Neutral cards

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Neutral cards can be used as part of any deck.

Cover Name Type Lane Power Loyalty Ability
Img-50037.png Adrenaline Rush Bronze Event Toggle a Unit's Resilience.
Img-50034.png Aeromancy Silver Event Play a Bronze or Silver Weather card from your Deck. Shuffle the others back.
Img-50290.png Ale of the Ancestors Gold

Melee or Ranged or Siege


4 Loyal While on a row, bathe the row in Golden Froth.

Golden Froth: Every turn, at the start of your turn, Boost 3 random Units on the row by 1. Deploy: Gain 6 Armor.

Img-50198.png Alzur's Double-Cross Silver Event Boost the Highest Bronze or Silver Unit in your Deck by 2 and play it.
Img-50035.png Alzur's Thunder Bronze Event Damage a Unit by 7.
Img-50218.png Arachas Venom Bronze Event Damage 3 adjacent Units by 4.
Img-50254.png Artefact Compression Silver Event Transform a Bronze or Silver Unit into a Jade Figurine.
Img-516.png Avallac'h: The Sage Gold

Melee or Ranged or Siege


2 Loyal Deploy: Spawn a copy of a random different Gold or Silver Unit from your opponent's Deck.
Img-515.png Avallac'h Gold Melee or Ranged or Siege 8 Loyal Deploy: If neither player has passed, both players draw the top 2 cards from their Deck.
Img-50042.png Bekker's Twisted Mirror Silver Event Damage the Highest Unit by an amount equal to its Power, but no more than 10 (ignoring Armor) and Boost the Lowest other Unit by the same amount.
Img-3.png Biting Frost Bronze Event Apply Frost to a row on your opponent's side.

Frost: Every turn, at the start of your turn, Damage the Lowest Unit on the row by 2.

Img-50216.png Bloodcurdling Roar Bronze Event Destroy an Ally.

Spawn a Bear.

Img-50018.png Ciri: Dash Gold

Melee or Ranged or Siege


10 Loyal When this Unit enters the Graveyard, Strengthen it by 3 and shuffle it back into your Deck.
Img-505.png Ciri Gold

Melee or Ranged or Siege


5 Loyal At the end of the Round, return this Unit to your Hand if you lost.

Deploy: Gain 3 Armor.

Img-50205.png Cleaver Silver Melee 9 Loyal Deploy: Toggle a Unit's Lock.
Img-1.png Commander's Horn Silver Event Boost 5 adjacent Units by 4.
Img-50280.png Crow's Eye Bronze Event Damage the Highest Enemy on each row by 4. Increase the Damage dealt by 1 for each copy of this card in your Graveyard, to a maximum of 10 Damage.
Img-50196.png Cyprian Wiley Silver Siege 8 Loyal Deploy: Weaken a Unit by 3 or Destroy a face-down Ambush Unit.
Img-0.png Decoy Silver Event Return a Bronze or Silver Ally to your Hand, Boost it by 3 and play it.
Img-50033.png Dimeritium Bomb Silver Event Choose 5 adjacent Units and Reset them. If any are Gold, Demote them first.
Img-50199.png Dimeritium Shackles Bronze Event Choose a Unit and toggle its Lock. If it is Gold, Demote it first. If it is an Enemy, Damage it by 2.
Img-50256.png Dorregaray Silver Siege 2 Loyal Deploy: Spawn a Savage Bear, Wyvern, Ekimmara or Drowner.
Img-50213.png Drought Gold Event Apply Drought to all rows on your opponent's side.

Drought: Every turn, at the start of your turn, Damage the Lowest Unit on the row by 2.

Img-50020.png Dudu Silver Melee or Ranged or Siege 1 Loyal Deploy: Choose an Enemy and copy its Power.
Img-12.png Epidemic Bronze Event Destroy all the Lowest Units.
Img-50266.png Eskel Gold Melee or Ranged or Siege 7 Loyal Deploy: Destroy a Bronze or Silver Enemy that is not Boosted.
Img-50289.png Expired Ale Silver Event Transform into Foul Ale, move to your opponent's Hand and Reveal.
Img-6.png First Light Bronze Event Spawn Clear Skies or Rally.
Img-50211.png Full Moon Potion Bronze Event Boost up to 6 random Allies by 2.
Img-555.png Gaunter O'Dimm Gold

