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Rare cards can be used as part of any deck.
Cover | Name | Type | Lane | Power | Loyalty | Ability | Faction |
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Adrenaline Rush | Bronze | Toggle a Unit's Resilience. | |||||
Aedirnian Mauler | Bronze | 7 | Deal 4 damage to an enemy. | ||||
Alba Armored Cavalry | Bronze | or or | 4 | Loyal | Deploy: Look at the top 3 Units in your opponent's Deck. Choose one and Boost self by its Power. | ||
Alpha Werewolf | Bronze | 10 | Spawn a Wolf on either side on contact with Full Moon. | ||||
An Craite Greatsword | Bronze | 8 | Every 2 turns, at the start of your turn, if this Unit is damaged, Heal self and Strengthen by 2 on turn start. | ||||
An Craite Longship | Bronze | 7 | Deal 2 damage to a random enemy. Repeat this ability whenever you Discard a card. | ||||
An Craite Raider | Bronze | 4 | Whenever this Unit is Discarded, Resurrect it immediately. | ||||
An Craite Whaler | Bronze | 8 | Move an enemy to the opposite row, then deal damage equal to the number of units on that row. | ||||
Ancient Foglet | Bronze |
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8 | Loyal | Every turn, at the start of your turn, Boost self by 1 if Fog is anywhere on the Board. | ||
Arachas Behemoth | Bronze | 8 | Whenever you Consume a unit, Spawn an Arachas Hatchling. Repeat up to 3 times. | ||||
Archespore | Bronze | 7 | Move to a random row and deal 1 damage to a random enemy on turn start.
Deathwish: Damage a random Enemy by 4. |
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Aretuza Adept | Bronze | Siege | 4 | Loyal | Deploy: Play a random Bronze Weather card from your deck. | ||
Assassin | Bronze | 1 | Deal 10 damage to the unit on the left. Spying. | ||||
Ban Ard Tutor | Bronze | 9 | Loyal | Deploy: You may Mulligan a card in your Hand, but choose a Bronze Spell or Alchemy card from your Deck to replace it. Then shuffle your Deck. | |||
Barbegazi | Bronze | 6 | Consume an ally and boost self by its power. Resilient. | ||||
Battering Ram | Bronze |
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7 | Loyal | Deploy: Damage an Enemy by 2. If it was Destroyed, Damage another Enemy by 3.
Fresh Crew: Increase the initial Damage by 1. |
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Bear | Bronze | 11 | No ability. | ||||
Blood Moon | Bronze | 0 | Loyal, disloyal | Apply a Hazard to an enemy row that deals 2 damage to all units on contact. | |||
Bloody Flail | Bronze | Deal 5 damage and Spawn a Specter. | |||||
Blue Stripes Commando | Bronze |
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3 | Loyal | Whenever a different Temerian Ally with the same Power as this Unit is played, Play this Unit from your Deck (1 copy max) and place it on that Ally's row. | ||
Bone Talisman | Bronze | Choose One: Resurrect a Bronze Beast or Cultist; or Heal an ally and Strengthen it by 3. | |||||
Bridge Troll | Bronze | 10 | Move a Hazard on an enemy row to a different row. | ||||
An Craite Marauder | Bronze | 7 | Deal 4 damage. If Resurrected, deal 6 damage instead. | ||||
Cockatrice | Bronze |
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7 | Loyal | Whenever an Ally with a Deathwish appears, Boost self by 2.
Deploy: Boost self by 2 for each Ally with a Deathwish. |
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Combat Engineer | Bronze | 6 | Boost an ally by 5. Crew. | ||||
Cow | Bronze | 1 | No ability. | ||||
Crow's Eye | Bronze | Damage the Highest Enemy on each row by 4. Increase the Damage dealt by 1 for each copy of this card in your Graveyard. | |||||
Crushing Trap | Bronze | Deal 6 damage to the units at the end of an enemy row. | |||||
Cursed Knight | Bronze | 8 | Transform a Cursed ally into a copy of this unit.
