Legendary cards can be used as part of any deck.
|Aglaïs||Gold||8||Resurrect a Bronze or Silver Special card from your opponent's Graveyard, then Banish it.|
|Aguara: True Form||Gold||2||Create a Bronze or Silver Spell.|
|Aguara||Gold||5||Choose Two: Boost the Lowest ally by 5; Boost a random unit in your hand by 5; Deal 5 damage to the Highest enemy; Charm a random enemy Elf with 5 power or less.|
|Ale of the Ancestors||Gold||10||Apply a Golden Froth to the row.|
|Arachas Queen||Gold||7||Consume 3 allies and boost self by their power. Immune.|
|Assassination||Gold||0||Damage Enemies by 8 and then 8.|
|Avallac'h: Sage||Gold||3||Spawn a default copy of a random Gold or Silver unit from your opponent's starting deck.|
|Avallac'h||Gold||8||Truce: Each player draws 2 cards.|
||3||Loyal|| Veteran 1.
Deploy: Apply Skellige Storm to the opposite row.
||6||Loyal|| If this Unit is in your deck at the end of the Round, place it on top.
Whenever an Enemy is Destroyed during a Round while this Unit is in your Deck, Boost it by 1.
||2||Loyal|| Doomed, Stubborn. Veteran 1.
Deploy: Discard up to 3 cards from your deck and Strengthen all Units among them by 1. Then shuffle your deck.
|Brewess: Ritual||Gold||1||Resurrect 2 Bronze Deathwish units.|
||4||Loyal|| Doomed, Stubborn.
Deploy: Play any Silver Unit or a Bronze Dwarf from your Deck. Shuffle the others back.
|Cahir Dyffryn||Gold||1||Resurrect a Leader.|
|Caranthir Ar-Feiniel||Gold||9||Move an enemy to the opposite row and apply Frost to it.|
||4||Loyal||Deploy: Resurrect a Bronze or Silver Unit from your opponent’s Graveyard.|
|Cerys an Craite||Gold||6||When 4 units are Resurrected while this unit is in the graveyard, Resurrect it.|
Deploy: Damage all other Units by 2.
||10||Loyal||When this Unit enters the Graveyard, Strengthen it by 3 and shuffle it back into your Deck.|
|Ciri: Nova||Gold||1||If you have exactly 2 copies of each Bronze card in your starting deck, Strengthen self to 22.|
||5||Loyal|| At the end of the Round, return this Unit to your Hand if you lost.
Deploy: Gain 3 Armor.
||5||Loyal||Deploy: Turn a Bronze or Silver Unit into a Jade Figurine.|
|Crach an Craite||Gold||
||5||Loyal|| Doomed, Stubborn.
Deploy: Damage self by 1, then play the Highest Loyal Bronze or Silver Unit in your Deck and Strengthen it by 3, then, if it does not Damage itself, Damage it by 1.
|Dagon||Gold||8||Spawn Fog or Rain.|
||9||Loyal||Deploy: Boost up to 3 Units in your Deck by 2, then shuffle your Deck.|
|Draug||Gold||10||Resurrect units as 1-power Draugirs until you fill this unit's row.|
|Eist Tuirseach||Gold||5||Spawn a Bronze Clan Tuirseach Soldier.|
|Eithné||Gold||or or||5||Loyal|| Doomed, Stubborn.
Deploy: Resurrect a Bronze or Silver Special card.
|Emhyr var Emreis||Gold||Leader||7||Loyal|| Doomed, Stubborn.
Deploy: Play a card from your Hand, then return a Bronze or Silver Ally to your hand.
|Eredin||Gold||or or||5||Loyal|| Doomed, Stubborn.
Deploy: Spawn a Bronze Wild Hunt Unit.
||7||Loyal||Deploy: Draw the top 2 cards from your Deck, then Discard 2 cards from your Hand.|
|Eskel: Pathfinder||Gold||7||Destroy a Bronze or Silver enemy that is not boosted.|
|Field Marshal Duda: Agitator||Silver||
||1||Loyal, Disloyal|| Doomed.
Deploy: Damage 2 Units to each side of this unit by 2.
|Field Marshal Duda: Companion||Silver||
||1||Loyal, Disloyal|| Doomed.
