Neutral cards can be used as part of any deck.
|Adrenaline Rush||Bronze||Toggle a Unit's Resilience.|
|Aeromancer||Silver||4||Spawn Frost, Fog, or Alzur's Thunder.|
|Aguara: True Form||Gold||2||Create a Bronze or Silver Spell.|
|Aguara||Gold||5||Choose Two: Boost the Lowest ally by 5; Boost a random unit in your hand by 5; Deal 5 damage to the Highest enemy; Charm a random enemy Elf with 5 power or less.|
|Ale of the Ancestors||Gold||10||Apply a Golden Froth to the row.|
|Alzur's Double-Cross||Silver||Boost the Highest Bronze or Silver Unit in your Deck by 2 and play it.|
|Alzur's Thunder||Bronze||Damage a Unit by 7.|
|Arachas Venom||Bronze||Damage 3 adjacent Units by 4.|
|Artefact Compression||Silver||Transform a Bronze or Silver Unit into a Jade Figurine.|
|Avallac'h: Sage||Gold||3||Spawn a default copy of a random Gold or Silver unit from your opponent's starting deck.|
|Avallac'h||Gold||8||Truce: Each player draws 2 cards.|
|Bekker's Twisted Mirror||Silver||Damage the Highest Unit by an amount equal to its Power, but no more than 10 (ignoring Armor) and Boost the Lowest other Unit by the same amount.|
|Biting Frost||Bronze||Apply Frost to a row on your opponent's side.
Frost: Every turn, at the start of your turn, Damage the Lowest Unit on the row by 2.
|Black Blood||Silver||Choose one: Create any Bronze or Silver Necrophage or Vampire; or Destroy a Bronze or Silver Necrophage or Vampire.|
Deploy: Damage all other Units by 2.
||10||Loyal||When this Unit enters the Graveyard, Strengthen it by 3 and shuffle it back into your Deck.|
|Ciri: Nova||Gold||1||If you have exactly 2 copies of each Bronze card in your starting deck, Strengthen self to 22.|
||5||Loyal||At the end of the Round, return this Unit to your Hand if you lost.
Deploy: Gain 3 Armor.
|Clear Skies||Bronze||Boost all aamaged allies under Hazard by 2 and Hazards from your side.|
|Cleaver||Silver||7||Deal 1 damage for each card in your hand.|
|Commander's Horn||Silver||Boost 5 adjacent units by 3.|
|Crow's Eye||Bronze||Damage the Highest Enemy on each row by 4. Increase the Damage dealt by 1 for each copy of this card in your Graveyard.|
|Cyprian Wiley||Silver||8||Loyal||Deploy: Weaken a Unit by 3 or Destroy a face-down Ambush Unit.|
|Decoy||Silver||Return a Bronze or Silver Ally to your Hand, Boost it by 3 and play it.|
|Dimeritium Bomb||Silver||Choose 5 adjacent Units and Reset them. If any are Gold, Demote them first.|
|Dimeritium Shackles||Bronze||Choose a Unit and toggle its Lock. If it is Gold, Demote it first. If it is an Enemy, Damage it by 2.|
|Doppler||Bronze||Transform into a random Bronze unit from your faction.|
|Dorregaray||Silver||2||Loyal||Deploy: Spawn a Savage Bear, Wyvern, Ekimmara or Drowner.|
|Dragon's Dream||Silver||Apply a Hazard to an enemy row that will explode and deal 4 damage to all units when a different special card is played.|
|Dudu||Silver||or or||1||Loyal||Deploy: Choose an Enemy and copy its Power.|
|Epidemic||Bronze||Destroy all the Lowest Units.|
|Eskel: Pathfinder||Gold||7||Destroy a Bronze or Silver enemy that is not boosted.|
|Exhausted Ocvist||Silver||7||Loyal||No ability.|
|Expired Ale||Silver||Deal 6 damage to the Highest enemy on each row.|
|Field Marshal Duda: Agitator||Silver||
Deploy: Damage 2 Units to each side of this unit by 2.
|Field Marshal Duda: Companion||Silver||
Deploy: Boost 2 Units to each side of this unit by 2.
|First Light||Bronze||Spawn Clear Skies or Rally.|
Make your opponent draw the top Silver or Gold card from their Deck, or, after 3 turns in your Hand, at the start of your turn Banish this card and Discard a random card from your Hand.
