give them 3 Armor. | ||||
An Craite Blacksmith | Common | 9 | Strengthen an ally by 2 and give it 2 Armor. | ||||
An Craite Greatsword | Rare | 8 | Every 2 turns, at the start of your turn, if this Unit is damaged, Heal self and Strengthen by 2 on turn start. | ||||
An Craite Longship | Rare | 7 | Deal 2 damage to a random enemy. Repeat this ability whenever you Discard a card. | ||||
An Craite Raider | Rare | 4 | Whenever this Unit is Discarded, Resurrect it immediately. | ||||
An Craite Warcrier | Common | 6 | Boost an ally by half its power. | ||||
An Craite Warrior | Common | 11 | Deal 1 damage to self. | ||||
An Craite Whaler | Rare | 8 | Move an enemy to the opposite row, then deal damage equal to the number of units on that row. | ||||
Ancient Foglet | Rare |
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8 | Loyal | Every turn, at the start of your turn, Boost self by 1 if Fog is anywhere on the Board. | ||
Arachas Drone | Common | 3 | Summon all copies of this unit. | ||||
Arachas Behemoth | Rare | 8 | Whenever you Consume a unit, Spawn an Arachas Hatchling. Repeat up to 3 times. | ||||
Arachas Hatchling | Common | 3 | Summon all Arachas Drones. | ||||
Arachas Venom | Common | Damage 3 adjacent Units by 4. | |||||
Archespore | Rare | 7 | Move to a random row and deal 1 damage to a random enemy on turn start.
Deathwish: Damage a random Enemy by 4. |
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Archgriffin | Common | or or | 8 | Loyal | Deploy: Clear Weather from the row on your side. Move a Bronze card from one Graveyard to the other. | ||
Aretuza Adept | Rare | Siege | 4 | Loyal | Deploy: Play a random Bronze Weather card from your deck. | ||
Assassin | Rare | 1 | Deal 10 damage to the unit on the left. Spying. | ||||
Ballista | Common | or or | 6 | Loyal | Deploy: Damage an Enemy and up to 4 other random Enemies with the same power by 1.
Fresh Crew: Repeat the Deploy ability. |
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Ban Ard Adept | Epic | 2 | Loyal | ||||
Ban Ard Tutor | Rare | 9 | Loyal | Deploy: You may Mulligan a card in your Hand, but choose a Bronze Spell or Alchemy card from your Deck to replace it. Then shuffle your Deck. | |||
Barbegazi | Rare | 6 | Consume an ally and boost self by its power. Resilient. | ||||
Battering Ram | Rare |
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7 | Loyal | Deploy: Damage an Enemy by 2. If it was Destroyed, Damage another Enemy by 3.
Fresh Crew: Increase the initial Damage by 1. |
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Bear | Rare | 11 | No ability. | ||||
Berserker Marauder | Common | 9 | Boost self by 1 for each damaged or Cursed Ally. | ||||
Biting Frost | Common | Apply Frost to a row on your opponent's side.
Frost: Every turn, at the start of your turn, Damage the Lowest Unit on the row by 2. |
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Blood Moon | Rare | 0 | Loyal, disloyal | Apply a Hazard to an enemy row that deals 2 damage to all units on contact. | |||
Bloody Flail | Rare | Deal 5 damage and Spawn a Specter. | |||||
Blue Mountain Commando | Common | or or | 3 | Loyal | Whenever this Unit is moved, Boost it by 2.
Deploy: Play all Blue Mountain Commandos from your deck. |
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Blue Stripes Commando | Rare |
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3 | Loyal | Whenever a different Temerian Ally with the same Power as this Unit is played, Play this Unit from your Deck (1 copy max) and place it on that Ally's row. | ||
Blue Stripes Scout | Common |
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3 | Loyal | Deploy: Boost by 1 this Unit and all Bronze Loyal Temerian Units with the same Power in your Hand, Deck or on your side of the Board.
Crewmen 1. |
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Bone Talisman | Rare | Choose One: Resurrect a Bronze Beast or Cultist; or Heal an ally and Strengthen it by 3. | |||||
Bridge Troll | Rare | 10 | Move a Hazard on an enemy row to a different row. | ||||
Celaeno Harpy | Common | 6 | Spawn 2 Harpy Eggs. | ||||
Chort | Epic | 14 | No ability. | ||||
An Craite Marauder | Rare | 7 | Deal 4 damage. If Resurrected, deal 6 damage instead. | ||||
Clear Skies | Common | Boost all aamaged allies under Hazard by 2 and Hazards from your side. | |||||
Cockatrice | Rare |
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7 | Loyal | Whenever an Ally with a Deathwish appears, Boost self by 2.