Deploy: Boost 2 Units to each side of this unit by 2.
|Filavandrel||Gold||4||Create a Silver special card.|
||5||Loyal||Doomed, Stubborn. Crewmen 1.|
|Francesca||Gold||or or||7|| Doomed, Stubborn.
Deploy: You may Mulligan a card, but choose any card from your Deck to replace it. If the replacement card's a Unit, Boost it by 3. Then shuffle your Deck.
||5||Loyal||Deploy: Guess whether a random Unit from your opponent’s Deck is Higher or Lower than 5. Success: Play any card from your Deck. Shuffle the others back. Failure: Your opponent draws the top card from their Deck. Tie: Both players draw the top card from their Deck.|
|Ge'els||Gold||or or||1||Loyal||Deploy: Draw the top Gold card and top Silver card from your Deck. Play one and return the other to the top of your Deck.|
||6||Loyal||Deploy: Choose 3 Enemies, push them to the row above them (if possible) and Damage them by 3.|
||5||Loyal||Deploy: Destroy all the Highest Units on the opposite row if that row totals 25 or more Power.|
|Geralt: Yrden||Gold||6||Reset all units on a row and remove their tokens.|
|Hanmarvyn's Dream||Gold||Spawn a copy of a Gold unit from your opponent's graveyard and boost it by 2.|
|Harald the Cripple||Gold||
||5||Loyal|| Doomed, Stubborn.
Every turn, at the start of your turn, Damage the Lowest Enemy on the opposite row by 1 (ignoring Armor). Deploy: Damage a random Enemy on the opposite row by 2 (ignoring Armor). Repeat 4 times.
|Hemdall||Gold||20||Destroy all units and clear all Hazards and Boons.|
||3||Loyal||Doomed, Stubborn. Crewmen 1.|
|Hjalmar||Gold||or or||14||Loyal||Deploy: Spawn the Lord of Undvik on the leftmost side of the opposite row.|
|Hym||Gold||3|| Choose One: Play a Bronze or Silver Cursed unit from your deck; or
Create a Silver unit from your opponent's starting deck.
||9||Loyal||Deploy: Damage an Enemy by 4. If the Enemy is under Frost, Damage it by 8 instead.|
|Iorveth: Meditation||Gold||2||Force 2 enemies on the same row to Duel each other.|
|Iorveth||Gold||6||Deal 8 damage to an enemy. If the unit was destroyed, boost all Elves in your hand by 1.|
|Isengrim: Outlaw||Gold||2||Choose One: Play a Bronze or Silver special card from your deck; or|
|Isengrim||Gold||or or||7||Loyal||Play a Bronze or Silver Ambush card from your Deck.|
|Ithlinne Aegli||Gold||2||Play a Bronze Spell, Boon or Hazard from your deck twice.|
|John Calveit||Gold||Leader||4||Loyal|| Doomed, Stubborn.
Deploy: Look at the top 3 cards in your Deck and play 1.
||6||Loyal||Deploy: Play a Bronze or Silver Tactics card from your Deck. Shuffle the others back.|
|Kambi||Gold||1||Deathwish: Spawn Hemdall. Spying.|
|Kayran||Gold||5||Consume a Unit with 7 power or less and boost self by its power.|
||6||Loyal||Deploy: Spawn Aeromancy, Epidemic or Thunderbolt Potion.|
|Kiyan||Gold||4|| Choose One: Create a Bronze or Silver Alchemy card; or
Play a Bronze or Silver Item from your deck.
|Korathi Heatwave||Gold||Apply a Hazard to each enemy row that deals 2 damage to the Lowest unit on turn start.|
|Lambert: Swordmaster||Gold||8||Deal 4 damage to all copies of an enemy unit.|
|Leo Bonhart||Gold||or or||7||Loyal||Deploy: You may Reveal a Unit in your Hand and Damage an Enemy by its base Power.|
|Letho of Gulet||Gold||1||Spying.|
|Letho: Kingslayer||Gold||5|| Choose One: Destroy an enemy Leader, then boost self by 5; or
Play a Bronze or Silver Tactic from your deck.