|Garrison||Silver||Create a Bronze or Silver unit from your opponent's starting deck and boost it by 2.|
||5||Loyal||Deploy: Guess whether a random Unit from your opponent’s Deck is Higher or Lower than 5. Success: Play any card from your Deck. Shuffle the others back. Failure: Your opponent draws the top card from their Deck. Tie: Both players draw the top card from their Deck.|
||6||Loyal||Deploy: Choose 3 Enemies, push them to the row above them (if possible) and Damage them by 3.|
||5||Loyal||Deploy: Destroy all the Highest Units on the opposite row if that row totals 25 or more Power.|
|Geralt: Yrden||Gold||6||Reset all units on a row and remove their tokens.|
|Germain of Fox Hollow||Silver||10||Deploy: Spawn 2 Cows to the right and 2 Cows to the left.|
|Glorious Hunt||Silver||If losing, Spawn an Imperial Manticore. If winning, Spawn Manticore Venom.|
|Golden Froth||Bronze||Apply a Boon to an allied row that boosts 2 random units by 1 on turn start.|
|Hanmarvyn's Dream||Gold||Spawn a copy of a Gold unit from your opponent's graveyard and boost it by 2.|
|Impenetrable Fog||Bronze||Apply Fog to a row on your opponent's side.
Fog: Every turn, at the start of your turn, Damage the Highest Unit on the row by 2.
|Iris||Silver||3||Deathwish: Boost 5 random Units on the opposite side by 5. Spying.|
||8||Loyal||Deploy: You may Discard a card from your Hand and create a base copy in your Hand of a random card of the same color in your opponent's Deck. (if there are any - if not, keep your card)|
|King of Beggars||Silver||5||Loyal||Regressing.
Deploy, Brave: Strengthen self enough to tie the Round or to a maximum of 15 base Power.
|Korathi Heatwave||Gold||Apply a Hazard to each enemy row that deals 2 damage to the Lowest unit on turn start.|
|Lacerate||Bronze||Damage all Units on a row by 3.|
|Lambert: Swordmaster||Gold||8||Deal 4 damage to all copies of an enemy unit.|
|Lesser Demons||Silver||11||Move a card from your deck to your hand, then Discard a random card.|
|Mahakam Ale||Bronze||Boost a random Ally on each row by 4.|
Heal a Unit and Strengthen it by 6.
|[[File:|x64px]]||Mandrake Root Extract||Silver||Doomed.
Reset a Unit and Weaken it by 6.
|Mandrake||Silver||Spawn Mandrake Root Extract or Mandrake Cordial.|
|Manticore Venom||Silver||Deal 13 damage.|
|Marching Orders||Silver||Boost the Lowest Bronze or Silver Unit in your Deck by 2 and play it.|
|Mardroeme||Bronze||Spawn Spores or Mutagen.|
|Mastercrafted Spear||Bronze||Deal damage equal to the base power of a Bronze or Silver unit in your hand.|
|Merigold's Hailstorm||Silver||Damage all Bronze and Silver Units on a row by half their Power (rounding up and ignoring Armor).|
Heal a Unit and Strengthen it by 3.
|Muzzle||Gold||Move a Bronze or Silver Enemy with 8 Power or less to the opposite row.|
|Myrgtabrakke||Silver||7||Loyal||Deploy: Damage Units by 2, 2 and then 1.|
|Necromancy||Silver||Banish a Bronze or Silver Unit from either Graveyard and Boost a Bronze or Silver Ally by its Power.|
|Nivellen||Silver||Move all units on a row to random rows.|
|Ocvist||Silver||7||Loyal||After 4 turns, at the start of your turn, Damage all Enemies by 1, return this Unit to your Hand and Transform it into Exhausted Ocvist.|
|Olgierd||Silver||9||Loyal||When this Unit is Discarded or Destroyed, Weaken it by half (rounding up). At the start of Rounds 2 and 3, Resurrect this Unit if it is in the Graveyard.|
Deploy: If neither player has passed, choose a Bronze Unit in your Hand and create a base copy of it in both players' Hands.
|Overdose||Bronze||Deal 2 damage to up to 6 random enemies.|
|Peasant Militia||Bronze||Spawn 3 Peasants on a row.|
|Petri's Philter||Bronze||Boost up to 6 random Allies by 2.|
|Phoenix||Gold||5||Resurrect a Bronze or Silver Draconid.|
|Prize-Winning Cow||Silver||1||Deathwish: Spawn a Chort on the row.|
|Ragh Nar Roog||Gold||Apply Ragh Nar Roog to all rows on your opponent's side.
Ragh Nar Roog: Every turn, at the start of your turn, Damage the Highest Unit on the row by 2.