Deploy: Boost self by 2 for each Ally with a Deathwish. |
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Combat Engineer | Rare | 6 | Boost an ally by 5. Crew. | ||||
Cow | Rare | 1 | No ability. | ||||
Cow Carcass | Common | 1 | After 2 turns, destroy all the Lowest units on the row and Banish self. Spying. | ||||
Crow's Eye | Rare | Damage the Highest Enemy on each row by 4. Increase the Damage dealt by 1 for each copy of this card in your Graveyard. | |||||
Crushing Trap | Rare | Deal 6 damage to the units at the end of an enemy row. | |||||
Cursed Knight | Rare | 8 | Transform a Cursed ally into a copy of this unit.
2 Armor. |
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Cyclops | Rare | 7 | Loyal | Deploy: Destroy an Ally and Damage an Enemy by the Destroyed Ally's Power. If the Destroyed Ally had a Deathwish, Strengthen self by 3. | |||
D'ao | Common | 6 | Deathwish: Spawn 2 Lesser D'ao. | ||||
Daerlan Soldier | Rare | 4 | Loyal | Whenever you Reveal this Unit in your Hand, play it and draw the top card from your Deck. | |||
Damned Sorceress | Rare | 4 | If there is a Cursed unit on this unit's row, deal 7 damage. | ||||
Deithwen Arbalest | Common | 7 | Deal 3 damage to an enemy. If it is Spying, deal 6 damage instead. | ||||
Dimeritium Shackles | Rare | Choose a Unit and toggle its Lock. If it is Gold, Demote it first. If it is an Enemy, Damage it by 2. | |||||
Dimun Corsair | Rare | 3 | Resurrect a Bronze Machine. | ||||
Dimun Light Longship | Common | 7 | On turn end, deal 1 damage to the unit to the right, then boost self by 2. | ||||
Dimun Pirate | Common | 11 | Discard all copies of this unit from your deck. | ||||
Clan Dimun Pirate Captain | Rare | 5 | Play a different Bronze Dimun unit from your deck. | ||||
Dimun Smuggler | Rare | 10 | Shuffle a Bronze unit from your graveyard into your deck. | ||||
Dimun Warship | Rare | 7 | Deal 1 damage 4 times. | ||||
Dol Blathanna Archer | Common | 6 | Loyal | Deploy: Damage Enemies by 3 and then by 1. | |||
Dol Blathanna Bomber | Rare | 6 | Loyal | Spawn an Incinerating Trap on an enemy row. | |||
Dol Blathanna Bowman | Common | 7 | Deal 2 damage to an enemy.
Whenever an enemy moves, deal 2 damage to it. Whenever this unit moves, deal 2 damage to a random enemy. |
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Dol Blathanna Sentry | Rare |
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2 | Loyal | Whenever you play a Special card, Boost this Unit by 1 while in your Hand, Deck or on your side of the Board. | ||
Doppler | Rare | Spawn a random Bronze unit from your faction. | |||||
Draugir | Legendary | 1 | No ability. | ||||
Drowner | Common |
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7 | Loyal | Deploy: Move a Unit to this row on its side. If it's an Enemy, Damage it by 2. If the Enemy is under any Weather after being moved, Damage it by 4 instead. | ||
Drummond Queensguard | Rare | 4 | Resurrect all your copies of this unit. | ||||
Drummond Shieldmaid | Rare | 3 | Summon all copies of this unit. | ||||
Drummond Warmonger | Rare | 8 | Discard a Bronze card from your Deck. | ||||
Dun Banner | Rare | 4 | If you are losing by more than 25 on turn start, Summon this unit to a random row. | ||||
Dwarven Agitator | Rare | 1 | Spawn a default copy of a random different Bronze Dwarf from your Deck. | ||||
Dwarven Mercenary | Common | 8 | Move a Unit on another row to this row on its side. If it's an Ally, Boost it by 3. | ||||
Dwarven Skirmisher | Common | 6 | Deal 3 damage to an enemy. If the Unit was not destroyed, boost self by 3. | ||||
Ekimmara | Rare | 5 | Drain a unit by 3. | ||||
Elven Blade | Rare | Deal 10 damage to a non-Elf unit. | |||||
Elven Mercenary | Rare | or or | 1 | Loyal | Deploy: Draw the top 2 Bronze Specials cards in your deck. Play 1 and shuffle the other back. | ||
Elven Scout | Rare | 10 | Swap a card. | ||||
Elven Swordmaster | Rare |
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5 | Loyal | Deal damage equal to this unit's power. | ||
Epidemic | Rare | Destroy all the Lowest Units. | |||||
Farseer | Rare | or or | 8 | Loyal | If a different Ally or Unit in your Hand is Boosted during your turn, Boost self by 2 at the end of the turn. | ||
Field Medic | Common | 8 | Boost Soldier allies by 1. | ||||
Fiend | Rare |
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8 | Loyal | Deploy: If you have any Relicts in your Hand, Strengthen self by 3. | ||
Fire Scorpion | Common | 6 | Loyal | Whenever you Reveal this unit in your Hand, trigger its Deploy ability.
