Rare cards can be used as part of any deck.
|Adrenaline Rush||Bronze||Toggle a Unit's Resilience.|
|Aedirnian Mauler||Bronze||7||Deal 4 damage to an enemy.|
|Alba Armored Cavalry||Bronze||or or||4||Loyal||Deploy: Look at the top 3 Units in your opponent's Deck. Choose one and Boost self by its Power.|
|Alpha Werewolf||Bronze||10||Spawn a Wolf on either side on contact with Full Moon.|
|An Craite Longship||Bronze||7||Loyal||Whenever you Discard a Unit, Damage a random Enemy by 2.|
|An Craite Whaler||Bronze||
||8||Loyal||Deploy: Move an Enemy to this row on its side and Damage it by the number of Units on that row.|
||8||Loyal||Every turn, at the start of your turn, Boost self by 1 if Fog is anywhere on the Board.|
|Arachas Behemoth||Bronze||8||Whenever you Consume a unit, Spawn an Arachas Hatchling. Repeat up to 3 times.|
|Archespore||Bronze||7|| Move to a random row and deal 1 damage to a random enemy on turn start.
Deathwish: Damage a random Enemy by 4.
|Aretuza Adept||Bronze||Siege||4||Loyal||Deploy: Play a random Bronze Weather card from your deck.|
|Assassin||Bronze||1||Deal 10 damage to the unit on the left. Spying.|
|Ban Ard Tutor||Bronze||9||Loyal||Deploy: You may Mulligan a card in your Hand, but choose a Bronze Spell or Alchemy card from your Deck to replace it. Then shuffle your Deck.|
|Barbegazi||Bronze||6||Consume an ally and boost self by its power. Resilient.|
||7||Loyal|| Deploy: Damage an Enemy by 2. If it was Destroyed, Damage another Enemy by 3.
Fresh Crew: Increase the initial Damage by 1.
|Blood Moon||Bronze||Apply a Hazard to an enemy row that deals 2 damage to all units on contact.|
|Bloody Flail||Bronze||Deal 5 damage and Spawn a Specter.|
|Blue Stripes Commando||Bronze||
||3||Loyal||Whenever a different Temerian Ally with the same Power as this Unit is played, Play this Unit from your Deck (1 copy max) and place it on that Ally's row.|
|Bone Talisman||Bronze||Choose One: Resurrect a Bronze Beast or Cultist; or Heal an ally and Strengthen it by 3.|
|Bridge Troll||Bronze||10||Move a Hazard on an enemy row to a different row.|
|Clan Dimun Pirate Captain||Bronze||
||5||Loyal||Every turn, at the end of your turn, if this Unit is in your Hand or Deck, Reset it and Boost it by the base Power of the Highest Bronze Unit discarded to your Graveyard during your turn.|
|Clan Marauder||Bronze||7||Deal 4 damage. If Resurrected, deal 6 damage instead.|
|Clan an Craite Greatsword||Bronze||8||Every 2 turns, at the start of your turn, if this Unit is damaged, Heal self and Strengthen by 2 on turn start.|
|Clan an Craite Raider||Bronze||4||Loyal||Whenever this Unit is Discarded, Resurrect it immediately.|
||7||Loyal|| Whenever an Ally with a Deathwish appears, Boost self by 2.
Deploy: Boost self by 2 for each Ally with a Deathwish.
|Combat Engineer||Bronze||6||Boost an ally by 5. Crew.|
|Crow's Eye||Bronze||Damage the Highest Enemy on each row by 4. Increase the Damage dealt by 1 for each copy of this card in your Graveyard.|
|Crushing Trap||Bronze||Deal 6 damage to the units at the end of an enemy row.|
|Cursed Knight||Bronze||8|| Transform a Cursed ally into a copy of this unit.
