|Aglaïs||Legendary||Gold||10||Loyal||Deploy: You may Ressurect a Special Card from your opponent's Graveyard. If you do, Weaken self by 4.|
|Ambassador||Common||Bronze||2||Disloyal||Deploy: Boost an Ally by 10.|
|Archgriffin||Common||Bronze||7||Loyal||Deploy: Clear Weather from the row on your side.|
|Avallac'h||Legendary||Gold||8||Loyal||Deploy: If neither player has passed, both players draw the top 2 cards from their Deck.|
|Ballista||Common||Bronze||6||Loyal|| Deploy: Damage an Enemy and up to 3 other random Enemies with the same power by 1.
Fresh Crew: Repeat the Deploy ability.
|Berserker Marauder||Common||Bronze||8||Loyal||Deploy: Strengthen self by 1 for each Damaged Ally (including Golds), then Damage self by 1.|
|Birna Bran||Legendary||Gold||5||Disloyal||Deploy: Move a Unit from your Opponent's Graveyard to yours. Every turn, at the start of your turn, Damage self by 1 and units adjacent to this unit by 2.|
|Bloody Baron||Legendary||Gold||6||Loyal|| If this Unit is in your deck at the end of the Round, place it on top.
Whenever an Enemy is Destroyed during a Round while this Unit is in your Deck, Boost it by 1.
|Blue Mountain Commando||Common||Bronze||3||Loyal|| Whenever this Unit is moved, boost it by 2.
Deploy: Play all Blue Mountain Commandos from your deck.
|[[File:|x64px]]||Blue Stripes Commando||Common|
|Blue Stripes Scout||Common||Bronze||6||Loyal|| Deploy: Gain 2 Armor.
Deploy: Clear Weather from the row on your side. Crewmen: 1
|Blueboy Lugos||Epic||Silver||6||Loyal|| Veteran: 1
Deploy: Spawn a Spectral Whale on your opponent's side.
|Botchling||Epic||Silver||5||Loyal|| Deploy: Boost all Lubberkins in your Hand, Deck and Graveyard by 5.
Deathwish: Play a Lubberkin from your Deck.
|Brouver Hoog||Legendary||Leader||4|| Spawn Brouver Hoog
Deploy: Play a Silver Unit from your deck.Shuffle the others back.
|Caranthir||Legendary||Gold||9||Loyal||Deploy: Move 3 Enemies to this Unit’s row on your opponent’s side and apply Frost to that row on that side only.|
|Caretaker||Legendary||Gold||4||Loyal||Deploy: Resurrect a Unit from your opponent’s Graveyard.|
|Celaeno Harpy||Common||Bronze||3||Loyal||Deploy: Spawn 2 Harpy Eggs to the left of this Unit.|
|Cerys||Legendary||Gold||6||Loyal||After 4 Units are Ressurected on your side while this Unit is in the Graveyard, Ressurect it.|
|Champion of champions||Epic||Silver||5||Loyal||Gain 2 base strength at the start of your turn if it's the sole revealed unit on the row.|
|Chort||Common||Bronze||6||Loyal||Deploy, Brave: Strengthen self by 4.|
|Ciaran||Epic||Silver||8||Loyal||Deploy: Toggle a Unit's Lock and move it to this row on its side.|
|Ciri: Dash||Legendary||Gold||9||Loyal||When this Unit enters the Graveyard, Strengthen it by 3 and shuffle it back into your Deck.|
|Ciri||Legendary||Gold||5||Loyal||At the end of the Round, return this Unit to your Hand if you lost.|
|Clan Brokvar Hunter||Rare||Bronze||5||Loyal|| Whenever a Unit adjacent to this Unit is Damaged, Strengthen self by 1.