Deploy: Damage an Enemy by 4. |
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First Light | Common | Spawn Clear Skies or Rally. | |||||
Foglet | Common | 4 | Whenever you apply Impenetrable Fog to an enemy row, Summon a copy of this unit on the opposite row. | ||||
Forktail | Rare | 8 | Consume 2 allies and boost self by their power. | ||||
Full Moon | Rare | 0 | Loyal, disloyal | Apply a Boon to an allied row that boosts a random Beast or Vampire by 2 on turn start. | |||
Ghoul | Common | 4 | Loyal | Deploy: Consume a Bronze Unit from your Graveyard. | |||
Golden Froth | Rare | Apply a Boon to an allied row that boosts 2 random units by 1 on turn start. | |||||
Golem | Common | 7 | Loyal | When removed from the battlefield, spawn 2 Lesser Golems on the row where this unit was. | |||
Griffin | Common | or or | 9 | Loyal | Deploy: Trigger the Deathwish of a Bronze Ally. | ||
Half-Elf Hunter | Rare | 6 | Spawn a Doomed default copy of this unit. | ||||
Harpy | Rare |
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3 | Loyal | Counter 3: While this Unit is in your Deck, decrease the Counter whenever an Allied Beast appears. When the Counter reaches 0, play this Unit on a random row from your Deck. Note: only 1 Harpy's Counter is active at a time.
Deploy: Damage the Lowest Enemy by 1. |
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Harpy Egg | Common | 1 | When Consumed, boost by 4.
Deathwish: Spawn a Harpy Hatchling on a random row. |
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Harpy Hatchling | Common | 1 | No ability. | ||||
Hawker Healer | Common | 5 | Deploy: Boost 2 Units by 3. | ||||
Hawker Smuggler | Rare | or or | 6 | Loyal | Whenever an Enemy appears, Boost self by 1. | ||
Hawker Support | Rare | 6 | Loyal | Deploy: Boost a Unit in your Hand by 3. | |||
Heymaey Flaminica | Common | 10 | Deploy: Clear Hazards from the row and move 2 Allies to it. | ||||
Heymaey Herbalist | Rare | 3 | Play a random Bronze Organic or Hazard card from your deck. | ||||
Heymaey Protector | Rare | 2 | Play a Bronze Item from your deck. | ||||
Heymaey Skald | Common | 9 | Boost all allies from a Clan of your choice by 1. | ||||
Heymaey Spearmaiden | Rare | 2 | Deal 1 Damage to a Machine or Soldier Ally, then Summon a copy of it. | ||||
Ice Giant | Rare |
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6 | Loyal | If Frost is anywhere on the Board, Boost self by 6. | ||
Ice Troll | Common | 4 | Duel an enemy. If it is under Frost, deal double damage. | ||||
Impenetrable Fog | Common | Apply Fog to a row on your opponent's side.
Fog: Every turn, at the start of your turn, Damage the Highest Unit on the row by 2. |
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Impera Brigade | Rare | 6 | Loyal | Whenever a Spying Enemy appears, Boost self by 2.
Deploy: Boost self by 2 for each Spying Enemy. |
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Impera Enforcers | Common | 6 | Deal 2 damage to an enemy.
For each Spying enemy that appears during your turn, deal 2 damage to an enemy on turn end. |
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Imperial Golem | Rare | 3 | Loyal | Whenever you Reveal a card in your opponent's Hand, play this Unit from your Deck (1 copy per card revealed). | |||
Incinerating Trap | Rare | or or | 1 | Disloyal | Doomed.
Timer 1, Turn End: Damage all other Units on the row by 2, then Banish self. |
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Infiltrator | Rare | or or | 9 | Loyal | Deploy: Toggle another Unit's Spying token. | ||
Kaedweni Cavalry | Rare | 8 | Destroy a unit's Armor, then boost self by the amount destroyed. | ||||
Kaedweni Knight | Rare | 8 | Boost this unit by 5 if played from the deck.
