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Neutral cards can be used as part of any deck.
Cover | Name | Type | Lane | Power | Loyalty | Ability |
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Adrenaline Rush | Bronze | Toggle a Unit's Resilience. | ||||
Aguara | Gold | 5 | Choose Two: Boost the Lowest ally by 5; Boost a random unit in your hand by 5; Deal 5 damage to the Highest enemy; Charm a random enemy Elf with 5 power or less. | |||
Aguara: True Form | Gold | 2 | Create a Bronze or Silver Spell. | |||
Ale of the Ancestors | Gold | 10 | Apply a Golden Froth to the row. | |||
Alzur's Double-Cross | Silver | Boost the Highest Bronze or Silver Unit in your Deck by 2 and play it. | ||||
Alzur's Thunder | Bronze | Damage a Unit by 7. | ||||
Arachas Venom | Bronze | Damage 3 adjacent Units by 4. | ||||
Artefact Compression | Silver | Transform a Bronze or Silver Unit into a Jade Figurine. | ||||
Avallac'h | Gold | 8 | Truce: Each player draws 2 cards. | |||
Avallac'h: Sage | Gold | 3 | Spawn a default copy of a random Gold or Silver unit from your opponent's starting deck. | |||
Bear | Bronze | 11 | No ability. | |||
Bekker's Dark Mirror | Silver | Damage the Highest Unit by an amount equal to its Power, but no more than 10 (ignoring Armor) and Boost the Lowest other Unit by the same amount. | ||||
Biting Frost | Bronze | Apply Frost to a row on your opponent's side.
Frost: Every turn, at the start of your turn, Damage the Lowest Unit on the row by 2. | ||||
Black Blood | Silver | Choose one: Create any Bronze Necrophage or Vampire and boost it by 2; or Destroy a Bronze or Silver Necrophage or Vampire. | ||||
Chironex | Silver | 4 | Deal 2 damage to all other units. | |||
Chort | Bronze | 14 | No ability. | |||
Ciri | Gold | 6 | Whenever you lose a round, return this unit to your hand.
2 Armor. | |||
Ciri: Dash | Gold | 11 | When this Unit enters the Graveyard, Strengthen it by 3 and shuffle it back into your Deck. | |||
Ciri: Nova | Gold | 1 | If you have exactly 2 copies of each Bronze card in your starting deck, set base power to 22. | |||
Clear Skies | Bronze | Boost all aamaged allies under Hazard by 2 and Hazards from your side. | ||||
Cleaver | Silver | 7 | Deal 1 damage for each card in your hand. | |||
Commander's Horn | Silver | Boost 5 adjacent units by 3. | ||||
Cow | Bronze | 1 | No ability. | |||
Crow's Eye | Bronze | Damage the Highest Enemy on each row by 4. Increase the Damage dealt by 1 for each copy of this card in your Graveyard. | ||||
Cyprian Wiley | Silver | 8 | Loyal | Deploy: Weaken a Unit by 3 or Destroy a face-down Ambush Unit. | ||
Dandelion: Poet | Gold | 4 | Draw a card, then play a card. | |||
Dandelion: Vainglory | Gold | 9 | Boost self by 3 for each Geralt, Yennefer, Triss and Zoltan card in your starting deck. | |||
Decoy | Silver | Return a Bronze or Silver Ally to your Hand, Boost it by 3 and play it. | ||||
Dimeritium Bomb | Silver | Choose 5 adjacent Units and Reset them. If any are Gold, Demote them first. | ||||
Dimeritium Shackles | Bronze | Choose a Unit and toggle its Lock. If it is Gold, Demote it first. If it is an Enemy, Damage it by 2. | ||||
Doppler | Bronze | Spawn a random Bronze unit from your faction. | ||||
Dorregaray | Silver | 2 | Loyal | Deploy: Spawn a Savage Bear, Wyvern, Ekimmara or Drowner. | ||
Dragon's Dream | Silver | Apply a Hazard to an enemy row that will explode and deal 4 damage to all units when a different special card is played. | ||||
Draugir | Bronze | 1 | No ability. | |||
Duda: Agitator | Silver | 1 | Deal 2 damage to 2 units on each side of this unit. | |||
Duda: Companion | Silver | 1 | Boost 2 units on each side of this unit by 2. | |||
Dudu | Silver | or or | 1 | Loyal | Deploy: Choose an Enemy and copy its Power. | |
Epidemic | Bronze | Destroy all the Lowest Units. | ||||
Eskel | Silver | 6 | Summon Lambert and Vesemir. | |||
Eskel: Pathfinder | Gold | 7 | Destroy a Bronze or Silver enemy that is not boosted. | |||
Exhausted Ocvist | Silver | 7 | Loyal | No ability. | ||
Expired Ale | Silver | Deal 6 damage to the Highest enemy on each row. | ||||
First Light | Bronze | Spawn Clear Skies or Rally. | ||||
Foul Ale | Silver | Doomed.
