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Legendary cards can be used as part of any deck.
Cover | Name | Type | Lane | Power | Loyalty | Ability | Faction |
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Aglaïs | Gold | 8 | Resurrect a Bronze or Silver Special card from your opponent's Graveyard, then Banish it. | ||||
Aguara | Gold | 5 | Choose Two: Boost the Lowest ally by 5; Boost a random unit in your hand by 5; Deal 5 damage to the Highest enemy; Charm a random enemy Elf with 5 power or less. | ||||
Aguara: True Form | Gold | 2 | Create a Bronze or Silver Spell. | ||||
Ale of the Ancestors | Gold | 10 | Apply a Golden Froth to the row. | ||||
Arachas Queen | Gold | 7 | Consume 3 allies and boost self by their power. Immune. | ||||
Assassination | Gold | 0 | Damage Enemies by 8 and then 8. | ||||
Avallac'h | Gold | 8 | Truce: Each player draws 2 cards. | ||||
Avallac'h: Sage | Gold | 3 | Spawn a default copy of a random Gold or Silver unit from your opponent's starting deck. | ||||
Birna Bran | Gold | 6 | Apply Skellige Storm to an enemy row. | ||||
Bloody Baron | Gold |
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6 | Loyal | If this Unit is in your deck at the end of the Round, place it on top.
Whenever an Enemy is Destroyed during a Round while this Unit is in your Deck, Boost it by 1. |
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Bran Tuirseach | Gold | 2 | Discard up to 3 cards from your deck and Strengthen them by 1. | ||||
Brewess: Ritual | Gold | 1 | Resurrect 2 Bronze Deathwish units. | ||||
Brouver Hoog | Gold | 4 | Play a non-Spying Silver Unit or a Bronze Dwarf from your Deck. | ||||
Cahir Dyffryn | Gold | 1 | Resurrect a Leader. | ||||
Caranthir Ar-Feiniel | Gold | 9 | Move an enemy to the opposite row and apply Frost to it. | ||||
Caretaker | Gold |
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4 | Loyal | Deploy: Resurrect a Bronze or Silver Unit from your opponent’s Graveyard. | ||
Cerys an Craite | Gold | 6 | When 4 units are Resurrected while this unit is in the graveyard, Resurrect it. | ||||
Cerys: Fearless | Gold | 6 | Resurrect the next unit you Discard. | ||||
Chironex | Silver | 4 | Deal 2 damage to all other units. | ||||
Ciri | Gold | 6 | Whenever you lose a round, return this unit to your hand.
2 Armor. |
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Ciri: Dash | Gold | 11 | When this Unit enters the Graveyard, Strengthen it by 3 and shuffle it back into your Deck. | ||||
Ciri: Nova | Gold | 1 | If you have exactly 2 copies of each Bronze card in your starting deck, set base power to 22. | ||||
Coral | Gold |
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5 | Loyal | Deploy: Turn a Bronze or Silver Unit into a Jade Figurine. | ||
Crach an Craite | Gold | 5 | Play the Highest Loyal Bronze or Silver Unit in your Deck and Strengthen it by 2. | ||||
Dagon | Gold | 8 | Spawn Fog or Rain. | ||||
Dandelion | Gold | 11 | Boost up to 3 Units in your Deck by 2. | ||||
Dandelion: Poet | Gold | 4 | Draw a card, then play a card. | ||||
Dandelion: Vainglory | Gold | 9 | Boost self by 3 for each Geralt, Yennefer, Triss and Zoltan card in your starting deck. | ||||
Draug | Gold | 10 | Resurrect units as 1-power Draugirs until you fill this unit's row. | ||||
Draugir | Bronze | 1 | No ability. | ||||
Duda: Agitator | Silver | 1 | Deal 2 damage to 2 units on each side of this unit. | ||||
Duda: Companion | Silver | 1 | Boost 2 units on each side of this unit by 2. | ||||
Eist Tuirseach | Gold | 5 | Spawn a Bronze Clan Tuirseach Soldier. | ||||
Eithné | Gold | 5 | Resurrect a Bronze or Silver special card. | ||||
Emhyr var Emreis | Gold | 7 | Play a card from your Hand, then return a Bronze or Silver ally to your hand. | ||||
Eredin Bréacc Glas | Gold | 5 | Spawn a Bronze Wild Hunt unit. | ||||
Ermion | Gold | 10 | Draw 2 cards, then Discard 2 cards. | ||||
Eskel: Pathfinder | Gold | 7 | Destroy a Bronze or Silver enemy that is not boosted. | ||||
Filavandrel | Gold | 4 | Create a Silver special card. | ||||
Francesca Findabair | Gold | 7 | Swap a card with one of your choice and boost it by 3. | ||||
Gaunter O'Dimm | Gold |