Deploy: Damage a Unit by 3.
|Clan Dimun Pirate Captain||Rare||Bronze||5||Loyal|| Veteran: 1
Whenever a Unit is Discarded to your Graveyard, Boost self by 1 while in your Hand, Deck or side of the Board.
|Clan Dimun Pirate||Common||Bronze||6||Loyal|| Veteran: 1
Deploy: Discard all copies of this Unit from your Deck.
|Clan Heymaey Skald||Common||Bronze||4||Loyal|| Veteran: 1
Deploy: Boost 3 Units to the left by 3, 2, and 1 respectively.
|Clan Tordarroch Armorsmith||Common||Bronze||5||Loyal|
|Clan Tuirseach Axeman||Rare||Bronze||3||Loyal|| Whenever an Enemy is Damaged, Boost self by 1.
Deploy: Gain 2 Armor.
|Clan Tuirseach Skirmishers||Common||Bronze||6||Loyal|| Veteran: 1
Whenever this Unit enters the Graveyard, Strengthen it by 3.
|Clan an Craite Raider||Rare||Bronze||4||Loyal|| Veteran: 1
Whenever this Unit is Discarded, Ressurect it immediately.
|Clan an Craite Warcrier||Common||Bronze||7||Loyal|| Veteran 1.
Deploy: Boost 3 Damaged Units to the left by half their Power (rounding down).
|Clan an Craite Warrior||Common||Bronze||9||Loyal|
|Cleaver||Epic||Silver||6||Loyal||Deploy: Toggle a Unit's Lock.|
|Commando Neophyte||Common||Bronze||7||Whenever you Mulligan a card, Damage a random Enemy by 2.|
|Coral||Legendary||Gold||5||Loyal||Deploy: Pick a Unit and Damage all Units on its row by half their power (rounding up and ignoring Armor)|
|Cow Carcass||Common||Bronze||1||After 2 turns, at the end of the turn, destroy the weakest non-Gold unit(s) on the row (except self), then banish self. Banish when moved to the graveyard.|
|Crach an Craite||Legendary||Leader|| Spawn Crach an Craite
Deploy: Play the Highest Loyal Bronze or Silver Unit in your Deck, Strengthen it by 3 and Damage it by 1.
|Craven Revived||Epic||Silver||4||Loyal||Add 2 strength to any non-Gold unit appearing on the row.|
|Dandelion||Legendary||Gold||8||Loyal||Deploy: Boost up to 3 Bronze or Silver Units in your Deck by 3, then shuffle your Deck.|
|Dennis Cranmer||Epic||Silver||8||Loyal||Deploy: Strengthen all other Bronze and Silver Dwarves in your Deck, Hand and side of the Board by 1.|
|Dijkstra||Legendary||Gold||3||Disloyal||Deploy: Play the top 2 cards in your Deck.|
|Djenge Frett||Epic||Silver||8||Loyal|| Veteran: 1
Deploy: Damage 3 Allies by 1 and Strengthen self by 1 for each.
|Dol Blathanna Protector||Rare||Bronze||2||Loyal||Whenever you play a Special card, Boost this Unit by 1 while in your Hand, Deck or on your side of the Board.|
|Draug||Legendary||Gold||7||Loyal||Deploy: Damage a random Enemy by 1 (ignoring Armor). Repeat 6 times.|
|Dudu||Epic||Silver||1||Loyal||Deploy: Choose an Enemy and copy its Power.|
|Dwarven Mercenary||Common||Bronze||6||Loyal||Move a Unit on another row to this row on its side. If it's an Ally, Boost it by 3.|
|Earth Elemental||Common||Bronze||6||Loyal|| Deploy: Give this Unit a Shield.
Deathwish: Spawn 2 Lesser Earth Elementals at the end of the row.
|Eithné||Legendary||Leader|| Spawn Eithné
Deploy: Ressurect a Special card.
|Ekimmara||Rare||Bronze||3||Loyal|| Deploy: Gain Resilience.