2 Armor. |
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Kaedweni Revenant | Rare | 4 | 1 Armor.
When you play your next Spell or Item, Spawn a Doomed default copy of this unit on its row. |
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Kaedweni Sergeant | Common |
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7 | Loyal | Deploy: Gain 2 Armor and clear Weather from the row on your side.
Crewmen 1. |
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Kaedweni Siege Master | Common |
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5 | Loyal | Deploy: Heal a Bronze or Silver Northern Realms Machine and trigger its Deploy ability.
Crewmen 1. |
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Kaedweni Siege Support | Rare | or or | 6 | Loyal | Whenever an Ally appears, Boost it by 1. If it's a Machine, Boost it by 1 and add 1 Armor.
Crewmen 1. |
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Lacerate | Rare | Damage all Units on a row by 3. | |||||
Lamia | Rare | 6 | Deal 4 damage to an enemy. If the enemy is under Blood Moon, deal 7 damage instead. | ||||
Left Flank Infantry | Rare | 2 | Loyal | Doomed. | |||
Lesser D'ao | Common | 4 | No ability. | ||||
Lesser Ifrit | Epic | 1 | Deal 1 damage to a random enemy. | ||||
Lesser Guardian | Epic | 6 | No ability. | ||||
Magne Division | Rare | or or | 7 | Loyal | Deploy: If neither player has passed, draw the top card from your Deck and create a base copy of the top Bronze card in your opponent's Deck that they then draw immediately. | ||
Mahakam Ale | Rare | Boost a random Ally on each row by 4. | |||||
Mahakam Defender | Rare | 6 | Loyal | Deploy: Gain Resilience. | |||
Mahakam Guard | Rare | 4 | Boost an ally by 7. | ||||
Mahakam Marauder | Rare | or or | 7 | Loyal | Whenever this Unit is Boosted, Damaged, Strengthened or Weakened, Boost it by 2. | ||
Mahakam Volunteers | Rare | 3 | Summon all copies of this unit. | ||||
Mangonel | Common | 7 | Loyal | Whenever you Reveal a card in either player's Hand, Damage a random Enemy by 2. | |||
Mardroeme | Rare | Spawn Spores or Mutagen. | |||||
Master of Disguise | Rare | 11 | Conceal 2 cards. | ||||
Mastercrafted Spear | Rare | Deal damage equal to the base power of a Bronze or Silver unit in your hand. | |||||
Moonlight | Rare | Choose one: Apply a Full Moon Boon; or Apply a Blood Moon Hazard. | |||||
Mutagen | Rare | Doomed.
Heal a Unit and Strengthen it by 3. |
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Nauzicaa Brigade | Common | or or | 5 | Loyal | Deploy: Damage a Spying Unit by 7. If it was Destroyed, Strengthen self by 4. | ||
Nauzicaa Standard Bearer | Rare | or or | 6 | Loyal | Deploy: Clear Weather from the row on your side and Boost 1 Ally or Revealed Unit in your Hand by 3. | ||
Nekker | Rare | 4 | Whenever you Consume a card, boost this unit by 1, wherever it is.
Deathwish: Play a copy of this unit from your deck. |
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Nekker Warrior | Rare | 7 | Loyal | Deploy: Choose a Bronze Ally and create 2 base copies of it on the bottom of your Deck. | |||
Nilfgaardian Knight | Common | 10 | Loyal | Deploy: Gain 2 Armor.
Deploy: Reveal a random card from your Hand. |
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Ointment | Rare | Resurrect a Bronze unit with 5 power or less. | |||||
Shrike | Rare | Deal 2 damage to up to 6 random enemies. | |||||
Panther | Rare | 4 | Deal 7 damage to an enemy on a row with less than 4 units. | ||||
Peasant | Rare | 3 | No ability. | ||||
Peasant Militia | Rare | Spawn 3 Peasants on a row. | |||||
Petri's Philter | Rare | Boost up to 6 random Allies by 2. | |||||
Poor F'ing Infantry | Rare | 6 | Loyal | Deploy: Spawn Left Flanking Infantry to the left of this Unit and Right Flanking Infantry to the right. | |||
Priestess of Freya | Rare | 1 | Resurrect a Bronze Soldier. | ||||
Pyrotechnician | Rare | or or | 5 | Loyal | Deploy: Damage a random Unit on each row on the other side by 3. | ||
Wolf | Legendary | 1 | Loyal | Doomed. | |||
Raging Bear | Rare | 12 | No ability. | ||||
Raging Berserker | Rare | 8 | Whenever this unit is damaged, transform into a Raging Bear. | ||||
File:Rally.png | Rally | Common | Doomed.
