Common cards can be used as part of any deck.
|Alba Spearmen||Bronze||or or||8||Loyal||Whenever a player draws a card to their Hand, Boost self by 1.|
|Alchemist||Bronze||8||Loyal||Deploy: Reveal a card.|
|Alzur's Thunder||Bronze||Damage a Unit by 7.|
|Ambassador||Bronze||or or||2||Disloyal||Deploy: Boost an Ally by 12.|
|Arachas Venom||Bronze||Damage 3 adjacent Units by 4.|
|Arachas||Bronze||3||Loyal||Deploy: Play all Arachasae from your Deck.|
|Archgriffin||Bronze||or or||8||Loyal||Deploy: Clear Weather from the row on your side. Move a Bronze card from one Graveyard to the other.|
|Ballista||Bronze||or or||6||Loyal|| Deploy: Damage an Enemy and up to 4 other random Enemies with the same power by 1.
Fresh Crew: Repeat the Deploy ability.
|Berserker Marauder||Bronze||8||Loyal|| Regressing.
Deploy: Strengthen self by 1 for each Damaged and for each Cursed Ally, then Damage self by 1.
|Biting Frost||Bronze|| Apply Frost to a row on your opponent's side.
Frost: Every turn, at the start of your turn, Damage the Lowest Unit on the row by 2.
|Black Infantry Arbalest||Bronze||or or||5||Loyal||Deploy: Damage an Enemy by 3. If you have any Officers in hand, Damage it by 5 instead.|
|Blue Mountain Commando||Bronze||or or||3||Loyal|| Whenever this Unit is moved, Boost it by 2.
Deploy: Play all Blue Mountain Commandos from your deck.
|Blue Stripes Scout||Bronze||
||3||Loyal|| Deploy: Boost by 1 this Unit and all Bronze Loyal Temerian Units with the same Power in your Hand, Deck or on your side of the Board.
||5||Loyal||Deploy: Spawn 2 Harpy Eggs to the left of this Unit.|
|Clan Brokvar Archer||Bronze||8||Loyal||Deploy: Damage 3 Units by 1.|
|Clan Dimun Pirate||Bronze||
||9||Loyal||Deploy: Discard all copies of this Unit from your Deck.|
|Clan Heymaey Skald||Bronze||
||5||Loyal||Deploy: Boost 3 Allies by 2.|
|Clan Tordarroch Shieldsmith||Bronze||7||Loyal||Deploy: Strengthen an Ally by 2 and give it 2 Armor.|
|Clan Tuirseach Skirmishers||Bronze||7||Loyal|| Veteran: 1
Whenever this Unit leaves the Graveyard, Strengthen it by 3.
|Clan an Craite Warcrier||Bronze||
||6||Loyal||Deploy: Boost 2 Damaged Allies by half their Power (rounding down).|
|Clan an Craite Warrior||Bronze||11||Loyal||Deploy: Damage self by 1.|
|Commando Neophyte||Bronze||7||Whenever you draw a card, Damage a random Enemy by 2.|
|Cow Carcass||Bronze||or or||1||Disloyal|| Doomed.
After 2 turns, at the end of the turn, Destroy all the other Lowest Units on the row and Banish self.
|Dol Blathanna Archer||Bronze||6||Loyal||Deploy: Damage Enemies by 3 and then by 1.|
|Dol Blathanna Marksman||Bronze||or or||7||Loyal|| Every time this Unit is moved, Damage a random Enemy by 2. Whenever an Enemy moves to a different row, Damage it by 2.
Deploy: Damage an Enemy by 2.
||7||Loyal||Deploy: Move a Unit to this row on its side. If it's an Enemy, Damage it by 2. If the Enemy is under any Weather after being moved, Damage it by 4 instead.|
|Dwarven Mercenary||Bronze||or or||7||Loyal||Move a Unit on another row to this row on its side. If it's an Ally, Boost it by 3.|
|Dwarven Skirmisher||Bronze||5||Loyal||Deploy: Damage an Enemy by 3. If the Unit was not Destroyed, Boost self by 2.|
|Earth Elemental||Bronze||6||Loyal|| Deploy: Give this Unit a Shield.
Deathwish: Spawn 2 Lesser Earth Elementals at the end of the row.
|Elven Wardancer||Bronze||or or||3||Loyal||When you Mulligan this Unit, play it from your Deck immediately.|
|Field Medic||Bronze||6||Loyal||Deploy: Choose a different Bronze Ally and shuffle it back into your Deck, then play a random Bronze Unit from your Deck.|
|Fire Scorpion||Bronze||6||Loyal|| Whenever you Reveal this unit in your Hand, trigger its Deploy ability.
