Common cards can be used as part of any deck.
|Alba Spearman||Bronze||or or||8||Loyal||Whenever a player draws a card to their Hand, Boost self by 1.|
|Alchemist||Bronze||8||Loyal||Deploy: Reveal a card.|
|Alzur's Thunder||Bronze||Damage a Unit by 7.|
|Ambassador||Bronze||2||Boost an ally by 12. Spying.|
|An Craite Blacksmith||Bronze||9||Strengthen an ally by 2 and give it 2 Armor.|
|An Craite Warcrier||Bronze||6||Boost an ally by half its power.|
|An Craite Warrior||Bronze||11||Deal 1 damage to self.|
|Arachas Drone||Bronze||3||Summon all copies of this unit.|
|Arachas Hatchling||Bronze||3||Summon all Arachas Drones.|
|Arachas Venom||Bronze||Damage 3 adjacent Units by 4.|
|Archgriffin||Bronze||or or||8||Loyal||Deploy: Clear Weather from the row on your side. Move a Bronze card from one Graveyard to the other.|
|Ballista||Bronze||or or||6||Loyal|| Deploy: Damage an Enemy and up to 4 other random Enemies with the same power by 1.
Fresh Crew: Repeat the Deploy ability.
|Berserker Marauder||Bronze||9||Boost self by 1 for each damaged or Cursed Ally.|
|Biting Frost||Bronze|| Apply Frost to a row on your opponent's side.
Frost: Every turn, at the start of your turn, Damage the Lowest Unit on the row by 2.
|Black Infantry Arbalest||Bronze||or or||5||Loyal||Deploy: Damage an Enemy by 3. If you have any Officers in hand, Damage it by 5 instead.|
|Blue Mountain Commando||Bronze||or or||3||Loyal|| Whenever this Unit is moved, Boost it by 2.
Deploy: Play all Blue Mountain Commandos from your deck.
|Blue Stripes Scout||Bronze||
||3||Loyal|| Deploy: Boost by 1 this Unit and all Bronze Loyal Temerian Units with the same Power in your Hand, Deck or on your side of the Board.
|Celaeno Harpy||Bronze||6||Spawn 2 Harpy Eggs.|
|Clear Skies||Bronze||Boost all aamaged allies under Hazard by 2 and Hazards from your side.|
|Cow Carcass||Bronze||1||After 2 turns, destroy all the Lowest units on the row and Banish self. Spying.|
|D'ao||Bronze||6||Deathwish: Spawn 2 Lesser D'ao.|
|Dimun Light Longship||Bronze||7||On turn end, deal 1 damage to the unit to the right, then boost self by 2.|
|Dimun Pirate||Bronze||11||Discard all copies of this unit from your deck.|
|Dol Blathanna Archer||Bronze||6||Loyal||Deploy: Damage Enemies by 3 and then by 1.|
|Dol Blathanna Marksman||Bronze||or or||7||Loyal|| Every time this Unit is moved, Damage a random Enemy by 2. Whenever an Enemy moves to a different row, Damage it by 2.
Deploy: Damage an Enemy by 2.
||7||Loyal||Deploy: Move a Unit to this row on its side. If it's an Enemy, Damage it by 2. If the Enemy is under any Weather after being moved, Damage it by 4 instead.|
|Dwarven Mercenary||Bronze||8||Move a Unit on another row to this row on its side. If it's an Ally, Boost it by 3.|
|Dwarven Skirmisher||Bronze||6||Deal 3 damage to an enemy. If the Unit was not destroyed, boost self by 3.|
|Elven Wardancer||Bronze||or or||3||Loyal||When you Mulligan this Unit, play it from your Deck immediately.|
|Field Medic||Bronze||8||Boost Soldier allies by 1.|
|Fire Scorpion||Bronze||6||Loyal|| Whenever you Reveal this unit in your Hand, trigger its Deploy ability.