2 Armor. |
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Cyclops | Bronze | 7 | Loyal | Deploy: Destroy an Ally and Damage an Enemy by the Destroyed Ally's Power. If the Destroyed Ally had a Deathwish, Strengthen self by 3. | |||
Daerlan Soldier | Bronze | 4 | Loyal | Whenever you Reveal this Unit in your Hand, play it and draw the top card from your Deck. | |||
Damned Sorceress | Bronze | 4 | If there is a Cursed unit on this unit's row, deal 7 damage. | ||||
Dimeritium Shackles | Bronze | Choose a Unit and toggle its Lock. If it is Gold, Demote it first. If it is an Enemy, Damage it by 2. | |||||
Dimun Corsair | Bronze | 3 | Resurrect a Bronze Machine. | ||||
Clan Dimun Pirate Captain | Bronze | 5 | Play a different Bronze Dimun unit from your deck. | ||||
Dimun Smuggler | Bronze | 10 | Shuffle a Bronze unit from your graveyard into your deck. | ||||
Dimun Warship | Bronze | 7 | Deal 1 damage 4 times. | ||||
Dol Blathanna Bomber | Bronze | 6 | Loyal | Spawn an Incinerating Trap on an enemy row. | |||
Dol Blathanna Sentry | Bronze |
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2 | Loyal | Whenever you play a Special card, Boost this Unit by 1 while in your Hand, Deck or on your side of the Board. | ||
Doppler | Bronze | Spawn a random Bronze unit from your faction. | |||||
Drummond Queensguard | Bronze | 4 | Resurrect all your copies of this unit. | ||||
Drummond Shieldmaid | Bronze | 3 | Summon all copies of this unit. | ||||
Drummond Warmonger | Bronze | 8 | Discard a Bronze card from your Deck. | ||||
Dun Banner | Bronze | 4 | If you are losing by more than 25 on turn start, Summon this unit to a random row. | ||||
Dwarven Agitator | Bronze | 1 | Spawn a default copy of a random different Bronze Dwarf from your Deck. | ||||
Ekimmara | Bronze | 5 | Drain a unit by 3. | ||||
Elven Blade | Bronze | Deal 10 damage to a non-Elf unit. | |||||
Elven Mercenary | Bronze | or or | 1 | Loyal | Deploy: Draw the top 2 Bronze Specials cards in your deck. Play 1 and shuffle the other back. | ||
Elven Scout | Bronze | 10 | Swap a card. | ||||
Elven Swordmaster | Bronze |
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5 | Loyal | Deal damage equal to this unit's power. | ||
Epidemic | Bronze | Destroy all the Lowest Units. | |||||
Farseer | Bronze | or or | 8 | Loyal | If a different Ally or Unit in your Hand is Boosted during your turn, Boost self by 2 at the end of the turn. | ||
Fiend | Bronze |
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8 | Loyal | Deploy: If you have any Relicts in your Hand, Strengthen self by 3. | ||
Forktail | Bronze | 8 | Consume 2 allies and boost self by their power. | ||||
Full Moon | Bronze | 0 | Loyal, disloyal | Apply a Boon to an allied row that boosts a random Beast or Vampire by 2 on turn start. | |||
Golden Froth | Bronze | Apply a Boon to an allied row that boosts 2 random units by 1 on turn start. | |||||
Half-Elf Hunter | Bronze | 6 | Spawn a Doomed default copy of this unit. | ||||
Harpy | Bronze |
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3 | Loyal | Counter 3: While this Unit is in your Deck, decrease the Counter whenever an Allied Beast appears. When the Counter reaches 0, play this Unit on a random row from your Deck. Note: only 1 Harpy's Counter is active at a time.
Deploy: Damage the Lowest Enemy by 1. |
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Hawker Smuggler | Bronze | or or | 6 | Loyal | Whenever an Enemy appears, Boost self by 1. | ||
Hawker Support | Bronze | 6 | Loyal | Deploy: Boost a Unit in your Hand by 3. | |||
Heymaey Herbalist | Bronze | 3 | Play a random Bronze Organic or Hazard card from your deck. | ||||
Heymaey Protector | Bronze | 2 | Play a Bronze Item from your deck. | ||||
Heymaey Spearmaiden | Bronze | 2 | Deal 1 Damage to a Machine or Soldier Ally, then Summon a copy of it. | ||||
Ice Giant | Bronze |
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6 | Loyal | If Frost is anywhere on the Board, Boost self by 6. | ||
Impera Brigade | Bronze | 6 | Loyal | Whenever a Spying Enemy appears, Boost self by 2.
Deploy: Boost self by 2 for each Spying Enemy. |
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Imperial Golem | Bronze | 3 | Loyal | Whenever you Reveal a card in your opponent's Hand, play this Unit from your Deck (1 copy per card revealed). | |||
Incinerating Trap | Bronze | or or | 1 | Disloyal | Doomed.