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5 | Loyal | Deploy: Guess whether a random Unit from your opponent’s Deck is Higher or Lower than 5. Success: Play any card from your Deck. Shuffle the others back. Failure: Your opponent draws the top card from their Deck. Tie: Both players draw the top card from their Deck. | ||
Ge'els | Gold | 1 | Look at a Gold and Silver card from your deck, then play 1 and move the other to the top of the deck. | ||||
Geralt of Rivia | Gold | 15 | No ability. | ||||
Geralt: Aard | Gold | 6 | Deal 3 damage to 3 enemies and move them to the row above. | ||||
Geralt: Igni | Gold | 5 | Destroy the Highest Units on an enemy row if that row has a total of 25 or more. | ||||
Geralt: Professional | Gold | 7 | Deal 4 damage to an enemy. If it's a Monster unit, destroy it instead. | ||||
Geralt: Yrden | Gold | 6 | Reset all units on a row and remove their tokens. | ||||
Hanmarvyn's Dream | Gold | Spawn a copy of a Gold unit from your opponent's graveyard and boost it by 2. | |||||
Harald the Cripple | Gold | 6 | Deal 1 damage to a random enemy on the opposite row. Repeat 9 times. | ||||
Hemdall | Gold | 20 | Destroy all units and clear all Hazards and Boons. | ||||
Hjalmar an Craite | Gold | 16 | Deploy: Spawn the Lord of Undvik on the leftmost side of the opposite row. | ||||
Hym | Gold | 3 | Choose One: Play a Bronze or Silver Cursed unit from your deck; or
Create a Silver unit from your opponent's starting deck. |
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Ihuarraquax | Gold | 7 | Deal 5 damage to self.
When this unit's current power equals its base power, deal 7 damage to 3 random enemies on turn end. |
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Imlerith | Gold |
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9 | Loyal | Deploy: Damage an Enemy by 4. If the Enemy is under Frost, Damage it by 8 instead. | ||
Imlerith: Sabbath | Gold | 5 | Every turn, Duel the Highest enemy on turn end. If this unit survives, Heal it by 2 and give it 2 Armor.
2 Armor. |
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Iorveth | Gold | 6 | Deal 8 damage to an enemy. If the unit was destroyed, boost all Elves in your hand by 1. | ||||
Iorveth: Meditation | Gold | 2 | Force 2 enemies on the same row to Duel each other. | ||||
Isengrim | Gold | or or | 7 | Loyal | Play a Bronze or Silver Ambush card from your Deck. | ||
Isengrim: Outlaw | Gold | 2 | Choose One: Play a Bronze or Silver special card from your deck; or
Create a Silver Elf. |
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Ithlinne Aegli | Gold | 2 | Play a Bronze Spell, Boon or Hazard from your deck twice. | ||||
John Calveit | Gold | 5 | Look at the top 3 cards from your Deck, then play 1. | ||||
John Natalis | Gold |
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6 | Loyal | Deploy: Play a Bronze or Silver Tactics card from your Deck. Shuffle the others back. | ||
Kambi | Gold | 1 | Deathwish: Spawn Hemdall. Spying. | ||||
Kayran | Gold | 5 | Consume a Unit with 7 power or less and boost self by its power. | ||||
Keira Metz | Gold |
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6 | Loyal | Deploy: Spawn Aeromancy, Epidemic or Thunderbolt Potion. | ||
King Foltest | Gold | 5 | Boost all other allies and your non-Spying units in hand and deck by 1.
Crew. |
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King Henselt | Gold | 3 | Choose a Bronze Machine or Kaedweni ally and play all copies of it from your deck.
Crew. |
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King Radovid V | Gold | 6 | Toggle 2 Units' Lock. If enemies, damage them by 4 as well.
Crew. |
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Kiyan | Gold | 4 | Choose One: Create a Bronze or Silver Alchemy card; or Play a Bronze or Silver Item from your deck. | ||||
Korathi Heatwave | Gold | Apply a Hazard to each enemy row that deals 2 damage to the Lowest unit on turn start. | |||||
Lambert: Swordmaster | Gold | 8 | Deal 4 damage to all copies of an enemy unit. | ||||
Leo Bonhart | Gold | or or | 7 | Loyal | Deploy: You may Reveal a Unit in your Hand and Damage an Enemy by its base Power. | ||
Letho of Gulet | Gold | 1 | Spying.