Play a random Bronze Unit from your Deck.
|Reconnaissance||Bronze||Look at 2 Bronze units in your deck, then play 1.|
|Regis: Higher Vampire||Gold||
||6||Loyal||Deploy: Look at 3 Bronze Units from your opponent's Deck. Consume 1, but Boost self by its base Power instead.|
||7||Loyal||Deploy: Weaken a Unit by half its base Power (rounding up) and Boost self by half its base Power (rounding down).|
|Renew||Gold||Loyal||Resurrect a Gold Unit.|
||4||Loyal||Whenever you play a Gold card from your Hand (note: does not include Leaders), play Roach from your Deck on a random row before that card resolves.|
|Roar||Bronze||Destroy an Ally.|
|Rock Barrage||Bronze||Deal 7 damage to an enemy and move it to the row above. If the row is full, destroy the enemy instead.|
|Rockslide||Silver||Deal 2 damage to up to 10 random enemies.|
|Royal Decree||Gold||Loyal||Play a Gold card from your Deck. If it is a Unit, Boost it by 2. Shuffle the others back.|
||9||Loyal||Deploy: Mulligan a card from your Hand but draw a card of the same color to replace it.|
|Saskia: Dragonfire||Gold||10||Banish your hand and draw that many cards.|
|School of the Wolf: Eskel||Silver||6||Summon Lambert and Vesemir.|
|School of the Wolf: Lambert||Silver||5||Summon Vesemir and Eskel.|
|School of the Wolf: Vesemir||Silver||7||Summon Eskel and Lambert.|
|Scorch||Silver||Destroy all the Highest Units.|
|Shupe's Day Off||Gold||If your starting deck has no duplicates, send Shupe on an adventure.|
|Sihil||Gold||Choose One: Deal 3 damage to all enemies with odd power; or Deal 3 damage to all enemies with even power; or Play a random Bronze or Silver unit from your deck.|
|Skellige Storm||Silver||Apply Skellige Storm to a row on your opponent's side.
Skellige Storm: Every turn, at the start of your turn, Damage the leftmost units on the row by 2, 1 and 1, respectively.
Reset a Unit and Weaken it by 3.
|Spores||Bronze||Deal 2 damage to all units on a row and clear a Boon from it.|
|Stammelford's Tremor||Bronze||Damage all enemies by 1.|
|Stregobor||Silver||10||Truce: Each player draws a unit and sets its power to 1.|
|Summoning Circle||Silver||Spawn a default copy of the last Bronze or Silver non-Agent Unit any player placed on the Board.|
|Swallow Potion||Bronze||Boost a Unit by 8.|
|The Last Wish||Silver||Draw your top 2 cards. Play 1 and shuffle the other back.|
|Thunderbolt Potion||Bronze||Add 2 Armor to 3 adjacent Units and Boost them by 3.|
|Torrential Rain||Bronze||Apply Rain to a row on your opponent's side.
Rain: Every turn, at the start of your turn, Damage up to 2 random Units on the row by 1.
|Trial of the Grasses||Gold||Deal 10 damage to a unit, unless it's a Witcher. If it survives, boost it to 25 power.|
||8||Loyal||Deploy: Damage a Unit by 5.|
|Triss: Butterfly Spell||Gold||
||6||Loyal||Every turn, at the start of your turn, Boost all other Lowest Allies by 1.
Deathwish: If Destroyed during your opponent's turn, Boost all other Lowest Allies by 2.
|Uma's Curse||Gold||Create any Gold unit.|
Deploy: Boost all other Units by 2.
|Vesemir: Mentor||Gold||6||Play a Bronze or Silver Alchemy card from your Deck.|
||8||Loyal||After 3 turns, at the start of your turn, Destroy all the Highest Units on the Board.
Deploy: Gain 3 Armor.
|Warcry||Bronze||Double the strength of all weakened non-Gold units on your side of the battlefield.|
|White Frost||Silver||Apply Frost to a row on your opponent's side and the row above it.
Frost: Every turn, at the start of your turn, Damage the Lowest Unit on the row by 2.
|Wolfsbane||Gold||While in your Graveyard, after 3 turns, at the start of your turn, Boost the Lowest Ally by 6 and Damage the Highest Enemy by 6.|
|Wyvern Scale Shield||Bronze||Boost a unit by the base power of a Bronze or Silver unit in your hand.|
|Yennefer: Conjurer||Gold||10||Loyal||Deal 1 damage to the Highest enemies on turn end.|
||6||Loyal||Deploy: Spawn a Unicorn or a Chironex.|
|Zoltan: Animal Tamer||Gold||
||8||Loyal||Deploy: Spawn Field Marshal Duda: Companion or Field Marshal Duda: Agitator.|