Deploy: Consume an Ally.
|Ele'yas||Epic||Silver||9||Loyal||Deploy: Destroy an Ally and Damage an Enemy by the Destroyed Ally's Power.|
|Elven Mercenary||Rare||Bronze||2||Loyal||Deploy: Draw the top 2 Bronze Specials cards in your deck. Play 1 and shuffle the other back.|
|Elven Wardancer||Common||Bronze||3||Loyal||When you Mulligan this Unit, play it from your Deck immediately.|
|x64px||Eredin (unit)||Epic||Silver||11||Loyal||Gain Weather Immunity. Can be kept by the Monsters Faction Ability.|
|Ermion||Legendary||Gold||7||Loyal||Deploy: Draw the top 2 cards from your Deck, then discard 2 cards (can be Golds) from your Hand.|
|Eskel||Epic||Silver||5||Loyal||Deploy: Play Vesemir and Lambert from your deck.|
|Field Marshal Duda: Agitator||Legendary||Silver||1||Loyal, Disloyal||Deploy: Damage 2 Units to each side of this unit by 2.|
|Field Marshal Duda: Companion||Legendary||Silver||1||Loyal, Disloyal||Deploy: Boost 2 Units to each side of this unit by 2.|
|Fiend||Epic||Silver||5||Loyal||Deploy: Toggle a Unit's Lock. If it's an Enemy, Damage it by half its Power (rounding up and ignoring Armor).|
|Fireball Trap||Rare||Bronze||1||Loyal||Ambush: When a revealed non-Gold unit appears on the opposing side, remove 3 strength from it and spawn a Commando Neophyte on a random row on your side.|
|Foglet||Common||Bronze||2||Loyal|| Whenever you apply Fog to an opposing row, play this Unit from your Deck or Resurrect it on that row on your side.
When all Fog has been cleared from the Board, Destroy this Unit.
|Foltest||Legendary||Leader||5||Loyal|| Spawn Foltest
Deploy: Boost all Loyal Bronze or Silver Units in your Hand and Deck by 1.
|Francesca||Legendary||Leader||6|| Spawn Francesca
Deploy: Mulligan up to 3 cards.
|Frightener||Epic||Silver||10||Disloyal||Deploy: Move a Unit on another row on this side to this row. Draw the top card from your Deck.|
|Gaunter O'Dimm||Legendary||Gold||5||Loyal||Deploy: Guess whether a random Bronze or Silver Unit from your opponent’s Deck is Higher or Lower than 5. Success: Play any card from your Deck. Shuffle the others back. Failure: Your opponent draws the top Bronze or Silver card from their Deck. Tie: Both players draw the top Bronze or Silver card from their Deck.|
|Ge'els||Legendary||Gold||2||Loyal||Deploy: Draw the top Gold card and top Silver card from your Deck. Play one and return the other to the top of your Deck.|
|Geralt: Aard||Legendary||Gold||8||Loyal||Deploy: Push 5 adjacent Enemies to the row above them and Damage them by 2.|
|Geralt: Igni||Legendary||Gold||4||Loyal||Deploy: Destroy all the Highest Units on the opposite row if that row totals 20 or more Power.|
|Geralt||Legendary||Gold||10||Loyal||Deploy, Brave: Strengthen self by 3.|
|Ghoul||Common||Bronze||4||Loyal||Deploy: Consume a random Unit from either Graveyard.|
|Giant Toad||Epic||Silver||5||Loyal||Deploy: Consume a card in your Hand, then draw the top card from your Deck.|
|Golem||Common||Bronze||7||Loyal||When removed from the battlefield, spawn 2 Lesser Golems on the row where this unit was.|
|Grave Hag||Epic||Silver||2||Loyal||After 1 turn, at the start of your turn, Consume all Units in your Graveyard, but only Boost self by 1 for each.|
|Harald the Cripple||Legendary||Leader||3|| Spawn Harald the Cripple
Deploy: Damage a Unit by 5. If this Destroys it, repeat this ability with Damage Power reduced by 1.
