The Monsters is one of the four initial Gwent decks.
Cards[edit | edit source]
|Ancient Foglet||Bronze||5||Loyal||Every turn, at the start of your turn, Boost self by 1 if Fog is anywhere on the Board.|
|Arachas Behemoth||Bronze||6||Loyal||Whenever an Ally Consumes a card, Spawn an Arachas and Damage self by 1 (ignoring Armor).
Deploy: Gain 2 Armor.
|Arachas||Bronze||3||Loyal||Deploy: Play all Arachasae from your Deck.|
|Archgriffin||Bronze||or or||7||Loyal||Deploy: Clear Weather from the row on your side.|
|Avallac'h||Gold||or or||8||Loyal||Deploy: If neither player has passed, both players draw the top 2 cards from their Deck.|
|Caranthir||Gold||or or||9||Loyal||Deploy: Move 3 Enemies to this Unit’s row on your opponent’s side and apply Frost to that row on that side only.|
|Caretaker||Gold||or or||4||Loyal||Deploy: Resurrect a Unit from your opponent’s Graveyard.|
|Celaeno Harpy||Bronze||or or||3||Loyal||Deploy: Spawn 2 Harpy Eggs to the left of this Unit.|
|Crone: Brewess||Silver||8||Loyal||Deploy: Play Weavess and Whispess from your Deck.|
|Crone: Weavess||Silver||6||Loyal||Deploy: Play Brewess and Whispess from your Deck.|
|Crone: Whispess||Silver||6||Loyal||Deploy: Play Weavess and Brewess from your Deck.|
|Draug||Gold||or or||7||Loyal||Deploy: Damage a random Enemy by 1 (ignoring Armor). Repeat 6 times.|
|Drowner||Bronze||8||Loyal||Deploy: Move a Unit to this row on its side.|
|Earth Elemental||Bronze||6||Loyal||Deploy: Give this Unit a Shield.
Deathwish: Spawn 2 Lesser Earth Elementals at the end of the row.
|Ekimmara||Bronze||or or||3||Loyal||Deploy: Gain Resilience.
Deploy: Consume an Ally.
Deploy: Spawn a Bronze Wild Hunt Unit.
|Fiend||Silver||5||Loyal||Deploy: Toggle a Unit's Lock. If it's an Enemy, Damage it by half its Power (rounding up and ignoring Armor).|
|Fire Elemental||Silver||7||Loyal||Deploy: Spawn 3 Lesser Fire Elementals.|
|Foglet||Bronze||or or||2||Loyal||Whenever you apply Fog to an opposing row, play this Unit from your Deck or Resurrect it on that row on your side.
When all Fog has been cleared from the Board, Destroy this Unit.
|Frightener||Silver||or or||10||Disloyal||Deploy: Move a Unit on another row on this side to this row. Draw the top card from your Deck.|
|Ge'els||Gold||or or||2||Loyal||Deploy: Draw the top Gold card and top Silver card from your Deck. Play one and return the other to the top of your Deck.|
|Ghoul||Bronze||4||Loyal||Deploy: Consume a random Unit from either Graveyard.|
|Giant Toad||Silver||or or||5||Loyal||Deploy: Consume a card in your Hand, then draw the top card from your Deck.|
|Grave Hag||Silver||or or||2||Loyal||After 1 turn, at the start of your turn, Consume all Units in your Graveyard, but only Boost self by 1 for each.|
|Griffin||Bronze||8||Loyal||Deploy: Move a card from one Graveyard to the other.|
|Harpy||Bronze||or or||3||Loyal||Deploy: Trigger the Deathwish of Units adjacent to this Unit.|
|Ice Giant||Bronze||or or||5||Loyal||If Frost is anywhere on the Board, Boost self by 5. When the last Frost is cleared, Damage self by 5.|
|Imlerith||Gold||or or||8||Loyal||Deploy: Damage an Enemy by 4. If the Enemy is under Frost, Damage it by 8 instead.|
|Jotunn||Silver||or or||6||Loyal||Deploy: Move 3 adjacent Enemies to this Unit's row on their side and Damage them by 2.|
|Katakan||Silver||5||Loyal||Deploy: Consume a Unit from either Graveyard.|
|Kayran||Gold||or||8||Loyal||Deploy: Consume a Unit from your Hand, then Boost self by an additional 8.|
|Manticore||Silver||9||Loyal||Deploy, Brave: Strengthen self by 4.|
|Monster Nest||Silver||Spawn a Bronze Necrophage or Insectoid Unit and Boost it by 2.|
|Nekker Warrior||Bronze||5||Loyal||Deploy: Choose a Bronze Ally and create 2 base copies of it on the bottom of your Deck.|
|Nekker||Bronze||3||Loyal||Whenever an Ally Consumes a card while this Unit is in your Hand, Deck or on your side of the Board, Boost self by 1.
Deathwish: Play a Nekker from your Deck.
|Nithral||Silver||or or||7||Loyal||Frost Damage on your opponent’s side is increased to 3.|
|[[File:|x64px]]||Old Speartip: Awake||Gold||or or||10||Loyal||If at the start of your turn there are 2 or fewer Units on the opposite row, fall asleep. Deploy: Damage up to 5 Enemies on the opposite row by 2.|
|Old Speartip||Gold||or or||5||Loyal||If at the start of your turn there are 3 or more Units on the opposite row, wake up.
Deploy: Boost Units adjacent to this Unit by 1.
|Shadow||Silver||or or||7||Loyal||Deploy: Trigger the Deathwish of 3 Units to the right.|
|Succubus||Gold||or or||5||Loyal, Disloyal||If played on your opponent’s side, then after 2 turns, at the end of your turn, move the Highest other Unit on its row to your side.|
|Unseen Elder||Leader||5||Spawn Unseen Elder.
Deploy: Consume 3 Allies, but Strengthen instead of Boosting.
|Vran Warrior||Bronze||or or||5||Loyal||Deploy: Consume the Unit to the right.
Every 2 turns, at the start of your turn, Consume the Unit to the right.
|Water Hag||Silver||3||Loyal||Deploy: Spawn Torrential Rain, Clear Skies or Lacerate.|
|Wild Hunt Hound||Bronze||4||Loyal||Deploy: Play a Biting Frost card from your Deck.|
|Wild Hunt Navigator||Bronze||3||Loyal||Deploy: Choose a different Bronze Wild Hunt Ally. Play a copy of it from your Deck.|
|Wild Hunt Rider||Bronze||or or||6||Loyal||At the end of the Round, keep this Unit on the Board if you lost.
If this Unit is part of a Trio at the end of your turn, Boost it by 1.
|Wild Hunt Warrior||Bronze||5||Loyal||Deploy: Damage an Enemy by 3. If it was Destroyed, Boost self by 2.|
|Woodland Spirit||Gold||or or||5||Loyal||Deploy: Spawn 3 Rabid Wolves and apply Fog to the opposite row.|
|Wyvern||Bronze||5||Loyal||Deploy: Damage an Enemy by 3.|