Rare cards can be used as part of any deck.
|Adrenaline Rush||Bronze||Toggle a Unit's Resilience.|
|Aedirnian Mauler||Bronze||7||Deal 4 damage to an enemy.|
|Alba Armored Cavalry||Bronze||or or||4||Loyal||Deploy: Look at the top 3 Units in your opponent's Deck. Choose one and Boost self by its Power.|
|Alpha Werewolf||Bronze||10||Spawn a Wolf on either side on contact with Full Moon.|
|An Craite Greatsword||Bronze||8||Every 2 turns, at the start of your turn, if this Unit is damaged, Heal self and Strengthen by 2 on turn start.|
|An Craite Longship||Bronze||7||Deal 2 damage to a random enemy. Repeat this ability whenever you Discard a card.|
|An Craite Marauder||Bronze||7||Deal 4 damage. If Resurrected, deal 6 damage instead.|
|An Craite Raider||Bronze||4||Whenever this Unit is Discarded, Resurrect it immediately.|
|An Craite Whaler||Bronze||8||Move an enemy to the opposite row, then deal damage equal to the number of units on that row.|
||8||Loyal||Every turn, at the start of your turn, Boost self by 1 if Fog is anywhere on the Board.|
|Arachas Behemoth||Bronze||8||Whenever you Consume a unit, Spawn an Arachas Hatchling. Repeat up to 3 times.|
|Archespore||Bronze||7|| Move to a random row and deal 1 damage to a random enemy on turn start.
Deathwish: Damage a random Enemy by 4.
|Aretuza Adept||Bronze||Siege||4||Loyal||Deploy: Play a random Bronze Weather card from your deck.|
|Assassin||Bronze||1||Deal 10 damage to the unit on the left. Spying.|
|Ban Ard Tutor||Bronze||9||Loyal||Deploy: You may Mulligan a card in your Hand, but choose a Bronze Spell or Alchemy card from your Deck to replace it. Then shuffle your Deck.|
|Barbegazi||Bronze||6||Consume an ally and boost self by its power. Resilient.|
||7||Loyal|| Deploy: Damage an Enemy by 2. If it was Destroyed, Damage another Enemy by 3.
Fresh Crew: Increase the initial Damage by 1.
|Blood Moon||Bronze||0||Loyal, disloyal||Apply a Hazard to an enemy row that deals 2 damage to all units on contact.|
|Bloody Flail||Bronze||Deal 5 damage and Spawn a Specter.|
|Blue Stripes Commando||Bronze||
||3||Loyal||Whenever a different Temerian Ally with the same Power as this Unit is played, Play this Unit from your Deck (1 copy max) and place it on that Ally's row.|
|Bone Talisman||Bronze||Choose One: Resurrect a Bronze Beast or Cultist; or Heal an ally and Strengthen it by 3.|
|Bridge Troll||Bronze||10||Move a Hazard on an enemy row to a different row.|
|Clan Dimun Pirate Captain||Bronze||5||Play a different Bronze Dimun unit from your deck.|
||7||Loyal|| Whenever an Ally with a Deathwish appears, Boost self by 2.
Deploy: Boost self by 2 for each Ally with a Deathwish.
|Combat Engineer||Bronze||6||Boost an ally by 5. Crew.|
|Crow's Eye||Bronze||Damage the Highest Enemy on each row by 4. Increase the Damage dealt by 1 for each copy of this card in your Graveyard.|
|Crushing Trap||Bronze||Deal 6 damage to the units at the end of an enemy row.|
|Cursed Knight||Bronze||8|| Transform a Cursed ally into a copy of this unit.