|x64px||Harpy Egg||Common||Bronze||1||Loyal||Devourers absorb an additional 5 strength from this unit. Banish when moved to the graveyard.|
|Harpy||Rare||Bronze||3||Loyal||Deploy: Trigger the Deathwish of Units adjacent to this Unit.|
|Hawker Healer||Common||Bronze||4||Loyal||Deploy: Boost 2 Units to the right by 3.|
|Henselt||Legendary||Leader||Loyal|| Spawn Henselt
Deploy: Choose a Bronze Ally. Play all copies of it from your Deck.
|Hjalmar||Legendary||Gold||13||Loyal||Deploy: Spawn the Lord of Undvik on the leftmost side of the opposite row.|
|Ice Giant||Rare||Bronze||5||Loyal||If Frost is anywhere on the Board, Boost self by 5. When the last Frost is cleared, Damage self by 5.|
|Imlerith||Legendary||Gold||8||Loyal||Deploy: Damage an Enemy by 4. If the Enemy is under Frost, Damage it by 8 instead.|
|Imperial Golem||Rare||Bronze||2||Loyal||Orders: Play this Unit from your Deck.|
|Iorveth||Legendary||Gold||6||Loyal|| Whenever an Enemy moves to a different row, Damage it by 2.
Deploy: Damage an Enemy by 4.
|Iris||Epic||Silver||3||Disloyal||Deathwish: Boost all Units on the other side of the Board by 3.|
|Isengrim||Legendary||Gold||7||Loyal||Play a Bronze or Silver Ambush card from your Deck.|
|Ithlinne||Legendary||Gold||5||Disloyal||Deploy: Play a Bronze Special Card from your Deck, then Spawn a copy of it.Shuffle the others back.|
|John Natalis||Legendary||Gold||8||Loyal||Deploy: Force all Northern Machine Allies to Damage a random Enemy by 2.|
|Jotunn||Epic||Silver||6||Loyal||Deploy: Move 3 adjacent Enemies to this Unit's row on their side and Damage them by 2.|
|Jutta an Dimun||Epic||Silver||12||Loyal|| Veteran: 1
Deploy: Damage self by 1.
|Kaedweni Sergeant||Common||Bronze||3||Loyal|| Deploy: Boost this Unit by 1 and all Bronze Loyal Units with the same Power in your Hand, Deck or on your side of the Board.
|Kaedweni Siege Expert||Common||Bronze||3||Loyal|| Deploy: Return a Machine Ally to your Hand and immediately play it again.
|Kaedweni Siege Support||Rare||Bronze||4||Loyal|| Whenever an Ally appears, Boost it by 1. If it's a Machine, Boost it by 1 and add 1 Armor.
|Kambi||Legendary||Gold||1||Disloyal||After 3 turns, spawn Hemdall on this unit's side. Destroy Kambi whenever Hemdall appears on the same side.|
|Katakan||Epic||Silver||5||Loyal||Deploy: Consume a Unit from either Graveyard.|
|Kayran||Legendary||Gold||8||Loyal||Deploy: Consume a Unit from your Hand, then Boost self by an additional 8.|
|Keira Metz||Legendary||Gold||5||Loyal||Deploy: Spawn Quen Sign, Epidemic or Thunderbolt Potion.|
|King Bran||Legendary||Leader||4|| Spawn King Bran
Deploy: Discard up to 3 cards from your deck and Strengthen all Units among them by 1. Then shuffle your deck.