Play a random Bronze Unit from your Deck. |
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Reaver Hunter | Common | 6 | Boost all copies of this unit in hand, deck, and on board by 1. Repeat its ability whenever a copy of this unit is played. | ||||
Reaver Scout | Rare | 1 | Loyal | Deploy: Choose a different Bronze Ally. Play a copy of it from your Deck. | |||
Reconnaissance | Common | Look at 2 Bronze units in your deck, then play 1. | |||||
Recruit | Rare | 1 | Play a random different Bronze Soldier from your deck. | ||||
Redanian Elite | Rare |
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6 | Loyal | Whenever this Unit's Armor reaches 0 Boost self by 5.
Deploy: Gain 4 Armor. |
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Redanian Knight | Common |
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7 | Loyal | Every turn, at the start of your turn, if this Unit has no Armor, Boost it by 2 and add 2 Armor to it. | ||
Redanian Knight-Elect | Common |
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6 | Loyal | If this Unit has Armor at the start of your turn, Boost Units adjacent to it by 1.
Deploy: Gain 2 Armor. |
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Reinforced Ballista | Rare |
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7 | Loyal | Deploy: Damage an Enemy by 2.
Fresh Crew: Repeat the Deploy ability. |
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Reinforced Trebuchet | Common | 7 | Loyal | Every turn, at the start of your turn, Damage a random Enemy by 1 (ignoring Armor). | |||
Right Flank Infantry | Rare | 2 | Loyal | Doomed. | |||
Roar | Rare | Destroy an Ally. | |||||
Rock Barrage | Rare | Deal 7 damage to an enemy and move it to the row above. If the row is full, destroy the enemy instead. | |||||
Rot Tosser | Common | 8 | Spawn a Cow Carcass on an enemy row. | ||||
Rotfiend | Rare | 8 | Deathwish: Damage 2 damage to units on the opposite row. | ||||
Sage | Rare | 3 | Loyal | Deploy: Resurrect a Bronze Alchemy or Spell card and Banish it. | |||
Savage Bear | Rare | 9 | After an enemy is played from any hand, damage it by 1. | ||||
Sentry | Rare | 8 | Boost all copies of a Soldier by 2. | ||||
Siege Tower | Rare |
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8 | Loyal | Deploy: If you have any Machines in your Hand, Boost self by 2.
Fresh Crew: Repeat the Deploy ability. |
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Siren | Rare | 4 | Play Moonlight from your deck. | ||||
Slave Driver | Rare | 10 | Set an ally's power to 1 and deal damage to an enemy by the amount of power lost. | ||||
Slave Hunter | Rare | 8 | Charm a Bronze enemy with power 3 or less. | ||||
Slave Infantry | Rare | 3 | Spawn a Doomed default copy of this unit on your other rows. | ||||
Slyzard | Rare | 2 | Consume a Bronze Unit from your Graveyard, then play a copy of it from your deck. | ||||
[[File:|x64px]] | Specter | Rare | 5 | No ability. | |||
Spores | Rare | Deal 2 damage to all units on a row and clear a Boon from it. | |||||
Spores (Mushrooms) | Rare | Doomed.
Reset a Unit and Weaken it by 3. |
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Spotter | Rare | or or | 4 | Loyal | Deploy: Choose a Revealed unit in either Hand and Boost self by its base Power. | ||
Stammelford's Tremor | Rare | Damage all enemies by 1. | |||||
Standard Bearer | Rare | or or | 7 | Loyal | Whenever you play a Soldier from your Hand, Boost an Ally by 2.
Deploy: Boost an Ally by 2. |
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Swallow Potion | Common | Boost a Unit by 8. | |||||
Temerian Drummer | Rare | 5 | Boost an ally by 6. | ||||
Temerian Foot Soldier | Rare | or or | 3 | Loyal | Deploy: Play all Temerian Infantrymen from your Deck on the row. | ||
Thunderbolt | Common | Add 2 Armor to 3 adjacent Units and Boost them by 3. | |||||
Tormented Mage | Rare | 2 | Look at 2 Bronze Spells or Items from your deck, then play 1. | ||||
Torrential Rain | Common | Apply Rain to a row on your opponent's side.