|Cyclops||Bronze||7||Loyal||Deploy: Destroy an Ally and Damage an Enemy by the Destroyed Ally's Power. If the Destroyed Ally had a Deathwish, Strengthen self by 3.|
|Daerlan Soldier||Bronze||4||Loyal||Whenever you Reveal this Unit in your Hand, play it and draw the top card from your Deck.|
|Damned Sorceress||Bronze||4||If there is a Cursed unit on this unit's row, deal 7 damage.|
|Dimeritium Shackles||Bronze||Choose a Unit and toggle its Lock. If it is Gold, Demote it first. If it is an Enemy, Damage it by 2.|
|Dimun Corsair||Bronze||3||Resurrect a Bronze Machine.|
|Dimun Smuggler||Bronze||10||Shuffle a Bronze unit from your graveyard into your deck.|
|Dimun Warship||Bronze||7||Deal 1 damage 4 times.|
|Dol Blathanna Bomber||Bronze||6||Loyal||Spawn an Incinerating Trap on an enemy row.|
|Dol Blathanna Sentry||Bronze||
||2||Loyal||Whenever you play a Special card, Boost this Unit by 1 while in your Hand, Deck or on your side of the Board.|
|Doppler||Bronze||Transform into a random Bronze unit from your faction.|
|Drummond Queensguard||Bronze||4||Resurrect all your copies of this unit.|
|Drummond Shieldmaid||Bronze||3||Summon all copies of this unit.|
|Drummond Warmonger||Bronze||8||Discard a Bronze card from your Deck.|
|Dun Banner Heavy Cavalry||Bronze||
||7||Loyal||Deploy: Remove Armor from a Unit and Boost self by the Amount of Armor removed.|
|Dun Banner Light Cavalry||Bronze||4||Loyal||If at the start of your turn you have not passed and are losing the Round by more than 20 Power, play this Unit from your Deck.|
|Dwarven Agitator||Bronze||1||Spawn a default copy of a random different Bronze Dwarf from your Deck.|
|Ekimmara||Bronze||5||Drain a unit by 3.|
|Elven Blade||Bronze||Deal 10 damage to a non-Elf unit.|
|Elven Mercenary||Bronze||or or||1||Loyal||Deploy: Draw the top 2 Bronze Specials cards in your deck. Play 1 and shuffle the other back.|
|Elven Scout||Bronze||1||Create a Bronze Scoia'tael unit that is not in your starting deck.|
||5||Loyal||Deal damage equal to this unit's power.|
|Epidemic||Bronze||Destroy all the Lowest Units.|
|Farseer||Bronze||or or||8||Loyal||If a different Ally or Unit in your Hand is Boosted during your turn, Boost self by 2 at the end of the turn.|
||8||Loyal||Deploy: If you have any Relicts in your Hand, Strengthen self by 3.|
|Forktail||Bronze||8||Consume 2 allies and boost self by their power.|
|Full Moon||Bronze||0||Loyal, disloyal||Apply a Boon to an allied row that boosts a random Beast or Vampire by 2 on turn start.|
|Golden Froth||Bronze||Apply a Boon to an allied row that boosts 2 random units by 1 on turn start.|
|Half-Elf Hunter||Bronze||6||Spawn a Doomed default copy of this unit.|
||3||Loyal|| Counter 3: While this Unit is in your Deck, decrease the Counter whenever an Allied Beast appears. When the Counter reaches 0, play this Unit on a random row from your Deck. Note: only 1 Harpy's Counter is active at a time.
Deploy: Damage the Lowest Enemy by 1.
|Hawker Smuggler||Bronze||or or||6||Loyal||Whenever an Enemy appears, Boost self by 1.|
|Hawker Support||Bronze||6||Loyal||Deploy: Boost a Unit in your Hand by 3.|
|Heymaey Herbalist||Bronze||3||Play a random Bronze Organic or Hazard card from your deck.|
|Heymaey Protector||Bronze||2||Play a Bronze Item from your deck.|
|Heymaey Spearmaiden||Bronze||2||Deal 1 Damage to a Machine or Soldier Ally, then Summon a copy of it.|
||6||Loyal||If Frost is anywhere on the Board, Boost self by 6.|
|Impera Brigade||Bronze||6||Loyal|| Whenever a Spying Enemy appears, Boost self by 2.
Deploy: Boost self by 2 for each Spying Enemy.
|Imperial Golem||Bronze||3||Loyal||Whenever you Reveal a card in your opponent's Hand, play this Unit from your Deck (1 copy per card revealed).|
|Incinerating Trap||Bronze||or or||1||Disloyal|| Doomed.