|Cyclops||Bronze||7||Loyal||Deploy: Destroy an Ally and Damage an Enemy by the Destroyed Ally's Power. If the Destroyed Ally had a Deathwish, Strengthen self by 3.|
|Daerlan Foot Soldiers||Bronze||4||Loyal||Whenever you Reveal this Unit in your Hand, play it and draw the top card from your Deck.|
|Damned Sorceress||Bronze||4||If there is a Cursed unit on this unit's row, deal 7 damage.|
|Dimeritium Shackles||Bronze||Choose a Unit and toggle its Lock. If it is Gold, Demote it first. If it is an Enemy, Damage it by 2.|
|Dimun Corsair||Bronze||3||Resurrect a Bronze Machine.|
|Dimun Smuggler||Bronze||10||Shuffle a Bronze unit from your graveyard into your deck.|
|Dimun Warship||Bronze||7||Deal 1 damage 4 times.|
|Dol Blathanna Protector||Bronze||
||2||Loyal||Whenever you play a Special card, Boost this Unit by 1 while in your Hand, Deck or on your side of the Board.|
|Dol Blathanna Trapper||Bronze||6||Loyal||Deploy: Spawn a Fireball Trap on an opposing Row.|
|Doppler||Bronze||Transform into a random Bronze unit from your faction.|
|Drummond Queensguard||Bronze||4||Resurrect all your copies of this unit.|
|Drummond Shieldmaid||Bronze||3||Summon all copies of this unit.|
|Drummond Warmonger||Bronze||8||Discard a Bronze card from your Deck.|
|Dun Banner Heavy Cavalry||Bronze||
||7||Loyal||Deploy: Remove Armor from a Unit and Boost self by the Amount of Armor removed.|
|Dun Banner Light Cavalry||Bronze||4||Loyal||If at the start of your turn you have not passed and are losing the Round by more than 20 Power, play this Unit from your Deck.|
|Dwarven Agitator||Bronze||1||Spawn a default copy of a random different Bronze Dwarf from your Deck.|
|Ekimmara||Bronze||5||Drain a unit by 3.|
|Elven Blade||Bronze||Deal 10 damage to a non-Elf unit.|
|Elven Mercenary||Bronze||or or||1||Loyal||Deploy: Draw the top 2 Bronze Specials cards in your deck. Play 1 and shuffle the other back.|
|Elven Scout||Bronze||1||Create a Bronze Scoia'tael unit that is not in your starting deck.|
||5||Loyal||Deal damage equal to this unit's power.|
|Epidemic||Bronze||Destroy all the Lowest Units.|
|Farseer||Bronze||or or||8||Loyal||If a different Ally or Unit in your Hand is Boosted during your turn, Boost self by 2 at the end of the turn.|
||8||Loyal||Deploy: If you have any Relicts in your Hand, Strengthen self by 3.|
|Fireball Trap||Bronze||or or||1||Disloyal|| Doomed.
Timer 1, Turn End: Damage all other Units on the row by 2, then Banish self.
|Forktail||Bronze||8||Consume 2 allies and boost self by their power.|
|Full Moon||Bronze||Apply a Boon to an allied row that boosts a random Beast or Vampire by 2 on turn start.|
|Golden Froth||Bronze||Apply a Boon to an allied row that boosts 2 random units by 1 on turn start.|
|Half-Elf Hunter||Bronze||6||Spawn a Doomed default copy of this unit.|
||3||Loyal|| Counter 3: While this Unit is in your Deck, decrease the Counter whenever an Allied Beast appears. When the Counter reaches 0, play this Unit on a random row from your Deck. Note: only 1 Harpy's Counter is active at a time.
Deploy: Damage the Lowest Enemy by 1.
|Hawker Smuggler||Bronze||or or||6||Loyal||Whenever an Enemy appears, Boost self by 1.|
|Hawker Support||Bronze||6||Loyal||Deploy: Boost a Unit in your Hand by 3.|
|Heymaey Herbalist||Bronze||3||Play a random Bronze Organic or Hazard card from your deck.|
|Heymaey Protector||Bronze||2||Play a Bronze Item from your deck.|
|Heymaey Spearmaiden||Bronze||2||Deal 1 Damage to a Machine or Soldier Ally, then Summon a copy of it.|
||6||Loyal||If Frost is anywhere on the Board, Boost self by 6.|
|Impera Brigade||Bronze||6||Loyal|| Whenever a Spying Enemy appears, Boost self by 2.