|Lambert||Epic||Silver||5||Loyal||Deploy: Play Eskel and Vesemir from your deck.|
|Lesser Earth Elemental||Epic||Bronze||2||Loyal||No ability.|
|[[File:|x64px]]||Lesser Fire Elemental||Epic||Silver||1||Loyal||Deploy: Damage a random Enemy by 1.|
|[[File:|x64px]]||Lesser Guardian||Epic||Silver||6||Loyal||No ability.|
|Light Longship||Common||Bronze||5||Loyal||Every turn, at the start of your turn, Damage the Unit to the right by 1, then Strengthen self by 2.|
|Lord of Undvik||Legendary||Silver||5||Loyal||Immune to Weather. When removed from the battlefield, add 10 strength to any Hjalmars on the opposing side.|
|Madman Lugos||Legendary||Gold||7||Loyal||Deploy: Discard a Bronze Unit from your Deck and Damage a Unit by the Discarded Unit's base Power.|
|Mahakam Defender||Rare||Bronze||5||Loyal||Gain Resilience. A Resilient unit stays on the battlefield for the next round.|
|Mahakam Guard||Rare||Bronze||5||Loyal||Deploy: Boost an Ally by 3. If it's a Dwarf, Boost it by 4 instead.|
|Malena||Epic||Silver||4||Loyal, Disloyal|| Every turn, at the start of your turn, move a random Unit on another row on this side to this row.
Deploy: Gain 3 Armor.
|Milva||Legendary||Gold||9||Loyal||Deploy: If neither player has passed, return the Highest Enemy to your opponent's hand, then return the Highest Ally to your hand.|
|Morenn||Epic||Silver||6||Loyal||Ambush: When an Enemy appears, turn Morenn over and Damage that Enemy by 5 before its Deploy ability resolves.|
|Morkvarg||Epic||Silver||9||Loyal||Whenever this Unit is Discarded or Destroyed, Ressurect it and Weaken it by half its Power (rounding up).|
|Nekker Warrior||Rare||Bronze||5||Loyal||Deploy: Choose a Bronze Ally and create 2 base copies of it on the bottom of your Deck.|
|Nekker||Rare||Bronze||3||Loyal|| Whenever an Ally Consumes a card while this Unit is in your Hand, Deck or on your side of the Board, Boost self by 1.
Deathwish: Play a Nekker from your Deck.
|Nithral||Epic||Silver||7||Loyal||Frost Damage on your opponent’s side is increased to 3.|
|Odrin||Epic||Silver||5||Loyal||Every turn, at the start of your turn, move this Unit to a random row and Boost all Units on it by 1.|
|[[File:|x64px]]||Old Speartip: Awake||Legendary||Gold||10||Loyal||If at the start of your turn there are 2 or fewer Units on the opposite row, fall asleep. Deploy: Damage up to 5 Enemies on the opposite row by 2.|
|Old Speartip||Legendary||Gold||5||Loyal|| If at the start of your turn there are 3 or more Units on the opposite row, wake up.
Deploy: Boost Units adjacent to this Unit by 1.
|Olgierd||Epic||Silver||9||Loyal||When this Unit is Discarded or Destroyed, Weaken it by half (rounding up). At the start of Rounds 2 and 3, Resurrect this Unit if it is in the Graveyard.|
|Philippa Eilhart||Legendary||Gold||1||Loyal||Deploy: Damage an Enemy by 5, then Damage random Enemies by 4,3,2 and 1. The same Enemy cannot by Damaged twice in a row.|
|Poor Infantry||Common||Bronze||3||Loyal||Spawn 2 base copies of this unit on the same row.|
|Prince Stennis||Epic||Silver||7||Loyal|| Every two turns, at the start of your turn, Boost this Unit by the number of Machine Allies.
Crewmen 1. Deploy: Gain 2 Armor
|Priscilla||Legendary||Gold||4||Loyal||Every turn, at the end of your turn, Boost a random Ally (but never self) by 3. Ability discontinues after the Units Boosts Allies 4 times without leaving the board.|
|Prize-Winning Cow||Epic||Silver||2||Loyal|| Retaliation: Spawn a Chort on the row.
Deathwish: Spawn a Chort on the row.
|Promote||Common||Bronze||5||Loyal|| If this Unit has Armor at the start of your turn, Boost Units adjacent to it by 1.