Timer 1, Turn End: Damage all other Units on the row by 2, then Banish self.
|Infiltrator||Bronze||or or||9||Loyal||Deploy: Toggle another Unit's Spying token.|
|Kaedweni Knight||Bronze||8|| Boost this unit by 5 if played from the deck.
|Kaedweni Revenant||Bronze||4||1 Armor.|
|Kaedweni Siege Support||Bronze||or or||6||Loyal|| Whenever an Ally appears, Boost it by 1. If it's a Machine, Boost it by 1 and add 1 Armor.
|Lacerate||Bronze||Damage all Units on a row by 3.|
|Lamia||Bronze||6||Deal 4 damage to an enemy. If the enemy is under Blood Moon, deal 7 damage instead.|
|Left Flank Infantry||Bronze||2||Loyal||Doomed.|
|Magne Division||Bronze||or or||7||Loyal||Deploy: If neither player has passed, draw the top card from your Deck and create a base copy of the top Bronze card in your opponent's Deck that they then draw immediately.|
|Mahakam Ale||Bronze||Boost a random Ally on each row by 4.|
|Mahakam Defender||Bronze||6||Loyal||Deploy: Gain Resilience.|
|Mahakam Guard||Bronze||4||Boost an ally by 7.|
|Mahakam Marauder||Bronze||or or||7||Loyal||Whenever this Unit is Boosted, Damaged, Strengthened or Weakened, Boost it by 2.|
|Mahakam Volunteers||Bronze||3||Summon all copies of this unit.|
|Mardroeme||Bronze||Spawn Spores or Mutagen.|
|Master of Disguise||Bronze||11||Conceal 2 cards.|
|Mastercrafted Spear||Bronze||Deal damage equal to the base power of a Bronze or Silver unit in your hand.|
|Moonlight||Bronze||Choose one: Apply a Full Moon Boon; or Apply a Blood Moon Hazard.|
Heal a Unit and Strengthen it by 3.
|Nauzicaa Standard Bearer||Bronze||or or||6||Loyal||Deploy: Clear Weather from the row on your side and Boost 1 Ally or Revealed Unit in your Hand by 3.|
|Nekker Warrior||Bronze||7||Loyal||Deploy: Choose a Bronze Ally and create 2 base copies of it on the bottom of your Deck.|
|Nekker||Bronze||4|| Whenever you Consume a card, boost this unit by 1, wherever it is.
Deathwish: Play a copy of this unit from your deck.
|Ointment||Bronze||Resurrect a Bronze unit with 5 power or less.|
|Panther||Bronze||4||Deal 7 damage to an enemy on a row with less than 4 units.|
|Peasant Militia||Bronze||Spawn 3 Peasants on a row.|
|Petri's Philter||Bronze||Boost up to 6 random Allies by 2.|
|Poor F'ing Infantry||Bronze||6||Loyal||Deploy: Spawn Left Flanking Infantry to the left of this Unit and Right Flanking Infantry to the right.|
|Priestess of Freya||Bronze||1||Resurrect a Bronze Soldier.|
|Pyrotechnician||Bronze||or or||5||Loyal||Deploy: Damage a random Unit on each row on the other side by 3.|
|Raging Bear||Bronze||12||No ability.|
|Raging Berserker||Bronze||8||Whenever this unit is damaged, transform into a Raging Bear.|
|Reaver Scout||Bronze||1||Loyal||Deploy: Choose a different Bronze Ally. Play a copy of it from your Deck.|
|Recruit||Bronze||1||Play a random different Bronze Soldier from your deck.|
||6||Loyal|| Whenever this Unit's Armor reaches 0 Boost self by 5.
Deploy: Gain 4 Armor.
||7||Loyal|| Deploy: Damage an Enemy by 2.
Fresh Crew: Repeat the Deploy ability.
|Right Flank Infantry||Bronze||2||Loyal||Doomed.|
|Roar||Bronze||Destroy an Ally.|
|Rock Barrage||Bronze||Deal 7 damage to an enemy and move it to the row above. If the row is full, destroy the enemy instead.|
|Rotfiend||Bronze||8||Deathwish: Damage 2 damage to units on the opposite row.|
|Sage||Bronze||3||Loyal||Deploy: Resurrect a Bronze Alchemy or Spell card and Banish it.|
|Savage Bear||Bronze||9||After an enemy is played from any hand, damage it by 1.|
|Sentry||Bronze||8||Boost all copies of a Soldier by 2.|
|Shrike||Bronze||Deal 2 damage to up to 6 random enemies.|
||8||Loyal|| Deploy: If you have any Machines in your Hand, Boost self by 2.