Deploy: Boost self by 2 for each Spying Enemy.
|Imperial Golem||Bronze||3||Loyal||Whenever you Reveal a card in your opponent's Hand, play this Unit from your Deck (1 copy per card revealed).|
|Infiltrator||Bronze||or or||9||Loyal||Deploy: Toggle another Unit's Spying token.|
|Kaedweni Knight||Bronze||8|| Boost this unit by 5 if played from the deck.
|Kaedweni Revenant||Bronze||4||1 Armor.|
|Kaedweni Siege Support||Bronze||or or||6||Loyal|| Whenever an Ally appears, Boost it by 1. If it's a Machine, Boost it by 1 and add 1 Armor.
|Lacerate||Bronze||Damage all Units on a row by 3.|
|Lamia||Bronze||6||Deal 4 damage to an enemy. If the enemy is under Blood Moon, deal 7 damage instead.|
|Left Flanking Infantry||Bronze||2||Loyal||Doomed.|
|Magne Division||Bronze||or or||7||Loyal||Deploy: If neither player has passed, draw the top card from your Deck and create a base copy of the top Bronze card in your opponent's Deck that they then draw immediately.|
|Mahakam Ale||Bronze||Boost a random Ally on each row by 4.|
|Mahakam Defender||Bronze||6||Loyal||Deploy: Gain Resilience.|
|Mahakam Guard||Bronze||4||Boost an ally by 7.|
|Mahakam Marauder||Bronze||or or||7||Loyal||Whenever this Unit is Boosted, Damaged, Strengthened or Weakened, Boost it by 2.|
|Mahakam Pyrotechnician||Bronze||or or||5||Loyal||Deploy: Damage a random Unit on each row on the other side by 3.|
|Mahakam Volunteers||Bronze||3||Summon all copies of this unit.|
|Mardroeme||Bronze||Spawn Spores or Mutagen.|
|Master of Disguise||Bronze||11||Conceal 2 cards.|
|Mastercrafted Spear||Bronze||Deal damage equal to the base power of a Bronze or Silver unit in your hand.|
|Moonlight||Bronze||Choose one: Apply a Full Moon Boon; or Apply a Blood Moon Hazard.|
Heal a Unit and Strengthen it by 3.
|Nauzicaa Standard Bearer||Bronze||or or||6||Loyal||Deploy: Clear Weather from the row on your side and Boost 1 Ally or Revealed Unit in your Hand by 3.|
|Nekker Warrior||Bronze||7||Loyal||Deploy: Choose a Bronze Ally and create 2 base copies of it on the bottom of your Deck.|
|Nekker||Bronze||4|| Whenever you Consume a card, boost this unit by 1, wherever it is.
Deathwish: Play a copy of this unit from your deck.
|Nilfgaardian Standard Bearer||Bronze||or or||7||Loyal|| Whenever you play a Soldier from your Hand, Boost an Ally by 2.
Deploy: Boost an Ally by 2.
|Ointment||Bronze||Resurrect a Bronze unit with 5 power or less.|
|Overdose||Bronze||Deal 2 damage to up to 6 random enemies.|
|Panther||Bronze||4||Deal 7 damage to an enemy on a row with less than 4 units.|
|Peasant Militia||Bronze||Spawn 3 Peasants on a row.|
|Petri's Philter||Bronze||Boost up to 6 random Allies by 2.|
|Poor Flanking Infantry||Bronze||6||Loyal||Deploy: Spawn Left Flanking Infantry to the left of this Unit and Right Flanking Infantry to the right.|
|Priestess of Freya||Bronze||1||Resurrect a Bronze Soldier.|
|Raging Bear||Bronze||12||No ability.|
|Raging Berserker||Bronze||8||Whenever this unit is damaged, transform into a Raging Bear.|
|Reaver Scout||Bronze||1||Loyal||Deploy: Choose a different Bronze Ally. Play a copy of it from your Deck.|
|Recruit||Bronze||1||Play a random different Bronze Soldier from your deck.|
||6||Loyal|| Whenever this Unit's Armor reaches 0 Boost self by 5.
Deploy: Gain 4 Armor.
||7||Loyal|| Deploy: Damage an Enemy by 2.
Fresh Crew: Repeat the Deploy ability.
|Reinforced Siege Tower||Bronze||
||8||Loyal|| Deploy: If you have any Machines in your Hand, Boost self by 2.