Make your opponent draw the top Silver or Gold card from their Deck, or, after 3 turns in your Hand, at the start of your turn Banish this card and Discard a random card from your Hand. | ||||
Garrison | Silver | Create a Bronze or Silver unit from your opponent's starting deck and boost it by 2. | ||||
Gaunter O'Dimm | Gold |
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5 | Loyal | Deploy: Guess whether a random Unit from your opponent’s Deck is Higher or Lower than 5. Success: Play any card from your Deck. Shuffle the others back. Failure: Your opponent draws the top card from their Deck. Tie: Both players draw the top card from their Deck. | |
Geralt of Rivia | Gold | 15 | No ability. | |||
Geralt: Aard | Gold | 6 | Deal 3 damage to 3 enemies and move them to the row above. | |||
Geralt: Igni | Gold | 5 | Destroy the Highest Units on an enemy row if that row has a total of 25 or more. | |||
Geralt: Professional | Gold | 7 | Deal 4 damage to an enemy. If it's a Monster unit, destroy it instead. | |||
Geralt: Yrden | Gold | 6 | Reset all units on a row and remove their tokens. | |||
Germain of Fox Hollow | Silver | 10 | Deploy: Spawn 2 Cows to the right and 2 Cows to the left. | |||
Glorious Hunt | Silver | If losing, Spawn an Imperial Manticore. If winning, Spawn Manticore Venom. | ||||
Golden Froth | Bronze | Apply a Boon to an allied row that boosts 2 random units by 1 on turn start. | ||||
Merigold's Hailstorm | Silver | Damage all Bronze and Silver Units on a row by half their Power (rounding up and ignoring Armor). | ||||
Hanmarvyn's Dream | Gold | Spawn a copy of a Gold unit from your opponent's graveyard and boost it by 2. | ||||
Ihuarraquax | Gold | 7 | Deal 5 damage to self.
When this unit's current power equals its base power, deal 7 damage to 3 random enemies on turn end. | |||
Impenetrable Fog | Bronze | Apply Fog to a row on your opponent's side.
Fog: Every turn, at the start of your turn, Damage the Highest Unit on the row by 2. | ||||
Iris von Everec | Silver | 3 | Deathwish: Boost 5 random Units on the opposite side by 5.
Spying. | |||
Iris' Companions | Silver | 11 | Move a card from your deck to your hand, then Discard a random card. | |||
Jade Figurine | Silver |
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2 | Loyal | No ability. | |
Johnny | Silver |
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8 | Loyal | Deploy: You may Discard a card from your Hand and create a base copy in your Hand of a random card of the same color in your opponent's Deck. (if there are any - if not, keep your card) | |
King of Beggars | Silver | 5 | Loyal | Regressing.
