Neutral cards

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Neutral cards can be used as part of any deck.

Cover Name Type Lane Power Loyalty Ability
Img-50037.png Adrenaline Rush Bronze Event Toggle a Unit's Resilience.
Img-50374.png Aguara Gold 5 Choose Two: Boost the Lowest ally by 5; Boost a random unit in your hand by 5; Deal 5 damage to the Highest enemy; Charm a random enemy Elf with 5 power or less.
Img-50373.png Aguara: True Form Gold 2 Create a Bronze or Silver Spell.
Img-50290.png Ale of the Ancestors Gold 10 Apply a Golden Froth to the row.
Img-50198.png Alzur's Double-Cross Silver Event Boost the Highest Bronze or Silver Unit in your Deck by 2 and play it.
Img-50035.png Alzur's Thunder Bronze Event Damage a Unit by 7.
Img-50218.png Arachas Venom Bronze Event Damage 3 adjacent Units by 4.
Img-50254.png Artefact Compression Silver Event Transform a Bronze or Silver Unit into a Jade Figurine.
Img-515.png Avallac'h Gold 8 Truce: Each player draws 2 cards.
Img-516.png Avallac'h: Sage Gold 3 Spawn a default copy of a random Gold or Silver unit from your opponent's starting deck.
Img-50216.png Bear Bronze 11 No ability.
Img-50042.png Bekker's Dark Mirror Silver Event Damage the Highest Unit by an amount equal to its Power, but no more than 10 (ignoring Armor) and Boost the Lowest other Unit by the same amount.
Img-3.png Biting Frost Bronze Event Apply Frost to a row on your opponent's side.

Frost: Every turn, at the start of your turn, Damage the Lowest Unit on the row by 2.

Img-50356.png Black Blood Silver Choose one: Create any Bronze Necrophage or Vampire and boost it by 2; or Destroy a Bronze or Silver Necrophage or Vampire.
Chironex.png Chironex Silver 4 Deal 2 damage to all other units.
Chort.png Chort Bronze 14 No ability.
Img-505.png Ciri Gold 6 Whenever you lose a round, return this unit to your hand.

2 Armor.

Img-50018.png Ciri: Dash Gold 11 When this Unit enters the Graveyard, Strengthen it by 3 and shuffle it back into your Deck.
Img-50336.png Ciri: Nova Gold 1 If you have exactly 2 copies of each Bronze card in your starting deck, set base power to 22.
Img-6.png Clear Skies Bronze Event Boost all aamaged allies under Hazard by 2 and Hazards from your side.
Img-50205.png Cleaver Silver 7 Deal 1 damage for each card in your hand.
Img-1.png Commander's Horn Silver Event Boost 5 adjacent units by 3.
Cow.png Cow Bronze 1 No ability.
Img-50280.png Crow's Eye Bronze Event Damage the Highest Enemy on each row by 4. Increase the Damage dealt by 1 for each copy of this card in your Graveyard.
Img-50196.png Cyprian Wiley Silver Siege 8 Loyal Deploy: Weaken a Unit by 3 or Destroy a face-down Ambush Unit.
Img-50416.png Dandelion: Poet Gold 5 Draw a card, then play a card.
Img-50420.png Dandelion: Vainglory Gold 9 Boost self by 3 for each Geralt, Yennefer, Triss and Zoltan card in your starting deck.
Img-0.png Decoy Silver Event Return a Bronze or Silver Ally to your Hand, Boost it by 3 and play it.
Img-50033.png Dimeritium Bomb Silver Event Choose 5 adjacent Units and Reset them. If any are Gold, Demote them first.
Img-50199.png Dimeritium Shackles Bronze Event Choose a Unit and toggle its Lock. If it is Gold, Demote it first. If it is an Enemy, Damage it by 2.
Img-50357.png Doppler Bronze Spawn a random Bronze unit from your faction.
Img-50256.png Dorregaray Silver Siege 2 Loyal Deploy: Spawn a Savage Bear, Wyvern, Ekimmara or Drowner.
Img-50385.png Dragon's Dream Silver Apply a Hazard to an enemy row that will explode and deal 4 damage to all units when a different special card is played.
Tw2 screenshot draugir.jpg Draugir Bronze 1 No ability.
Img-50027.png Duda: Agitator Silver 1 Deal 2 damage to 2 units on each side of this unit.
Img-50026.png Duda: Companion Silver 1 Boost 2 units on each side of this unit by 2.
Img-50020.png Dudu Silver Melee or Ranged or Siege 1 Loyal Deploy: Choose an Enemy and copy its Power.
Img-12.png Epidemic Bronze Event Destroy all the Lowest Units.
Img-50021.png Eskel Silver 6 Summon Lambert and Vesemir.
Img-50266.png Eskel: Pathfinder Gold 7 Destroy a Bronze or Silver enemy that is not boosted.
Img-574.png Exhausted Ocvist Silver Siege 7 Loyal No ability.
Img-50289.png Expired Ale Silver Event Deal 6 damage to the Highest enemy on each row.
Img-6.png First Light Bronze Event Spawn Clear Skies or Rally.
Img-50289.png Foul Ale Silver Event Doomed.

