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Milva Questionmark black.png
With each arrow I loose, I think of my da. He'd be proud. I think.
Melee or Ranged or Siege
Deploy: If neither player has passed, return the Highest different Bronze or Silver Enemy to your opponent's Hand, then return the Highest different Bronze or Silver Ally to your Hand and Boost it by 3. Does not affect Milva.
GwentDB ID


During Closed Beta Milva's had a different ordering. She used to return a Friendly Unit first and afterwards an enemy. That led to situations where she could have been used to give card advantage, since with Roach in the deck you could play Milva first turn, get Roach in hand and return nothing for your opponent, thus maintaining card advantage. That led to the change in her ordering, so nowadays she has to bounce an anemy first and then a friendly unit.


Since Milva can't give Card Advantage anymore her main uses nowadays are two. She is used mainly to counter big buffed up units on the enemy's side (such as buffed up Dwarves, or Vran Warriors who have been feasting on Arachasae) since when a unit returns to hand it loses all of its boosted power (so for a example a 14 STR Spotter if bounced with Milva, will become again 4 STR). The other way to use Milva is to somehow counter enemy Silver Spies (such as Yaevinn, Thaler, Cantarella, Frightener, Udalryk) since Control Scoia'tael usually won't have a unit with a higher Strength than the spy, Milva will give the spy in hand while returning something irrelevant, most of the times, for the opponent.


Unlike Villentretenmerth who can scorch himself, she can't return herself if you demote her and replay her (for example with Decoy). Even if you have another copy of Milva (through Johnny) she won't return another copy of Milva in hand, even if they are the only units on board.

Patch History

  • Version 0.9.10:
    • Added Soldier tag. Now boosts the Ally returned to hand by 3.