Fresh Crew: Repeat the Deploy ability.
|Right Flanking Infantry||Bronze||2||Loyal||Doomed.|
|Roar||Bronze||Destroy an Ally.|
|Rock Barrage||Bronze||Deal 7 damage to an enemy and move it to the row above. If the row is full, destroy the enemy instead.|
|Rotfiend||Bronze||8||Deathwish: Damage 2 damage to units on the opposite row.|
|Sage||Bronze||3||Loyal||Deploy: Resurrect a Bronze Alchemy or Spell card and Banish it.|
|Savage Bear||Bronze||9||After an enemy is played from any hand, damage it by 1.|
|Sentry||Bronze||8||Boost all copies of a Soldier by 2.|
|Siren||Bronze||4||Play Moonlight from your deck.|
|Slave Driver||Bronze||1||Create a Bronze unit from your opponent's starting deck.|
|Slave Hunter||Bronze||8||Charm a Bronze enemy with power 3 or less.|
|Slave Infantry||Bronze||3||Spawn a Doomed default copy of this unit on your other rows.|
|Slyzard||Bronze||2||Consume a Bronze Unit from your Graveyard, then play a copy of it from your deck.|
|Spores (Mushrooms)||Bronze|| Doomed.
Reset a Unit and Weaken it by 3.
|Spores||Bronze||Deal 2 damage to all units on a row and clear a Boon from it.|
|Spotter||Bronze||or or||4||Loyal||Deploy: Choose a Revealed unit in either Hand and Boost self by its base Power.|
|Stammelford's Tremor||Bronze||Damage all enemies by 1.|
|Svanrige Tuirseach||Silver||7||Loyal|| Veteran: 1
Deploy: Draw the top card from your Deck, then Discard a card from your Hand.
|Temerian Drummer||Bronze||5||Boost an ally by 6.|
|Temerian Foot Soldier||Bronze||or or||3||Loyal||Deploy: Play all Temerian Infantrymen from your Deck on the row.|
|Tormented Mage||Bronze||2||Look at 2 Bronze Spells or Items from your deck, then play 1.|
|Tuirseach Bearmaster||Bronze||1||Spawn a Bear.|
|Tuirseach Hunter||Bronze||6||Deal 5 damage.|
|Tuirseach Veteran||Bronze||7||Strengthen all your other Clan Tuirseach units in hand, deck, and on board by 1.|
|Venendal Elite||Bronze||1||Switch this unit's power with that of a Revealed unit.|
|Vicovaro Medic||Bronze||1||Loyal|| Doomed.
Deploy: Resurrect a Bronze Unit from your opponent’s Graveyard.
|Vicovaro Novice||Bronze||or or||2||Loyal||Deploy: Draw the top 2 Bronze Alchemy cards from your Deck. Play 1 and shuffle the other back.|
|Viper Witcher||Bronze||5||Deal 1 damage for each Alchemy card in your starting deck.|
|Vran Warrior||Bronze||or or||5||Loyal|| Deploy: Consume the Unit to the right.
Every 2 turns, at the start of your turn, Consume the Unit to the right.
|Vrihedd Brigade||Bronze||or or||8||Loyal||Deploy: Clear Weather from the row on your side and move a Unit to this row on its side.|
|Vrihedd Vanguard||Bronze||or or||5||Loyal|| Whenever you Mulligan this Unit, Boost all Elf Allies by 1.
Deploy: Boost all other Elf Allies by 1.
|Werecat||Bronze||5||Deal 5 damage to an enemy, then deal 1 damage to all enemies under Blood Moon.|
|Werewolf||Bronze||7||Boost by 7 on contact with Full Moon.|
|Wild Hunt Hound||Bronze||or or||4||Loyal||Deploy: Play a Biting Frost card from your Deck.|
|Wild Hunt Longship||Bronze||
||7||Loyal||While this Unit is on the Board, Boost all other Wild Hunt Allies by 1. When it is Destroyed or Locked, Damage all other Wild Hunt Allies by 1.|
|Wild Hunt Navigator||Bronze||or or||3||Loyal||Deploy: Choose a different Bronze Wild Hunt Ally. Play a copy of it from your Deck.|
|Winch||Bronze||Create a Bronze Northern Realms Machine.|
||3||Loyal||Deploy: Reset a Unit. If it's a Mage, play another Witch Hunter from your Deck.|
|Wyvern Scale Shield||Bronze||Boost a unit by the base power of a Bronze or Silver unit in your hand.|
|Wyvern||Bronze||6||Loyal||Deploy: Damage an Enemy by 3. If you have any Draconids in your Hand, Strengthen self by 2.|