Deploy, Brave: Strengthen self enough to tie the Round or to a maximum of 15 base Power. | ||
Korathi Heatwave | Gold | Apply a Hazard to each enemy row that deals 2 damage to the Lowest unit on turn start. | ||||
Lacerate | Bronze | Damage all Units on a row by 3. | ||||
Lambert | Silver | 5 | Summon Vesemir and Eskel. | |||
Lambert: Swordmaster | Gold | 8 | Deal 4 damage to all copies of an enemy unit. | |||
Mahakam Ale | Bronze | Boost a random Ally on each row by 4. | ||||
Mandrake | Silver | Spawn Mandrake Root Extract or Mandrake Cordial. | ||||
Mandrake Cordial | Silver | Doomed.
Heal a Unit and Strengthen it by 6. | ||||
Mandrake Root Extract | Silver | Doomed.
Reset a Unit and Weaken it by 6. | ||||
Manticore Venom | Silver | Deal 13 damage. | ||||
Marching Orders | Silver | Boost the Lowest Bronze or Silver Unit in your Deck by 2 and play it. | ||||
Mardroeme | Bronze | Spawn Spores or Mutagen. | ||||
Mastercrafted Spear | Bronze | Deal damage equal to the base power of a Bronze or Silver unit in your hand. | ||||
Mutagen | Bronze | Doomed.
Heal a Unit and Strengthen it by 3. | ||||
Muzzle | Gold | Move a Bronze or Silver Enemy with 8 Power or less to the opposite row. | ||||
Myrgtabrakke | Silver | 7 | Loyal | Deploy: Damage Units by 2, 2 and then 1. | ||
Necromancy | Silver | Banish a Bronze or Silver Unit from either Graveyard and Boost a Bronze or Silver Ally by its Power. | ||||
Nivellen | Silver | Move all units on a row to random rows. | ||||
Ocvist | Silver | 7 | Loyal | After 4 turns, at the start of your turn, Damage all Enemies by 1, return this Unit to your Hand and Transform it into Exhausted Ocvist. | ||
Olgierd von Everec | Silver | 5 | Deathwish: At the end of your turn, Resurrect this unit to the same position. | |||
Operator | Silver | 7 | Loyal | Doomed, Stubborn.
Deploy: If neither player has passed, choose a Bronze Unit in your Hand and create a base copy of it in both players' Hands. | ||
Shrike | Bronze | Deal 2 damage to up to 6 random enemies. | ||||
Peasant | Bronze | 3 | No ability. | |||
Peasant Militia | Bronze | Spawn 3 Peasants on a row. | ||||
Petri's Philter | Bronze | Boost up to 6 random Allies by 2. | ||||
Phoenix | Gold | 5 | Resurrect a Bronze or Silver Draconid. | |||
Prize-Winning Cow | Silver | 1 | Deathwish: Spawn a Chort on the row. | |||
Ragh Nar Roog | Gold | Apply Ragh Nar Roog to all rows on your opponent's side.
Ragh Nar Roog: Every turn, at the start of your turn, Damage the Highest Unit on the row by 2. | ||||
File:Rally.png | Rally | Bronze | Doomed.
Play a random Bronze Unit from your Deck. | |||
Reconnaissance | Bronze | Look at 2 Bronze units in your deck, then play 1. | ||||
Regis | Gold | 1 | Drain all boosts from a unit. | |||
Regis: Higher Vampire | Gold | 6 | Look at 3 Bronze units from your opponent's deck. Consume 1, then boost self by its base power. | |||
Renew | Gold | Loyal | Resurrect a Gold Unit. | |||
Roach | Silver | 4 | Whenever you play a Gold unit from your hand, Summon this unit. | |||
Roar | Bronze | Destroy an Ally. | ||||
Rock Barrage | Bronze | Deal 7 damage to an enemy and move it to the row above. If the row is full, destroy the enemy instead. | ||||
Bekker's Rockslide | Silver | Deal 2 damage to up to 10 random enemies. | ||||
Royal Decree | Gold | Loyal | Play a Gold card from your Deck. If it is a Unit, Boost it by 2. Shuffle the others back. | |||
Saesenthessis: Blaze | Gold | 10 | Banish your hand and draw that many cards. | |||
Sarah | Silver |
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9 | Loyal | Deploy: Mulligan a card from your Hand but draw a card of the same color to replace it. | |
Scorch | Silver | Destroy all the Highest Units. | ||||
Shupe's Day Off | Gold |
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0 | Loyal, Disloyal | ||
Shupe: Knight | Gold |
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8 | Loyal | ||
Shupe: Mage | Gold | Melee, Ranged, Siege | 2 | Loyal | ||
Shupe: Hunter | Gold | Melee, Ranged, Siege | 4 | Loyal | ||
Sihil | Gold | Choose One: Deal 3 damage to all enemies with odd power; or Deal 3 damage to all enemies with even power; or Play a random Bronze or Silver unit from your deck. | ||||
Skellige Storm | Silver | Apply a Hazard to an enemy row that deals 2, 1 and 1 damage to the leftmost units on the row on turn start. | ||||
[[File:|x64px]] | Specter | Bronze | 5 | No ability. | ||
Spores (Mushrooms) | Bronze | Doomed.