Toggle 2 units' Lock on the row, then Drain all their power. |
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Letho: Kingslayer | Gold | 5 | Choose One: Destroy an enemy Leader, then boost self by 5; or
Play a Bronze or Silver Tactic from your deck. |
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Madman Lugos | Gold | 6 | Discard a Bronze unit from your deck, then deal damage equal to its base power to an enemy. | ||||
Menno Coehoorn | Gold | or or | 8 | Loyal | Deploy: Damage an Enemy by 4. If it is Spying, Destroy it. | ||
Milva | Gold | or or | 9 | Loyal | Deploy: If neither player has passed, return the Highest different Bronze or Silver Enemy to your opponent's Hand, then return the Highest different Bronze or Silver Ally to your Hand and Boost it by 3. Does not affect Milva. | ||
Miruna | Gold | 4 | After 2 turns, at the start of your turn, move the Highest Unit on the opposite row to your side. | ||||
Morenn: Forest Child | Gold | 6 | Ambush: When your opponent plays a Bronze or Silver special card, flip over and cancel its ability. | ||||
Morvran Voorhis | Gold | 7 | Reveal up to 4 cards. | ||||
Muzzle | Gold | Move a Bronze or Silver Enemy with 8 Power or less to the opposite row. | |||||
Olaf | Gold | 20 | Deal 10 damage to self. Reduce the damage inflicted by 2 for each Beast you played this match. | ||||
Old Speartip: Asleep | Gold | 12 | Strengthen all your other Ogroids in hand, deck, and on board by 1. | ||||
Old Speartip: Awake | Gold |
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10 | Loyal | If at the start of your turn there are 2 or fewer Units on the opposite row, fall asleep.
Deploy: Damage up to 5 Enemies on the opposite row by 2. |
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Philippa Eilhart | Gold |
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1 | Loyal | Deploy: Damage an Enemy by 5, then Damage random Enemies by 4,3,2 and 1. The same Enemy cannot by Damaged twice in a row. | ||
Phoenix | Gold | 5 | Resurrect a Bronze or Silver Draconid. | ||||
Princess Adda | Gold | 6 | Create a Bronze or Silver Cursed unit. | ||||
Priscilla | Gold |
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4 | Loyal | Counter 4: Until the Counter reaches 0, at the end of your turn, Boost a random other Ally by 3 and decrease the Counter.
Deploy: Gain 3 Armor. |
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Wolf | Bronze | 1 | Loyal | Doomed. | |||
Ragh Nar Roog | Gold | Apply Ragh Nar Roog to all rows on your opponent's side.
Ragh Nar Roog: Every turn, at the start of your turn, Damage the Highest Unit on the row by 2. |
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Rainfarn of Attre | Gold | 5 | Play a Bronze or Silver Spying Unit from your Deck. | ||||
Regis | Gold | 1 | Drain all boosts from a unit. | ||||
Regis: Higher Vampire | Gold | 6 | Look at 3 Bronze units from your opponent's deck. Consume 1, then boost self by its base power. | ||||
Renew | Gold | Loyal | Resurrect a Gold Unit. | ||||
Roche: Merciless | Gold | 6 | Destroy a face-down Ambush enemy. | ||||
Royal Decree | Gold | Loyal | Play a Gold card from your Deck. If it is a Unit, Boost it by 2. Shuffle the others back. | ||||
Saesenthessis | Gold |
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10 | Loyal | Deploy: Boost self by 1 for each Dwarf Ally. Damage an Enemy by the number of Elf Allies. | ||
Saesenthessis: Blaze | Gold | 10 | Banish your hand and draw that many cards. | ||||
Saskia | Gold | or or | 10 | Loyal | Deploy: Mulligan up to 2 cards in your Hand, but choose any Bronze cards from your Deck to replace them. Then shuffle your Deck. | ||
Schirrú | Gold | or or | 10 | Loyal | Deploy: You may transform a card from your Hand into Scorch. | ||
Seltkirk of Gulet | Gold | 8 | 3 Armor. Duel an enemy. | ||||
Shani | Gold | 4 | Resurrect a Unit and add 2 Armor to it. | ||||
Shilard | Gold | 9 | Truce: Draw a card from both decks. Keep one and give the other to your opponent. | ||||
Shupe's Day Off | Gold |
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0 | Loyal, Disloyal | |||
Shupe: Knight | Gold |
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8 | Loyal | |||
Shupe: Mage | Gold | Melee, Ranged, Siege | 2 | Loyal | |||
Shupe: Hunter | Gold | Melee, Ranged, Siege | 4 | Loyal | |||
Sigismund Dijkstra | Gold | 4 | Play 2 random cards from your deck. Spying. | ||||
Sihil | Gold | Choose One: Deal 3 damage to all enemies with odd power; or Deal 3 damage to all enemies with even power; or Play a random Bronze or Silver unit from your deck. | |||||
Stefan Skellen | Gold | or or | 10 | Loyal | Deploy: Choose any card from your Deck and place it on top. If it is a Loyal Unit, Boost it by 2. Then shuffle the rest of your Deck. | ||
Tibor Eggebracht | Gold | or or | 10 | Loyal | Regressing.