Make your opponent draw the top Silver or Gold card from their Deck, or, after 3 turns in your Hand, at the start of your turn Banish this card and Discard a random card from your Hand.

Img-50337.png Garrison Silver Create a Bronze or Silver unit from your opponent's starting deck and boost it by 2.
Img-555.png Gaunter O'Dimm Gold

Melee or Ranged or Siege


5 Loyal Deploy: Guess whether a random Unit from your opponent’s Deck is Higher or Lower than 5. Success: Play any card from your Deck. Shuffle the others back. Failure: Your opponent draws the top card from their Deck. Tie: Both players draw the top card from their Deck.
Img-517.png Geralt of Rivia Gold 15 No ability.
Img-50019.png Geralt: Aard Gold 6 Deal 3 damage to 3 enemies and move them to the row above.
Img-501.png Geralt: Igni Gold 5 Destroy the Highest Units on an enemy row if that row has a total of 25 or more.
Img-50419.png Geralt: Professional Gold 7 Deal 4 damage to an enemy. If it's a Monster unit, destroy it instead.
Img-50307.png Geralt: Yrden Gold 6 Reset all units on a row and remove their tokens.
Img-50286.png Germain of Fox Hollow Silver 10 Deploy: Spawn 2 Cows to the right and 2 Cows to the left.
Img-50384.png Glorious Hunt Silver If losing, Spawn an Imperial Manticore. If winning, Spawn Manticore Venom.
Img-50410.png Golden Froth Bronze Apply a Boon to an allied row that boosts 2 random units by 1 on turn start.
Img-50031.png Merigold's Hailstorm Silver Event Damage all Bronze and Silver Units on a row by half their Power (rounding up and ignoring Armor).
Img-50277.png Hanmarvyn's Dream Gold Event Spawn a copy of a Gold unit from your opponent's graveyard and boost it by 2.
Img-50418.png Ihuarraquax Gold 7 Deal 5 damage to self.

When this unit's current power equals its base power, deal 7 damage to 3 random enemies on turn end.

Img-4.png Impenetrable Fog Bronze Event Apply Fog to a row on your opponent's side.

Fog: Every turn, at the start of your turn, Damage the Highest Unit on the row by 2.

Img-50197.png Iris von Everec Silver 3 Deathwish: Boost 5 random Units on the opposite side by 5.

Spying.

Img-50309.png Iris' Companions Silver 11 Move a card from your deck to your hand, then Discard a random card.
Img-50254.png Jade Figurine Silver

Melee or Ranged or Siege


2 Loyal No ability.
Img-50023.png Johnny Silver

Melee or Ranged or Siege


8 Loyal Deploy: You may Discard a card from your Hand and create a base copy in your Hand of a random card of the same color in your opponent's Deck. (if there are any - if not, keep your card)
Img-50195.png King of Beggars Silver Ranged 5 Loyal Regressing.

Deploy, Brave: Strengthen self enough to tie the Round or to a maximum of 15 base Power.