Rain: Every turn, at the start of your turn, Damage up to 2 random Units on the row by 1. |
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Trebuchet | Common |
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6 | Loyal | Deploy: Damage 3 adjacent Enemies by 1.
Fresh Crew: Increase the Damage dealt by 1. |
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Tridam Infantryman | Common | 8 | Loyal | Deploy: Gain 3 Armor. If you have any Officers in your Hand, gain 4 Armor and Boost self by 2 instead. | |||
Tuirseach Archer | Common | 8 | Deal 1 damage to 3 units. | ||||
Tuirseach Axeman | Common | 6 | Loyal | Whenever an enemy on the opposite row is damaged, boost self by 1.
2 Armor. |
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Tuirseach Bearmaster | Rare | 1 | Spawn a Bear. | ||||
Tuirseach Hunter | Rare | 6 | Deal 5 damage. | ||||
Tuirseach Skirmisher | Common | 8 | Whenever this unit is Resurrected, Strengthen it by 3. | ||||
Tuirseach Veteran | Rare | 7 | Strengthen all your other Clan Tuirseach units in hand, deck, and on board by 1. | ||||
Venendal Elite | Rare | 1 | Switch this unit's power with that of a Revealed unit. | ||||
Vicovaro Medic | Rare | 1 | Loyal | Doomed.
Deploy: Resurrect a Bronze Unit from your opponent’s Graveyard. |
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Vicovaro Novice | Rare | or or | 2 | Loyal | Deploy: Draw the top 2 Bronze Alchemy cards from your Deck. Play 1 and shuffle the other back. | ||
Viper Witcher | Rare | 5 | Deal 1 damage for each Alchemy card in your starting deck. | ||||
Vran Warrior | Rare | or or | 5 | Loyal | Deploy: Consume the Unit to the right.
Every 2 turns, at the start of your turn, Consume the Unit to the right. |
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Vrihedd Brigade | Rare | or or | 8 | Loyal | Deploy: Clear Weather from the row on your side and move a Unit to this row on its side. | ||
Vrihedd Dragoon | Common | 7 | Loyal | Every turn, at the start of your turn, Boost a random Loyal Unit in your hand by 1. | |||
Vrihedd Neophyte | Common | 10 | Boost 2 random units in your hand by 1. | ||||
Vrihedd Officer | Common | or or | 4 | Loyal | Deploy: You may Mulligan a card in your Hand and Boost self by the Mulliganed card's base Power (or by 5 if it's a Special card). | ||
Vrihedd Sappers | Common | or or | 9 | Loyal | Ambush: After 2 turns, at the start of your turn, turn this Unit over. | ||
Vrihedd Vanguard | Rare | 6 | Boost Elf allies by 1.
Whenever you Swap this card, trigger its ability. |
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Warcry | Common | Double the strength of all weakened non-Gold units on your side of the battlefield. | |||||
Wardancer | Common | 3 | When you Swap this Unit, play it automatically on a random row. | ||||
Werecat | Rare | 5 | Deal 5 damage to an enemy, then deal 1 damage to all enemies under Blood Moon. | ||||
Werewolf | Rare | 7 | Boost by 7 on contact with Full Moon. | ||||
Wild Hunt Hound | Rare | or or | 4 | Loyal | Deploy: Play a Biting Frost card from your Deck. | ||
Wild Hunt Longship | Rare |
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7 | Loyal | While this Unit is on the Board, Boost all other Wild Hunt Allies by 1. When it is Destroyed or Locked, Damage all other Wild Hunt Allies by 1. | ||
Wild Hunt Navigator | Rare | or or | 3 | Loyal | Deploy: Choose a different Bronze Wild Hunt Ally. Play a copy of it from your Deck. | ||
Wild Hunt Rider | Common |
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9 | Loyal | Increase by 1 the Damage dealt by Frost on the opposite row. | ||
Wild Hunt Warrior | Common |
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6 | Loyal | Deploy: Damage an Enemy by 3. If it was under Frost or Destroyed, Boost self by 2. | ||
Winch | Rare | Boost all Machine units on your side by 3. | |||||
Witch Hunter | Rare |
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3 | Loyal | Deploy: Reset a Unit. If it's a Mage, play another Witch Hunter from your Deck. | ||
Wyvern | Rare | 6 | Loyal | Deploy: Damage an Enemy by 3. If you have any Draconids in your Hand, Strengthen self by 2. | |||
Wyvern Scale Shield | Rare | Boost a unit by the base power of a Bronze or Silver unit in your hand. |