|Madman Lugos||Gold||6||Discard a Bronze unit from your deck, then deal damage equal to its base power to an enemy.|
|Menno Coehoorn||Gold||or or||8||Loyal||Deploy: Damage an Enemy by 4. If it is Spying, Destroy it.|
|Milva||Gold||or or||9||Loyal||Deploy: If neither player has passed, return the Highest different Bronze or Silver Enemy to your opponent's Hand, then return the Highest different Bronze or Silver Ally to your Hand and Boost it by 3. Does not affect Milva.|
|Miruna||Gold||4||After 2 turns, at the start of your turn, move the Highest Unit on the opposite row to your side.|
|Morvran Voorhis||Gold||Leader||7||Loyal|| Doomed, Stubborn.
Deploy: Reveal up to 4 cards from either player’s Hand.
|Muzzle||Gold||Move a Bronze or Silver Enemy with 8 Power or less to the opposite row.|
|Olaf||Gold||20||Deal 10 damage to self. Reduce the damage inflicted by 2 for each Beast you played this match.|
|Old Speartip: Awake||Gold||
||10||Loyal|| If at the start of your turn there are 2 or fewer Units on the opposite row, fall asleep.
Deploy: Damage up to 5 Enemies on the opposite row by 2.
||1||Loyal||Deploy: Damage an Enemy by 5, then Damage random Enemies by 4,3,2 and 1. The same Enemy cannot by Damaged twice in a row.|
|Phoenix||Gold||5||Resurrect a Bronze or Silver Draconid.|
|Princess Adda||Gold||6||Create a Bronze or Silver Cursed unit.|
||4||Loyal|| Counter 4: Until the Counter reaches 0, at the end of your turn, Boost a random other Ally by 3 and decrease the Counter.
Deploy: Gain 3 Armor.
||6||Loyal|| Doomed, Stubborn. Crewmen 1.
Deploy: Toggle 2 Units' Lock. If Enemies, Damage them by 4 as well.
|Ragh Nar Roog||Gold|| Apply Ragh Nar Roog to all rows on your opponent's side.
Ragh Nar Roog: Every turn, at the start of your turn, Damage the Highest Unit on the row by 2.
|Rainfarn of Attre||Gold||5||Play a Bronze or Silver Spying Unit from your Deck.|
|Regis: Higher Vampire||Gold||
||6||Loyal||Deploy: Look at 3 Bronze Units from your opponent's Deck. Consume 1, but Boost self by its base Power instead.|
||7||Loyal||Deploy: Weaken a Unit by half its base Power (rounding up) and Boost self by half its base Power (rounding down).|
|Renew||Gold||Loyal||Resurrect a Gold Unit.|
|Royal Decree||Gold||Loyal||Play a Gold card from your Deck. If it is a Unit, Boost it by 2. Shuffle the others back.|
||10||Loyal||Deploy: Boost self by 1 for each Dwarf Ally. Damage an Enemy by the number of Elf Allies.|
|Saskia: Dragonfire||Gold||10||Banish your hand and draw that many cards.|
|Saskia||Gold||or or||10||Loyal||Deploy: Mulligan up to 2 cards in your Hand, but choose any Bronze cards from your Deck to replace them. Then shuffle your Deck.|
|Schirru||Gold||or or||10||Loyal||Deploy: You may transform a card from your Hand into Scorch.|
|Seltkirk of Gulet||Gold||8||3 Armor. Duel an enemy.|
|Shani||Gold||4||Resurrect a Unit and add 2 Armor to it.|
|Shilard||Gold||9||Truce: Draw a card from both decks. Keep one and give the other to your opponent.|
|Shupe's Day Off||Gold||If your starting deck has no duplicates, send Shupe on an adventure.|
|Sigismund Dijkstra||Gold||4||Play 2 random cards from your deck. Spying.|
|Sihil||Gold||Choose One: Deal 3 damage to all enemies with odd power; or Deal 3 damage to all enemies with even power; or Play a random Bronze or Silver unit from your deck.|
|Sleeping Giant||Gold||12||Strengthen all your Ogroid units by 1, wherever they are.|
|Stefan Skellen||Gold||or or||10||Loyal||Deploy: Choose any card from your Deck and place it on top. If it is a Loyal Unit, Boost it by 2. Then shuffle the rest of your Deck.|
|Tibor Eggebracht||Gold||or or||10||Loyal|| Regressing.