Deploy: If neither player has passed, Strengthen self by 15, then your opponent draws the top Bronze card from their Deck and Reveals it. |
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Trial of the Grasses | Gold | Deal 10 damage to a unit, unless it's a Witcher. If it survives, boost it to 25 power. | |||||
Triss Merigold | Gold | 10 | Damage a Unit by 5. | ||||
Triss: Butterfly Spell | Gold | 8 | Boost the Lowest allies by 1 on turn end. | ||||
Triss: Telekinesis | Gold | 6 | Create a Bronze special card from either player's starting deck. | ||||
Ulfhedinn | Gold | 6 | Deal 1 damage to all enemies. If the enemies were damaged, deal 2 damage instead. | ||||
Uma's Curse | Gold | Create any Gold unit. | |||||
Unicorn | Silver | 1 | Boost all other Units by 2. | ||||
Unseen Elder | Gold | 5 | Drain a unit by half. | ||||
Usurper | Gold | 1 | Create any Leader and boost it by 2.
Spying. |
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Vabjorn | Gold | 11 | Deploy: Damage a Unit by 2. If it was already Damaged, Destroy it instead. | ||||
Vandergrift | Gold | 7 | Deal 1 damage to all enemies. If a unit is destroyed, apply Ragh Nar Roog to its row. | ||||
Vattier de Rideaux | Gold | or or | 9 | Loyal | Deploy: Reveal up to 2 cards from your Hand. For each, Reveal 1 random card from your opponent’s Hand. | ||
Vernon Roche | Gold |
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7 | Loyal | Deploy: Damage an Enemy by 3. If it was Destroyed, Spawn a Blue Stripes Commando on a random row and repeat the Deploy ability (one time only). | ||
Vesemir: Mentor | Gold | 6 | Play a Bronze or Silver Alchemy card from your Deck. | ||||
Vilgefortz | Gold | or or | 8 | Loyal | Deploy: Destroy an Ally or (only possible if your opponent has not passed) an Enemy. If you destroy an Ally, play the top card from your Deck. If you destroy an Enemy, your opponent draws the top Bronze card from their Deck and Reveals it. | ||
Villentretenmerth | Gold | 8 | After 3 turns, at the start of your turn, Destroy all the Highest Units on the Board.
Deploy: Gain 3 Armor. |
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Weavess: Incantation | Gold | 4 | Choose One: Strengthen allied Relicts by 2, wherever they are; or
Play a Bronze or Silver Relict from your deck and Strengthen it by 2. |
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Whispering Hillock | Gold | 6 | Create a Bronze or Silver Organic card. | ||||
Whispess: Tribute | Gold | 6 | Play a Bronze or Silver Organic card from your deck. | ||||
Wild Boar of the Sea | Gold | 10 | On turn end, Strengthen the unit to the left by 1, then deal 1 damage to the unit to the right.
5 Armor. |
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Wolfsbane | Gold | While in your Graveyard, after 3 turns, at the start of your turn, Boost the Lowest Ally by 6 and Damage the Highest Enemy by 6. | |||||
Woodland Spirit | Gold | or or | 5 | Loyal | Deploy: Spawn 3 Rabid Wolves and apply Fog to the opposite row. | ||
Xarthisius | Gold | or or | 10 | Loyal | Deploy: Look at your opponent’s Deck. You may move a card to the bottom. | ||
Xavier Moran | Gold | 10 | Boost this unit by the starting power of the last different Dwarf you played. | ||||
Yennefer | Gold | 6 | Choose one: Spawn a Unicorn that boosts all other units by 2; | ||||
Yennefer: Conjurer | Gold | 10 | Loyal | Deal 1 damage to the Highest enemies on turn end. | |||
Yennefer: Enchantress | Gold | 5 | Spawn the last Bronze or Silver Spell you played. | ||||
Yennefer: Necromancer | Gold | 5 | Resurrect a Bronze or Silver Soldier from your opponent's graveyard. | ||||
Zoltan Chivay | Gold | 8 | Choose 3 units. Strengthen allies by 2 and move them to this unit's row. Damage enemies by 2 and move them to the opposite row. | ||||
Zoltan: Scoundrel | Gold | 8 | Choose one: Spawn a Duda: Companion that boosts 2 units on each side of it by 2;
or Spawn a Duda: Agitator that deals 2 damage to 2 units on each side of it. |