Timer 1, Turn End: Damage all other Units on the row by 2, then Banish self. |
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Infiltrator | Bronze | or or | 9 | Loyal | Deploy: Toggle another Unit's Spying token. | ||
Kaedweni Cavalry | Bronze | 8 | Destroy a unit's Armor, then boost self by the amount destroyed. | ||||
Kaedweni Knight | Bronze | 8 | Boost this unit by 5 if played from the deck.
2 Armor. |
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Kaedweni Revenant | Bronze | 4 | 1 Armor.
When you play your next Spell or Item, Spawn a Doomed default copy of this unit on its row. |
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Kaedweni Siege Support | Bronze | or or | 6 | Loyal | Whenever an Ally appears, Boost it by 1. If it's a Machine, Boost it by 1 and add 1 Armor.
Crewmen 1. |
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Lacerate | Bronze | Damage all Units on a row by 3. | |||||
Lamia | Bronze | 6 | Deal 4 damage to an enemy. If the enemy is under Blood Moon, deal 7 damage instead. | ||||
Left Flank Infantry | Bronze | 2 | Loyal | Doomed. | |||
Magne Division | Bronze | or or | 7 | Loyal | Deploy: If neither player has passed, draw the top card from your Deck and create a base copy of the top Bronze card in your opponent's Deck that they then draw immediately. | ||
Mahakam Ale | Bronze | Boost a random Ally on each row by 4. | |||||
Mahakam Defender | Bronze | 6 | Loyal | Deploy: Gain Resilience. | |||
Mahakam Guard | Bronze | 4 | Boost an ally by 7. | ||||
Mahakam Marauder | Bronze | or or | 7 | Loyal | Whenever this Unit is Boosted, Damaged, Strengthened or Weakened, Boost it by 2. | ||
Mahakam Volunteers | Bronze | 3 | Summon all copies of this unit. | ||||
Mardroeme | Bronze | Spawn Spores or Mutagen. | |||||
Master of Disguise | Bronze | 11 | Conceal 2 cards. | ||||
Mastercrafted Spear | Bronze | Deal damage equal to the base power of a Bronze or Silver unit in your hand. | |||||
Moonlight | Bronze | Choose one: Apply a Full Moon Boon; or Apply a Blood Moon Hazard. | |||||
Mutagen | Bronze | Doomed.
Heal a Unit and Strengthen it by 3. |
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Nauzicaa Standard Bearer | Bronze | or or | 6 | Loyal | Deploy: Clear Weather from the row on your side and Boost 1 Ally or Revealed Unit in your Hand by 3. | ||
Nekker | Bronze | 4 | Whenever you Consume a card, boost this unit by 1, wherever it is.
Deathwish: Play a copy of this unit from your deck. |
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Nekker Warrior | Bronze | 7 | Loyal | Deploy: Choose a Bronze Ally and create 2 base copies of it on the bottom of your Deck. | |||
Ointment | Bronze | Resurrect a Bronze unit with 5 power or less. | |||||
Shrike | Bronze | Deal 2 damage to up to 6 random enemies. | |||||
Panther | Bronze | 4 | Deal 7 damage to an enemy on a row with less than 4 units. | ||||
Peasant | Bronze | 3 | No ability. | ||||
Peasant Militia | Bronze | Spawn 3 Peasants on a row. | |||||
Petri's Philter | Bronze | Boost up to 6 random Allies by 2. | |||||
Poor F'ing Infantry | Bronze | 6 | Loyal | Deploy: Spawn Left Flanking Infantry to the left of this Unit and Right Flanking Infantry to the right. | |||
Priestess of Freya | Bronze | 1 | Resurrect a Bronze Soldier. | ||||
Pyrotechnician | Bronze | or or | 5 | Loyal | Deploy: Damage a random Unit on each row on the other side by 3. | ||
Raging Bear | Bronze | 12 | No ability. | ||||
Raging Berserker | Bronze | 8 | Whenever this unit is damaged, transform into a Raging Bear. | ||||
Reaver Scout | Bronze | 1 | Loyal | Deploy: Choose a different Bronze Ally. Play a copy of it from your Deck. | |||
Recruit | Bronze | 1 | Play a random different Bronze Soldier from your deck. | ||||
Redanian Elite | Bronze |
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6 | Loyal | Whenever this Unit's Armor reaches 0 Boost self by 5.
Deploy: Gain 4 Armor. |
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Reinforced Ballista | Bronze |
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7 | Loyal | Deploy: Damage an Enemy by 2.
