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Elf is one of the card categories in Gwent: The Witcher Card Game, grouping the cards into races, monster classes, clans etc.
Cards
∗without tokens and Alpha release cards
Image | Name | Type | Rarity | Categories | Power | Lane | Loyalty | Ability | Faction |
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Aelirenn | Silver | Epic | Elf , Officer | 6 | Loyal | When you have 5 or more Elf Allies, play this Unit from your Deck.. | |||
Avallac'h | Gold | Legendary | Mage , Elf , Doomed | 8 | Truce: Each player draws 2 cards. | ||||
Avallac'h: Sage | Gold | Legendary | Elf , Mage | 3 | Spawn a default copy of a random Gold or Silver unit from your opponent's starting deck. | ||||
Blue Mountain Commando | Bronze | Common | Elf , Soldier | 3 | or or | Loyal | Whenever this Unit is moved, Boost it by 2.
Deploy: Play all Blue Mountain Commandos from your deck. |
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Ciaran aep Easnillen | Silver | Epic | Elf , Soldier | 9 | or or | Loyal | Deploy: Toggle a Unit's Lock and move it to this row on its side. | ||
Dol Blathanna Archer | Bronze | Common | Elf , Soldier | 6 | Loyal | Deploy: Damage Enemies by 3 and then by 1. | |||
Dol Blathanna Bomber | Bronze | Rare | Elf , Soldier | 6 | Loyal | Spawn an Incinerating Trap on an enemy row. | |||
Dol Blathanna Bowman | Bronze | Common | Elf , Soldier | 7 | Deal 2 damage to an enemy.
Whenever an enemy moves, deal 2 damage to it. Whenever this unit moves, deal 2 damage to a random enemy. |
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Dol Blathanna Sentry | Bronze | Rare | Elf , Soldier | 2 |
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Loyal | Whenever you play a Special card, Boost this Unit by 1 while in your Hand, Deck or on your side of the Board. | ||
Ele'yas | Silver | Epic | Elf , Soldier | 6 | or or | Loyal | Whenever you draw or Mulligan this Unit, Boost it by 2. | ||
Elven Mercenary | Bronze | Rare | Elf , Soldier | 1 | or or | Loyal | Deploy: Draw the top 2 Bronze Specials cards in your deck. Play 1 and shuffle the other back. | ||
Elven Scout | Bronze | Rare | Soldier , Elf | 10 | Swap a card. | ||||
Elven Swordmaster | Bronze | Rare | Elf , Soldier | 5 |
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Loyal | Deal damage equal to this unit's power. | ||
Farseer | Bronze | Rare | Elf , Mage | 8 | or or | Loyal | If a different Ally or Unit in your Hand is Boosted during your turn, Boost self by 2 at the end of the turn. | ||
Filavandrel | Gold | Legendary | Leader , Elf | 4 | Create a Silver special card. | ||||
Francesca Findabair | Gold | Legendary | Leader , Elf , Mage | 7 | Swap a card with one of your choice and boost it by 3. | ||||
Half-Elf Hunter | Bronze | Rare | Soldier , Elf | 6 | Spawn a Doomed default copy of this unit. | ||||
Hattori | Silver | Epic | Elf , Support , Doomed | 3 | Resurrect a lower or equal Bronze or Silver Scoia'tael unit. | ||||
Hawker Healer | Bronze | Common | Elf , Support | 5 | Deploy: Boost 2 Units by 3. | ||||
Hawker Smuggler | Bronze | Rare | Elf , Support | 6 | or or | Loyal | Whenever an Enemy appears, Boost self by 1. | ||
Ida Emean | Silver | Epic | Mage , Elf | 3 | Loyal | Deploy: Spawn Impenetrable Fog, Clear Skies or Overdose. | |||
Iorveth | Gold | Legendary | Elf , Officer | 6 | Deal 8 damage to an enemy. If the unit was destroyed, boost all Elves in your hand by 1. | ||||
Iorveth: Meditation | Gold | Legendary | Officer , Elf | 2 | Force 2 enemies on the same row to Duel each other. | ||||
Isengrim | Gold | Legendary | Elf , Officer | 7 | or or | Loyal | Play a Bronze or Silver Ambush card from your Deck. | ||
Isengrim: Outlaw | Gold | Legendary | Officer , Elf | 2 | Choose One: Play a Bronze or Silver special card from your deck; or
Create a Silver Elf. |
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Ithlinne Aegli | Gold | Legendary | Elf , Mage | 2 | Play a Bronze Spell, Boon or Hazard from your deck twice. | ||||
Malena | Silver | Epic | Elf | 7 | Ambush: After 2 turns, flip over and Charm the Highest Bronze or Silver enemy with 5 power or less. | ||||
Milaen | Silver | Epic | Elf | 4 | Deal 6 damage to the units at the end of a row. | ||||
Sage | Bronze | Rare | Elf , Mage | 3 | Loyal | Deploy: Resurrect a Bronze Alchemy or Spell card and Banish it. | |||
Schirrú | Gold | Legendary | Elf , Soldier | 10 | or or | Loyal | Deploy: You may transform a card from your Hand into Scorch. | ||
Toruviel | Silver | Epic | Elf , Ambush , Officer | 6 | or or | Loyal | Ambush: When your opponent passes, turn this Unit over and Boost 2 Units on each side by 2. | ||
Vrihedd Brigade | Bronze | Rare | Elf , Soldier | 8 | or or | Loyal | Deploy: Clear Weather from the row on your side and move a Unit to this row on its side. | ||
Vrihedd Dragoon | Bronze | Common | Elf , Soldier | 7 | Loyal | Every turn, at the start of your turn, Boost a random Loyal Unit in your hand by 1. | |||
Vrihedd Neophyte | Bronze | Common | Elf , Soldier | 10 | Boost 2 random units in your hand by 1. | ||||
Vrihedd Officer | Bronze | Common | Elf , Officer | 4 | or or | Loyal | Deploy: You may Mulligan a card in your Hand and Boost self by the Mulliganed card's base Power (or by 5 if it's a Special card). | ||
Vrihedd Sappers | Bronze | Common | Elf , Soldier | 9 | or or | Loyal | Ambush: After 2 turns, at the start of your turn, turn this Unit over. | ||
Vrihedd Vanguard | Bronze | Rare | Elf , Soldier | 6 | Boost Elf allies by 1.
Whenever you Swap this card, trigger its ability. |
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Wardancer | Bronze | Common | Elf , Soldier | 3 | When you Swap this Unit, play it automatically on a random row. | ||||
Yaevinn | Silver | Epic | Elf , Agent | 13 | Spying, Single-Use.
Draw a special card and a unit. Keep one and return the other to your deck. |