Deploy: Damage an Enemy by 4.
|First Light||Bronze||Spawn Clear Skies or Rally.|
||4||Loyal|| Whenever you apply Fog to an opposing row, play a Foglet from your Deck on that row on your side. If there are no Foglets in your Deck, Resurrect a Foglet on that row on your side.
When all Fog has been cleared from the Board, Destroy all Foglets.
|Ghoul||Bronze||4||Loyal||Deploy: Consume a Bronze Unit from your Graveyard.|
|Griffin||Bronze||or or||9||Loyal||Deploy: Trigger the Deathwish of a Bronze Ally.|
|Hawker Healer||Bronze||or or||5||Loyal||Deploy: Boost 2 Units by 3.|
|Impenetrable Fog||Bronze|| Apply Fog to a row on your opponent's side.
Fog: Every turn, at the start of your turn, Damage the Highest Unit on the row by 2.
|Impera Enforcers||Bronze||or or||6||Loyal|| Whenever a Spying Enemy appears during your turn, damage an Enemy by 2.
Deploy: Damage an Enemy by 2.
||7||Loyal|| Deploy: Gain 2 Armor and clear Weather from the row on your side.
|Kaedweni Siege Master||Bronze||
||5||Loyal|| Deploy: Heal a Bronze or Silver Northern Realms Machine and trigger its Deploy ability.
Every turn, at the start of your turn, Damage the Unit to the right by 1, then Strengthen self by 2.
|Mangonel||Bronze||7||Loyal||Whenever you Reveal a card in either player's Hand, Damage a random Enemy by 2.|
|Nauzicaa Brigade||Bronze||or or||5||Loyal||Deploy: Damage a Spying Unit by 7. If it was Destroyed, Strengthen self by 4.|
|Nilfgaardian Knight||Bronze||10||Loyal|| Deploy: Gain 2 Armor.
Deploy: Reveal a random card from your Hand.
|Quen Sign||Bronze||Choose a Bronze or Silver Unit in your Hand. Give all copies of it in your Hand and Deck a Shield and Boost them by 2. Units which already have a Shield cannot be chosen and aren't affected.|
||5||Loyal||Deploy or Bond: Boost all Reaver Hunters in your Hand, Deck and on your side of the Board by 1.|
||6||Loyal|| If this Unit has Armor at the start of your turn, Boost Units adjacent to it by 1.
Deploy: Gain 2 Armor.
||7||Loyal||Every turn, at the start of your turn, if this Unit has no Armor, Boost it by 2 and add 2 Armor to it.|
|Reinforced Trebuchet||Bronze||7||Loyal||Every turn, at the start of your turn, Damage a random Enemy by 1 (ignoring Armor).|
|Rot Tosser||Bronze||6||Loyal||Deploy: Spawn a Cow Carcass on your opponent’s side.|
|Swallow Potion||Bronze||Boost a Unit by 8.|
|Thunderbolt Potion||Bronze||Add 2 Armor to 3 adjacent Units and Boost them by 3.|
|Torrential Rain||Bronze|| Apply Rain to a row on your opponent's side.
Rain: Every turn, at the start of your turn, Damage up to 2 random Units on the row by 1.
||6||Loyal|| Deploy: Damage 3 adjacent Enemies by 1.
Fresh Crew: Increase the Damage dealt by 1.
|Tridam Infantryman||Bronze||8||Loyal||Deploy: Gain 3 Armor. If you have any Officers in your Hand, gain 4 Armor and Boost self by 2 instead.|
|Vrihedd Dragoon||Bronze||7||Loyal||Every turn, at the start of your turn, Boost a random Loyal Unit in your hand by 1.|
|Vrihedd Officer||Bronze||or or||4||Loyal||Deploy: You may Mulligan a card in your Hand and Boost self by the Mulliganed card's base Power (or by 5 if it's a Special card).|
|Vrihedd Sappers||Bronze||or or||8||Loyal||After 2 turns, at the start of your turn, turn this Unit over.|
|Wild Hunt Rider||Bronze||
||9||Loyal||Increase by 1 the Damage dealt by Frost on the opposite row.|
|Wild Hunt Warrior||Bronze||6||Loyal||Deploy: Damage an Enemy by 3. If it was under Frost or Destroyed, Boost self by 2.|