Reset a Unit and Weaken it by 3. | ||||
Spores | Bronze | Deal 2 damage to all units on a row and clear a Boon from it. | ||||
Stammelford's Tremor | Bronze | Damage all enemies by 1. | ||||
Stregobor | Silver | 10 | Truce: Each player draws a unit and sets its power to 1. | |||
Summoning Circle | Silver | Spawn a default copy of the last Bronze or Silver non-Agent Unit any player placed on the Board. | ||||
Swallow Potion | Bronze | Boost a Unit by 8. | ||||
The Last Wish | Silver | Draw your top 2 cards. Play 1 and shuffle the other back. | ||||
Thunderbolt | Bronze | Add 2 Armor to 3 adjacent Units and Boost them by 3. | ||||
Torrential Rain | Bronze | Apply Rain to a row on your opponent's side.
Rain: Every turn, at the start of your turn, Damage up to 2 random Units on the row by 1. | ||||
Trial of the Grasses | Gold | Deal 10 damage to a unit, unless it's a Witcher. If it survives, boost it to 25 power. | ||||
Triss Merigold | Gold | 10 | Damage a Unit by 5. | |||
Triss: Butterfly Spell | Gold | 8 | Boost the Lowest allies by 1 on turn end. | |||
Triss: Telekinesis | Gold | 6 | Create a Bronze special card from either player's starting deck. | |||
Uma's Curse | Gold | Create any Gold unit. | ||||
Unicorn | Silver | 1 | Boost all other Units by 2. | |||
Vaedermakar | Silver | 4 | Spawn Frost, Fog, or Alzur's Thunder. | |||
Vesemir | Silver | 7 | Summon Eskel and Lambert. | |||
Vesemir: Mentor | Gold | 6 | Play a Bronze or Silver Alchemy card from your Deck. | |||
Villentretenmerth | Gold | 8 | After 3 turns, at the start of your turn, Destroy all the Highest Units on the Board.
Deploy: Gain 3 Armor. | |||
Warcry | Bronze | Double the strength of all weakened non-Gold units on your side of the battlefield. | ||||
White Frost | Silver | Apply Frost to a row on your opponent's side and the row above it.
Frost: Every turn, at the start of your turn, Damage the Lowest Unit on the row by 2. | ||||
Wolfsbane | Gold | While in your Graveyard, after 3 turns, at the start of your turn, Boost the Lowest Ally by 6 and Damage the Highest Enemy by 6. | ||||
Wyvern Scale Shield | Bronze | Boost a unit by the base power of a Bronze or Silver unit in your hand. | ||||
Yennefer | Gold | 6 | Choose one: Spawn a Unicorn that boosts all other units by 2; | |||
Yennefer: Conjurer | Gold | 10 | Loyal | Deal 1 damage to the Highest enemies on turn end. | ||
Zoltan: Scoundrel | Gold | 8 | Choose one: Spawn a Duda: Companion that boosts 2 units on each side of it by 2;
or Spawn a Duda: Agitator that deals 2 damage to 2 units on each side of it. |