Melee or Ranged or Siege


5 Loyal Deploy: Guess whether a random Unit from your opponent’s Deck is Higher or Lower than 5. Success: Play any card from your Deck. Shuffle the others back. Failure: Your opponent draws the top card from their Deck. Tie: Both players draw the top card from their Deck.
Img-50019.png Geralt: Aard Gold

Melee or Ranged or Siege


6 Loyal Deploy: Choose 3 Enemies, push them to the row above them (if possible) and Damage them by 3.
Img-501.png Geralt: Igni Gold

Melee or Ranged or Siege


5 Loyal Deploy: Destroy all the Highest Units on the opposite row if that row totals 25 or more Power.
Img-517.png Geralt Gold

Melee or Ranged or Siege


13 Loyal No ability.
Img-50286.png Germain of Fox Hollow Silver

Melee or Ranged or Siege


8 Loyal Deploy: Spawn 2 Cows to the right and 2 Cows to the left.
Img-50277.png Hanmarvyn's Blue Dream Gold Event Deploy: Spawn a copy of a Gold card from your opponent's Graveyard and, if it's a Unit (but not an Agent or Double Agent), Boost it by 2.
Img-4.png Impenetrable Fog Bronze Event Apply Fog to a row on your opponent's side.

Fog: Every turn, at the start of your turn, Damage the Highest Unit on the row by 2.

Img-50197.png Iris Silver

Melee or Ranged or Siege


3 Disloyal Deathwish: Boost 5 random Units on the other side of the Board by 5.
Img-50023.png Johnny Silver

Melee or Ranged or Siege


8 Loyal Deploy: You may Discard a card from your Hand and create a base copy in your Hand of a random card of the same color in your opponent's Deck. (if there are any - if not, keep your card)
Img-50195.png King of Beggars Silver Ranged 5 Loyal Regressing.

Deploy, Brave: Strengthen self enough to tie the Round or to a maximum of 15 base Power.

Img-50151.png Lacerate Bronze Event Damage all Units on a row by 3.
Img-50265.png Lambert Gold Melee or Ranged or Siege 7 Loyal Deploy: Damage an Enemy by 5 and Damage up to 4 copies of it on its side by 4.
Img-50284.png Mahakam Ale Bronze Event Boost a random Ally on each row by 4.
Img-50279.png Mandrake Silver Event Spawn Mandrake Root Extract or Mandrake Cordial.
Img-50036.png Manticore Venom Silver Event Damage a Unit by 12.
Img-50214.png Marching Orders Silver Event Boost the Lowest Bronze or Silver Unit in your Deck by 2 and play it.
Img-50203.png Mardroeme Bronze Event Spawn Spores or Mutagen.
Img-50031.png Merigold's Hailstorm Silver Event Damage all Bronze and Silver Units on a row by half their Power (rounding up and ignoring Armor).
Img-50281.png Muzzle Gold Event Move a Bronze or Silver Enemy with 8 Power or less to the opposite row.
Img-575.png Myrgtabrakke Silver Ranged 7 Loyal Deploy: Damage Units by 2, 2 and then 1.
Img-50215.png Necromancy Silver Event Banish a Bronze or Silver Unit from either Graveyard and Boost a Bronze or Silver Ally by its Power.
Img-574.png Ocvist Silver Siege 7 Loyal After 4 turns, at the start of your turn, Damage all Enemies by 1, return this Unit to your Hand and Transform it into Exhausted Ocvist.
Img-50022.png Olgierd Silver Melee 9 Loyal When this Unit is Discarded or Destroyed, Weaken it by half (rounding up). At the start of Rounds 2 and 3, Resurrect this Unit if it is in the Graveyard.
Img-568.png Operator Silver Ranged 7 Loyal Doomed, Stubborn.

Deploy: If neither player has passed, choose a Bronze Unit in your Hand and create a base copy of it in both players' Hands.

Img-50212.png Overdose Bronze Event Damage up to 6 random Enemies by 2.
Img-559.png Prize-Winning Cow Silver

Melee or Ranged or Siege


2 Loyal Doomed.

Retaliation: Spawn a Chort on the row. Deathwish: Spawn a Chort on the row.

Img-50101.png Quen Sign Bronze Event Choose a Bronze or Silver Unit in your Hand. Give all copies of it in your Hand and Deck a Shield and Boost them by 2. Units which already have a Shield cannot be chosen and aren't affected.
Img-50029.png Ragh Nar Roog Gold Event Apply Ragh Nar Roog to all rows on your opponent's side.