Deploy: Damage an Enemy by 4.
|First Light||Bronze||Spawn Clear Skies or Rally.|
|Foglet||Bronze||4||Whenever you apply Impenetrable Fog to an enemy row, Summon a copy of this unit on the opposite row.|
|Ghoul||Bronze||4||Loyal||Deploy: Consume a Bronze Unit from your Graveyard.|
|Golem||Bronze||7||Loyal||When removed from the battlefield, spawn 2 Lesser Golems on the row where this unit was.|
|Griffin||Bronze||or or||9||Loyal||Deploy: Trigger the Deathwish of a Bronze Ally.|
|Harpy Egg||Bronze||1||When Consumed, boost by 4.|
|Harpy Hatchling||Bronze||1||No ability.|
|Hawker Healer||Bronze||5||Deploy: Boost 2 Units by 3.|
|Heymaey Flaminica||Bronze||10||Deploy: Clear Hazards from the row and move 2 Allies to it.|
|Heymaey Skald||Bronze||9||Boost all allies from a Clan of your choice by 1.|
|Ice Troll||Bronze||4||Duel an enemy. If it is under Frost, deal double damage.|
|Impenetrable Fog||Bronze|| Apply Fog to a row on your opponent's side.
Fog: Every turn, at the start of your turn, Damage the Highest Unit on the row by 2.
|Impera Enforcers||Bronze||6|| Deal 2 damage to an enemy.
For each Spying enemy that appears during your turn, deal 2 damage to an enemy on turn end.
||7||Loyal|| Deploy: Gain 2 Armor and clear Weather from the row on your side.
|Kaedweni Siege Master||Bronze||
||5||Loyal|| Deploy: Heal a Bronze or Silver Northern Realms Machine and trigger its Deploy ability.
|Lesser D'ao||Bronze||4||No ability.|
|Mangonel||Bronze||7||Loyal||Whenever you Reveal a card in either player's Hand, Damage a random Enemy by 2.|
|Nauzicaa Brigade||Bronze||or or||5||Loyal||Deploy: Damage a Spying Unit by 7. If it was Destroyed, Strengthen self by 4.|
|Nilfgaardian Knight||Bronze||10||Loyal|| Deploy: Gain 2 Armor.
Deploy: Reveal a random card from your Hand.
|Old Speartip||Gold||10||Deal 2 damage to up to 5 enemies on the opposite row.|
Play a random Bronze Unit from your Deck.
|Reaver Hunter||Bronze||6||Boost all copies of this unit in hand, deck, and on board by 1. Repeat its ability whenever a copy of this unit is played.|
|Reconnaissance||Bronze||Look at 2 Bronze units in your deck, then play 1.|
||6||Loyal|| If this Unit has Armor at the start of your turn, Boost Units adjacent to it by 1.
Deploy: Gain 2 Armor.
||7||Loyal||Every turn, at the start of your turn, if this Unit has no Armor, Boost it by 2 and add 2 Armor to it.|
|Reinforced Trebuchet||Bronze||7||Loyal||Every turn, at the start of your turn, Damage a random Enemy by 1 (ignoring Armor).|
|Rot Tosser||Bronze||8||Spawn a Cow Carcass on an enemy row.|
|Swallow Potion||Bronze||Boost a Unit by 8.|
|Thunderbolt||Bronze||Add 2 Armor to 3 adjacent Units and Boost them by 3.|
|Torrential Rain||Bronze|| Apply Rain to a row on your opponent's side.
Rain: Every turn, at the start of your turn, Damage up to 2 random Units on the row by 1.
||6||Loyal|| Deploy: Damage 3 adjacent Enemies by 1.
Fresh Crew: Increase the Damage dealt by 1.
|Tridam Infantryman||Bronze||8||Loyal||Deploy: Gain 3 Armor. If you have any Officers in your Hand, gain 4 Armor and Boost self by 2 instead.|
|Tuirseach Archer||Bronze||8||Deal 1 damage to 3 units.|
|Tuirseach Skirmisher||Bronze||8||Whenever this unit is Resurrected, Strengthen it by 3.|
|Vrihedd Dragoon||Bronze||7||Loyal||Every turn, at the start of your turn, Boost a random Loyal Unit in your hand by 1.|
|Vrihedd Neophyte||Bronze||10||Boost 2 random units in your hand by 1.|
|Vrihedd Officer||Bronze||or or||4||Loyal||Deploy: You may Mulligan a card in your Hand and Boost self by the Mulliganed card's base Power (or by 5 if it's a Special card).|
|Vrihedd Sappers||Bronze||or or||9||Loyal||Ambush: After 2 turns, at the start of your turn, turn this Unit over.|
|Warcry||Bronze||Double the strength of all weakened non-Gold units on your side of the battlefield.|
|Wild Hunt Rider||Bronze||
||9||Loyal||Increase by 1 the Damage dealt by Frost on the opposite row.|
|Wild Hunt Warrior||Bronze||
||6||Loyal||Deploy: Damage an Enemy by 3. If it was under Frost or Destroyed, Boost self by 2.|