Deploy: If neither player has passed, Strengthen self by 15, then your opponent draws the top Bronze card from their Deck and Reveals it.
|Trial of the Grasses||Gold||Deal 10 damage to a unit, unless it's a Witcher. If it survives, boost it to 25 power.|
||8||Loyal||Deploy: Damage a Unit by 5.|
|Triss: Butterfly Spell||Gold||
||6||Loyal|| Every turn, at the start of your turn, Boost all other Lowest Allies by 1.
Deathwish: If Destroyed during your opponent's turn, Boost all other Lowest Allies by 2.
|Ulfhedinn||Gold||6||Deal 1 damage to all enemies. If the enemies were damaged, deal 2 damage instead.|
|Uma's Curse||Gold||Create any Gold unit.|
Deploy: Boost all other Units by 2.
|Unseen Elder||Gold||5||Drain a unit by half.|
|Usurper||Gold||1||Create any Leader and boost it by 2.|
|Vabjorn||Gold||11||Deploy: Damage a Unit by 2. If it was already Damaged, Destroy it instead.|
|Vandergrift||Gold||7||Deal 1 damage to all enemies. If a unit is destroyed, apply Ragh Nar Roog to its row.|
|Vattier de Rideaux||Gold||or or||9||Loyal||Deploy: Reveal up to 2 cards from your Hand. For each, Reveal 1 random card from your opponent’s Hand.|
||7||Loyal||Deploy: Damage an Enemy by 3. If it was Destroyed, Spawn a Blue Stripes Commando on a random row and repeat the Deploy ability (one time only).|
|Vesemir: Mentor||Gold||6||Play a Bronze or Silver Alchemy card from your Deck.|
|Vilgefortz||Gold||or or||8||Loyal||Deploy: Destroy an Ally or (only possible if your opponent has not passed) an Enemy. If you destroy an Ally, play the top card from your Deck. If you destroy an Enemy, your opponent draws the top Bronze card from their Deck and Reveals it.|
||8||Loyal|| After 3 turns, at the start of your turn, Destroy all the Highest Units on the Board.
Deploy: Gain 3 Armor.
|Weavess: Incantation||Gold||4|| Choose One: Strengthen allied Relicts by 2, wherever they are; or
Play a Bronze or Silver Relict from your deck and Strengthen it by 2.
|Whispering Hillock||Gold||6||Create a Bronze or Silver Organic card.|
|Whispess: Tribute||Gold||6||Play a Bronze or Silver Organic card from your deck.|
|Wild Boar of the Sea||Gold||or or||8||Loyal|| Every turn, at the start of your turn, Strengthen the Unit to the left by 1, and Damage the Unit to the right by 1.
Deploy: Gain 5 Armor.
|Wolfsbane||Gold||While in your Graveyard, after 3 turns, at the start of your turn, Boost the Lowest Ally by 6 and Damage the Highest Enemy by 6.|
|Woodland Spirit||Gold||or or||5||Loyal||Deploy: Spawn 3 Rabid Wolves and apply Fog to the opposite row.|
|Xarthisius||Gold||or or||10||Loyal||Deploy: Look at your opponent’s Deck. You may move a card to the bottom.|
|Xavier Moran||Gold||10||Boost this unit by the starting power of the last different Dwarf you played.|
|Yennefer: Conjurer||Gold||10||Loyal||Deal 1 damage to the Highest enemies on turn end.|
|Yennefer: Enchantress||Gold||5||Spawn the last Bronze or Silver Spell you played.|
||6||Loyal||Deploy: Spawn a Unicorn or a Chironex.|
|Zoltan Chivay||Gold||or or||8||Loyal||Deploy: Move 3 Units to this row on their side. Strengthen moved Allies by 2, Damage moved Enemies by 2.|
|Zoltan: Animal Tamer||Gold||
||8||Loyal||Deploy: Spawn Field Marshal Duda: Companion or Field Marshal Duda: Agitator.|