Img-50213.png Korathi Heatwave Gold Event Apply a Hazard to each enemy row that deals 2 damage to the Lowest unit on turn start.
Img-50151.png Lacerate Bronze Event Damage all Units on a row by 3.
Img-564.png Lambert Silver 5 Summon Vesemir and Eskel.
Img-50265.png Lambert: Swordmaster Gold 8 Deal 4 damage to all copies of an enemy unit.
Img-50284.png Mahakam Ale Bronze Event Boost a random Ally on each row by 4.
Img-50279.png Mandrake Silver Event Spawn Mandrake Root Extract or Mandrake Cordial.
Img-50279.png Mandrake Cordial Silver Event Doomed.

Heal a Unit and Strengthen it by 6.

Img-50279.png Mandrake Root Extract Silver Event Doomed.

Reset a Unit and Weaken it by 6.

Img-50036.png Manticore Venom Silver Event Deal 13 damage.
Img-50214.png Marching Orders Silver Event Boost the Lowest Bronze or Silver Unit in your Deck by 2 and play it.
Img-50203.png Mardroeme Bronze Event Spawn Spores or Mutagen.
Img-50334.png Mastercrafted Spear Bronze Deal damage equal to the base power of a Bronze or Silver unit in your hand.
Img-50203.png Mutagen Bronze Event Doomed.

Heal a Unit and Strengthen it by 3.

Img-50281.png Muzzle Gold Event Move a Bronze or Silver Enemy with 8 Power or less to the opposite row.
Img-575.png Myrgtabrakke Silver Ranged 7 Loyal Deploy: Damage Units by 2, 2 and then 1.
Img-50215.png Necromancy Silver Event Banish a Bronze or Silver Unit from either Graveyard and Boost a Bronze or Silver Ally by its Power.
Img-50338.png Nivellen Silver Move all units on a row to random rows.
Img-574.png Ocvist Silver Siege 7 Loyal After 4 turns, at the start of your turn, Damage all Enemies by 1, return this Unit to your Hand and Transform it into Exhausted Ocvist.
Img-50022.png Olgierd von Everec Silver 5 Deathwish: At the end of your turn, Resurrect this unit to the same position.
Img-568.png Operator Silver Ranged 7 Loyal Doomed, Stubborn.

Deploy: If neither player has passed, choose a Bronze Unit in your Hand and create a base copy of it in both players' Hands.

Img-50212.png Shrike Bronze Event Deal 2 damage to up to 6 random enemies.
Img-50313.png Peasant Bronze 3 No ability.
Img-50313.png Peasant Militia Bronze Spawn 3 Peasants on a row.
Img-50211.png Petri's Philter Bronze Event Boost up to 6 random Allies by 2.
Img-50375.png Phoenix Gold 5 Resurrect a Bronze or Silver Draconid.
Img-559.png Prize-Winning Cow Silver 1 Deathwish: Spawn a Chort on the row.
Img-50029.png Ragh Nar Roog Gold Event Apply Ragh Nar Roog to all rows on your opponent's side.

Ragh Nar Roog: Every turn, at the start of your turn, Damage the Highest Unit on the row by 2.

x64px Rally Bronze Event Doomed.

Play a random Bronze Unit from your Deck.

Img-50391.png Reconnaissance Bronze Look at 2 Bronze units in your deck, then play 1.
Img-552.png Regis Gold 1 Drain all boosts from a unit.
Img-50016.png Regis: Higher Vampire Gold 6 Look at 3 Bronze units from your opponent's deck. Consume 1, then boost self by its base power.
Img-50043.png Renew Gold Event Loyal Resurrect a Gold Unit.
Img-566.png Roach Silver 4 Whenever you play a Gold unit from your hand, Summon this unit.
Img-50216.png Roar Bronze Event Destroy an Ally.

Spawn a Bear.