Deploy: Gain 2 Armor.
|Queensguard||Rare||Bronze||4||Loyal||Deploy: Resurrect all your Queensguards.|
|Radovid||Legendary||Leader||5||Loyal|| Spawn Radovid
Deploy: Toggle 2 Units' Lock. If Enemies, Damage them by 4 as well.
|x64px||Raging Bear||Rare||Bronze||11||Loyal||Gain Weather Immunity.|
|Raging Berserker||Rare||Bronze||6||Loyal||Retaliation: Transform into a Raging Bear.|
|Reaver Hunter||Common||Bronze||4||Loyal|| Deploy or Bond: Boost all Reaver Hunters in your Hand, Deck or on your side of the Board by 1.
Whenever a Reaver Hunter Trio is completed, Damage the Highest Enemy by half its Power (rounding up and ignoring Armor).
|Redanian Elite||Rare||Bronze||6||Loyal|| Whenever this Unit's Armor reaches 0 Boost self by 5.
Deploy: Gain 4 Armor.
|Redanian Knight||Common||Bronze||6||Loyal||Every turn, at the start of your turn, if this Unit has no Armor, Boost it by 2 and add 2 Armor to it.|
|Regis: Higher Vampire||Legendary||Gold||6||Loyal||Deploy: Look at 3 random Bronze Units from your opponent's Deck. Consume 1, Boost self by base Power of the consumed Unit, then shuffle the others back.|
|Regis||Legendary||Gold||8||Loyal||After 2 turns, at the start of your turn, Boost self by 7 if you are winning the Round.|
|Reinforced Ballista||Rare||Bronze||6||Loyal|| Deploy: Damage an Enemy by 2.
Fresh Crew: Repeat the Deploy ability.
|Reinforced Siege Tower||Rare||Bronze||6||Loyal|| Deploy: Add 2 Armor to Units adjacent to this Unit.
Fresh Crew: Boost self by 3.
|Roach||Epic||Silver||4||Loyal||Whenever you play a Gold Unit from your Hand, play Roach from your Deck on a random row before that Unit's Deploy ability resolves.|
|Sabrina Glevissig||Epic||Silver||3||Disloyal||Deathwish: Set all Units on the row to the Power of the Lowest Unit on the row.|
|Saesenthessis||Legendary||Gold||9||Loyal||Deploy: Boost self by 1 for each Dwarf Ally (including Golds). Damage an Enemy by the number of Elf Allies (including Golds).|
|Saskia||Legendary||Gold||7||Loyal||Orders: Play this Unit from your Deck on a random row.|
|Savage Bear||Rare||Bronze||7||Loyal||After an Enemy is played from any Hand and its deploy ability resolves, Damage it by 1.|
|Schirru||Epic||Gold||5||Loyal||Ambush: When the next non-Gold Special Card is played, cancel its effects, then destroy the strongest opposing non-Gold unit(s).|
|Shadow||Epic||Silver||7||Loyal||Deploy: Trigger the Deathwish of 3 Units to the right.|
|Shani||Legendary||Gold||4||Loyal||Deploy: Resurrect a Unit and add 4 Armor to it.|
|Sheldon Skaggs||Rare||Silver||8||Loyal||Deploy: Move all Units on the row to random rows on the same side and Boost self by 1 for each.|
|Succubus||Legendary||Gold||5||Loyal, Disloyal||If played on your opponent’s side, then after 2 turns, at the end of your turn, move the Highest other Unit on its row to your side.|
|Temerian Foot Soldier||Rare||Bronze||3||Loyal||Deploy: Play all Temerian Infantrymen from your Deck on the row.|
|Thaler||Epic||Silver||11||Disloyal||Deploy: Draw the top 2 cards from your Deck. Keep 1 and shuffle the other back.|
|The Guardian||Epic||Silver||10||Deathwish: Create 2 Lesser Guardians on the top of your opponent's Deck.|
|Toruviel||Epic||Silver||6||Loyal||Ambush: When the opposing player passes, add 2 strength to all non-Gold units within 2 spaces.|
|Trebuchet||Common||Bronze||3||Loyal|| Deploy: Damage 3 adjacent Enemies by 1.