Ragh Nar Roog: Every turn, at the start of your turn, Damage the Highest Unit on the row by 2.

Img-50016.png Regis: Higher Vampire Gold

Melee or Ranged or Siege


6 Loyal Deploy: Look at 3 Bronze Units from your opponent's Deck. Consume 1, but Boost self by its base Power instead.
Img-552.png Regis Gold

Melee or Ranged or Siege


7 Loyal Deploy: Weaken a Unit by half its base Power (rounding up) and Boost self by half its base Power (rounding down).
Img-50043.png Renew Gold Event Loyal Resurrect a Gold Unit.
Img-566.png Roach Silver

Melee or Ranged or Siege


4 Loyal Whenever you play a Gold card from your Hand (note: does not include Leaders), play Roach from your Deck on a random row before that card resolves.
Img-50226.png Royal Decree Gold Event Loyal Play a Gold card from your Deck. If it is a Unit, Boost it by 2. Shuffle the others back.
Img-584.png Sarah Silver

Melee or Ranged or Siege


9 Loyal Deploy: Mulligan a card from your Hand but draw a card of the same color to replace it.
Img-50021.png School of the Wolf: Eskel Silver Melee 6 Loyal Deploy: Play all other School of the Wolf Witchers from your deck.
Img-564.png School of the Wolf: Lambert Silver Melee 5 Loyal Deploy: Play all other School of the Wolf Witchers from your deck.
Img-562.png School of the Wolf: Vesemir Silver Melee 7 Loyal Deploy: Play all other School of the Wolf Witchers from your deck.
Img-2.png Scorch Silver Event Destroy all the Highest Units.
Img-8.png Skellige Storm Silver Event Apply Skellige Storm to a row on your opponent's side.

Skellige Storm: Every turn, at the start of your turn, Damage the leftmost units on the row by 2, 1 and 1, respectively.

Img-50032.png Stammelford's Tremors Bronze Event Damage all Units by 1. If any were Destroyed, Spawn a Lesser Guardian on your side.
Img-50217.png Summoning Circle Silver Event Doomed.

Spawn a base copy of the last Bronze or Silver Unit any player placed on the Board. Leaders cannot be copied.

Img-50038.png Swallow Potion Bronze Event Boost a Unit by 8.
Img-50030.png The Last Wish Silver Event Draw your top 2 cards. Play 1 and shuffle the other back.
Img-50039.png Thunderbolt Potion Bronze Event Add 2 Armor to 3 adjacent Units and Boost them by 3.
Img-5.png Torrential Rain Bronze Event Apply Rain to a row on your opponent's side.

Rain: Every turn, at the start of your turn, Damage up to 2 random Units on the row by 1.

Img-506.png Triss Merigold Gold

Melee or Ranged or Siege


8 Loyal Deploy: Damage a Unit by 5.
Img-507.png Triss: Butterfly Spell Gold

Melee or Ranged or Siege


6 Loyal Every turn, at the start of your turn, Boost all other Lowest Allies by 1.

Deathwish: If Destroyed during your opponent's turn, Boost all other Lowest Allies by 2.

Img-50267.png Vesemir Gold Melee or Ranged or Siege 7 Loyal Deploy: Play a Bronze or Silver Alchemy card from your Deck. Shuffle the others back.
Img-553.png Villentretenmerth Gold

Melee or Ranged or Siege


8 Loyal After 3 turns, at the start of your turn, Destroy all the Highest Units on the Board.

Deploy: Gain 3 Armor.

Img-9.png White Frost Silver Event Apply Frost to a row on your opponent's side and the row above it.

Frost: Every turn, at the start of your turn, Damage the Lowest Unit on the row by 2.

Img-50282.png Wolfsbane Gold Event While in your Graveyard, after 3 turns, at the start of your turn, Boost the Lowest Ally by 6 and Damage the Highest Enemy by 6.
Img-50202.png Yennefer: The Conjurer Gold Melee or Ranged or Siege 7 Loyal Every turn, at the start of your turn, Damage all the Highest Enemies by 1.

Deathwish: If Destroyed during your opponent's turn, Damage all the Highest Enemies by 2.

Img-50017.png Yennefer Gold

Melee or Ranged or Siege


6 Loyal Deploy: Spawn a Unicorn or a Chironex.
Img-508.png Zoltan: Animal Tamer Gold

Melee or Ranged or Siege


8 Loyal Deploy: Spawn Field Marshal Duda: Companion or Field Marshal Duda: Agitator.