Img-50333.png Rock Barrage Bronze Deal 7 damage to an enemy and move it to the row above. If the row is full, destroy the enemy instead.
Img-50383.png Bekker's Rockslide Silver Deal 2 damage to up to 10 random enemies.
Img-50226.png Royal Decree Gold Event Loyal Play a Gold card from your Deck. If it is a Unit, Boost it by 2. Shuffle the others back.
Img-50308.png Saesenthessis: Blaze Gold 10 Banish your hand and draw that many cards.
Img-584.png Sarah Silver

Melee or Ranged or Siege


9 Loyal Deploy: Mulligan a card from your Hand but draw a card of the same color to replace it.
Img-2.png Scorch Silver Event Destroy all the Highest Units.
Img-50354.png Shupe's Day Off Gold If your starting deck has no duplicates, send Shupe on an adventure.
Img-50355.png Sihil Gold Choose One: Deal 3 damage to all enemies with odd power; or Deal 3 damage to all enemies with even power; or Play a random Bronze or Silver unit from your deck.
Img-8.png Skellige Storm Silver Event Apply a Hazard to an enemy row that deals 2, 1 and 1 damage to the leftmost units on the row on turn start.
[[File:|x64px]] Specter Bronze 5 No ability.
Img-50409.png Spores Bronze Deal 2 damage to all units on a row and clear a Boon from it.
Img-7.png Spores (Mushrooms) Bronze Event Doomed.

Reset a Unit and Weaken it by 3.

Img-50032.png Stammelford's Tremor Bronze Event Damage all enemies by 1.
Img-50332.png Stregobor Silver 10 Truce: Each player draws a unit and sets its power to 1.
Img-50217.png Summoning Circle Silver Event Spawn a default copy of the last Bronze or Silver non-Agent Unit any player placed on the Board.
Img-50038.png Swallow Potion Bronze Event Boost a Unit by 8.
Img-50030.png The Last Wish Silver Event Draw your top 2 cards. Play 1 and shuffle the other back.
Img-50039.png Thunderbolt Bronze Event Add 2 Armor to 3 adjacent Units and Boost them by 3.
Img-5.png Torrential Rain Bronze Event Apply Rain to a row on your opponent's side.

Rain: Every turn, at the start of your turn, Damage up to 2 random Units on the row by 1.

Img-50335.png Trial of the Grasses Gold Deal 10 damage to a unit, unless it's a Witcher. If it survives, boost it to 25 power.
Img-506.png Triss Merigold Gold 10 Damage a Unit by 5.
Img-507.png Triss: Butterfly Spell Gold 8 Boost the Lowest allies by 1 on turn end.
Img-50417.png Triss: Telekinesis Gold 6 Create a Bronze special card from either player's starting deck.
Img-50331.png Uma's Curse Gold Create any Gold unit.
Unicorn speculative.png Unicorn Silver 1 Boost all other Units by 2.
Img-50034.png Vaedermakar Silver 4 Spawn Frost, Fog, or Alzur's Thunder.
Img-562.png Vesemir Silver 7 Summon Eskel and Lambert.
Img-50267.png Vesemir: Mentor Gold 6 Play a Bronze or Silver Alchemy card from your Deck.
Img-553.png Villentretenmerth Gold 8 After 3 turns, at the start of your turn, Destroy all the Highest Units on the Board.

Deploy: Gain 3 Armor.

Img-50040.png Warcry Bronze Event Double the strength of all weakened non-Gold units on your side of the battlefield.
Img-9.png White Frost Silver Event Apply Frost to a row on your opponent's side and the row above it.

Frost: Every turn, at the start of your turn, Damage the Lowest Unit on the row by 2.

Img-50282.png Wolfsbane Gold Event While in your Graveyard, after 3 turns, at the start of your turn, Boost the Lowest Ally by 6 and Damage the Highest Enemy by 6.
Img-50101.png Wyvern Scale Shield Bronze Boost a unit by the base power of a Bronze or Silver unit in your hand.
Img-50017.png Yennefer Gold 6 Choose one: Spawn a Unicorn that boosts all other units by 2;

or Spawn a Chironex that deals 2 damage to all other units.

Img-50202.png Yennefer: Conjurer Gold 10 Loyal Deal 1 damage to the Highest enemies on turn end.
Img-508.png Zoltan: Scoundrel Gold 8 Choose one: Spawn a Duda: Companion that boosts 2 units on each side of it by 2;

or Spawn a Duda: Agitator that deals 2 damage to 2 units on each side of it.

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