Fresh Crew: Increase the Damage dealt by 1.
|Tridam Infantryman||Common||Bronze||8||Loyal||Deploy: Gain 3 Armor.|
|Triss Merigold||Legendary||Gold||7||Loyal||Deploy: Damage a Unit by 5.|
|Triss: Butterfly Spell||Legendary||Gold||5||Loyal||Every turn, at the start of your turn, Boost all other Lowest Allies by 1.|
|Trololo||Epic||Silver||8||Loyal|| Counts as part of any Northern Realms Trio on the row.
Deploy: Gain 5 Armor.
|Udalryk||Epic||Silver||12||Disloyal||Deploy: Draw the top 2 cards from your Deck. Keep one and Discard the other.|
|Vernon Roche||Legendary||Gold||6||Loyal||Deploy: Damage an Enemy by 3. If it was Destroyed, Spawn a Blue Stripes Commando on a random row and repeat the Deploy ability (one time only).|
|Vesemir||Epic||Silver||7||Loyal||Deploy: Play Eskel and Lambert from your deck.|
|Ves||Epic||Silver||7||Loyal||Whenever you complete a Northern Realms Trio, play this Unit from your Deck.|
|Vilgefortz||Legendary||Gold||8||Loyal||Deploy: Destroy an Ally or (only possible if your opponent has not passed) an Enemy. If you destroy an Ally, play the top card from your Deck. If you destroy an Enemy, your opponent draws the top Bronze card from their Deck and Reveals it.|
|Villentretenmerth||Legendary||Gold||8||Loyal||After 3 turns, at the start of your turn, Destroy all the Highest Units on the Board.|
|Vran Warrior||Rare||Bronze||5||Loyal|| Deploy: Consume the Unit to the right.
Every 2 turns, at the start of your turn, Consume the Unit to the right.
|Vrihedd Brigade||Rare||Bronze||6||Loyal||Deploy: Clear Weather from the row on your side and move a Unit to this row on its side.|
|Vrihedd Sappers||Common||Bronze||8||Loyal||After 2 turns, reveal.|
|Vrihedd Vanguard||Rare||Bronze||4||Loyal||Whenever you Mulligan a card, Boost self by 1 while in your Hand, Deck or on your side of the Board.|
|Wild Boar of the Sea||Legendary||Gold||6||Loyal||Every turn, at the start of your turn, Strengthen the Unit to the left by 1, and Damage the Unit to the right by 1.|
|Wild Hunt Hound||Rare||Bronze||4||Loyal||Deploy: Play a Biting Frost card from your Deck.|
|Wild Hunt Rider||Common||Bronze||6||Loyal|| At the end of the Round, keep this Unit on the Board if you lost.
If this Unit is part of a Trio at the end of your turn, Boost it by 1.
|Wild Hunt Warrior||Common||Bronze||5||Loyal||Deploy: Damage an Enemy by 3. If it was Destroyed, Boost self by 2.|
|Woodland Spirit||Legendary||Gold||5||Loyal||Deploy: Spawn 3 Rabid Wolves and apply Fog to the opposite row.|
|Yaevinn||Epic||Silver||12||Disloyal||Deploy: Draw the top Unit and top Special card from your deck. Keep 1 and shuffle the others back.|
|Yennefer: The Conjurer||Legendary||Gold||4||Loyal||Every turn, at the start of your turn, Damage all the Highest Enemies by 1.|
|Yennefer||Legendary||Gold||6||Loyal||Deploy: Spawn a Unicorn or a Chironex.|
|Zoltan Chivay||Legendary||Gold||8||Loyal||Deploy: Move 3 Units to this row on their side. If they were Allies, Strengthen them by 2.|
|Zoltan: Animal Tamer||Legendary||Gold||7||Loyal||Deploy: Spawn Field Marshal Duda: Companion or Field Marshal Duda: Agitator.|