Fresh Crew: Repeat the Deploy ability.
|Siren||Bronze||4||Play Moonlight from your deck.|
|Slave Driver||Bronze||1||Create a Bronze unit from your opponent's starting deck.|
|Slave Hunter||Bronze||8||Charm a Bronze enemy with power 3 or less.|
|Slave Infantry||Bronze||3||Spawn a Doomed default copy of this unit on your other rows.|
|Slyzard||Bronze||2||Consume a Bronze Unit from your Graveyard, then play a copy of it from your deck.|
|Spores (Mushrooms)||Bronze|| Doomed.
Reset a Unit and Weaken it by 3.
|Spores||Bronze||Deal 2 damage to all units on a row and clear a Boon from it.|
|Spotter||Bronze||or or||4||Loyal||Deploy: Choose a Revealed unit in either Hand and Boost self by its base Power.|
|Stammelford's Tremor||Bronze||Damage all enemies by 1.|
|Standard Bearer||Bronze||or or||7||Loyal|| Whenever you play a Soldier from your Hand, Boost an Ally by 2.
Deploy: Boost an Ally by 2.
|Svanrige Tuirseach||Silver||7||Loyal|| Veteran: 1
Deploy: Draw the top card from your Deck, then Discard a card from your Hand.
|Temerian Drummer||Bronze||5||Boost an ally by 6.|
|Temerian Foot Soldier||Bronze||or or||3||Loyal||Deploy: Play all Temerian Infantrymen from your Deck on the row.|
|Tormented Mage||Bronze||2||Look at 2 Bronze Spells or Items from your deck, then play 1.|
|Tuirseach Bearmaster||Bronze||1||Spawn a Bear.|
|Tuirseach Hunter||Bronze||6||Deal 5 damage.|
|Tuirseach Veteran||Bronze||7||Strengthen all your other Clan Tuirseach units in hand, deck, and on board by 1.|
|Venendal Elite||Bronze||1||Switch this unit's power with that of a Revealed unit.|
|Vicovaro Medic||Bronze||1||Loyal|| Doomed.
Deploy: Resurrect a Bronze Unit from your opponent’s Graveyard.
|Vicovaro Novice||Bronze||or or||2||Loyal||Deploy: Draw the top 2 Bronze Alchemy cards from your Deck. Play 1 and shuffle the other back.|
|Viper Witcher||Bronze||5||Deal 1 damage for each Alchemy card in your starting deck.|
|Vran Warrior||Bronze||or or||5||Loyal|| Deploy: Consume the Unit to the right.
Every 2 turns, at the start of your turn, Consume the Unit to the right.
|Vrihedd Brigade||Bronze||or or||8||Loyal||Deploy: Clear Weather from the row on your side and move a Unit to this row on its side.|
|Vrihedd Vanguard||Bronze||or or||5||Loyal|| Whenever you Mulligan this Unit, Boost all Elf Allies by 1.
Deploy: Boost all other Elf Allies by 1.
|Werecat||Bronze||5||Deal 5 damage to an enemy, then deal 1 damage to all enemies under Blood Moon.|
|Werewolf||Bronze||7||Boost by 7 on contact with Full Moon.|
|Wild Hunt Hound||Bronze||or or||4||Loyal||Deploy: Play a Biting Frost card from your Deck.|
|Wild Hunt Longship||Bronze||
||7||Loyal||While this Unit is on the Board, Boost all other Wild Hunt Allies by 1. When it is Destroyed or Locked, Damage all other Wild Hunt Allies by 1.|
|Wild Hunt Navigator||Bronze||or or||3||Loyal||Deploy: Choose a different Bronze Wild Hunt Ally. Play a copy of it from your Deck.|
|Winch||Bronze||Create a Bronze Northern Realms Machine.|
||3||Loyal||Deploy: Reset a Unit. If it's a Mage, play another Witch Hunter from your Deck.|
|Wyvern Scale Shield||Bronze||Boost a unit by the base power of a Bronze or Silver unit in your hand.|
|Wyvern||Bronze||6||Loyal||Deploy: Damage an Enemy by 3. If you have any Draconids in your Hand, Strengthen self by 2.|