Fresh Crew: Repeat the Deploy ability. |
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Right Flank Infantry | Bronze | 2 | Loyal | Doomed. | |||
Roar | Bronze | Destroy an Ally. | |||||
Rock Barrage | Bronze | Deal 7 damage to an enemy and move it to the row above. If the row is full, destroy the enemy instead. | |||||
Rotfiend | Bronze | 8 | Deathwish: Damage 2 damage to units on the opposite row. | ||||
Sage | Bronze | 3 | Loyal | Deploy: Resurrect a Bronze Alchemy or Spell card and Banish it. | |||
Savage Bear | Bronze | 9 | After an enemy is played from any hand, damage it by 1. | ||||
Sentry | Bronze | 8 | Boost all copies of a Soldier by 2. | ||||
Siege Tower | Bronze |
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8 | Loyal | Deploy: If you have any Machines in your Hand, Boost self by 2.
Fresh Crew: Repeat the Deploy ability. |
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Siren | Bronze | 4 | Play Moonlight from your deck. | ||||
Slave Driver | Bronze | 10 | Set an ally's power to 1 and deal damage to an enemy by the amount of power lost. | ||||
Slave Hunter | Bronze | 8 | Charm a Bronze enemy with power 3 or less. | ||||
Slave Infantry | Bronze | 3 | Spawn a Doomed default copy of this unit on your other rows. | ||||
Slyzard | Bronze | 2 | Consume a Bronze Unit from your Graveyard, then play a copy of it from your deck. | ||||
[[File:|x64px]] | Specter | Bronze | 5 | No ability. | |||
Spores (Mushrooms) | Bronze | Doomed.
Reset a Unit and Weaken it by 3. |
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Spores | Bronze | Deal 2 damage to all units on a row and clear a Boon from it. | |||||
Spotter | Bronze | or or | 4 | Loyal | Deploy: Choose a Revealed unit in either Hand and Boost self by its base Power. | ||
Stammelford's Tremor | Bronze | Damage all enemies by 1. | |||||
Standard Bearer | Bronze | or or | 7 | Loyal | Whenever you play a Soldier from your Hand, Boost an Ally by 2.
Deploy: Boost an Ally by 2. |
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Svanrige Tuirseach | Silver | 7 | Loyal | Veteran: 1
Deploy: Draw the top card from your Deck, then Discard a card from your Hand. |
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Temerian Drummer | Bronze | 5 | Boost an ally by 6. | ||||
Temerian Foot Soldier | Bronze | or or | 3 | Loyal | Deploy: Play all Temerian Infantrymen from your Deck on the row. | ||
Tormented Mage | Bronze | 2 | Look at 2 Bronze Spells or Items from your deck, then play 1. | ||||
Tuirseach Bearmaster | Bronze | 1 | Spawn a Bear. | ||||
Tuirseach Hunter | Bronze | 6 | Deal 5 damage. | ||||
Tuirseach Veteran | Bronze | 7 | Strengthen all your other Clan Tuirseach units in hand, deck, and on board by 1. | ||||
Venendal Elite | Bronze | 1 | Switch this unit's power with that of a Revealed unit. | ||||
Vicovaro Medic | Bronze | 1 | Loyal | Doomed.
Deploy: Resurrect a Bronze Unit from your opponent’s Graveyard. |
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Vicovaro Novice | Bronze | or or | 2 | Loyal | Deploy: Draw the top 2 Bronze Alchemy cards from your Deck. Play 1 and shuffle the other back. | ||
Viper Witcher | Bronze | 5 | Deal 1 damage for each Alchemy card in your starting deck. | ||||
Vran Warrior | Bronze | or or | 5 | Loyal | Deploy: Consume the Unit to the right.
Every 2 turns, at the start of your turn, Consume the Unit to the right. |
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Vrihedd Brigade | Bronze | or or | 8 | Loyal | Deploy: Clear Weather from the row on your side and move a Unit to this row on its side. | ||
Vrihedd Vanguard | Bronze | 6 | Boost Elf allies by 1.
Whenever you Swap this card, trigger its ability. |
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Werecat | Bronze | 5 | Deal 5 damage to an enemy, then deal 1 damage to all enemies under Blood Moon. | ||||
Werewolf | Bronze | 7 | Boost by 7 on contact with Full Moon. | ||||
Wild Hunt Hound | Bronze | or or | 4 | Loyal | Deploy: Play a Biting Frost card from your Deck. | ||
Wild Hunt Longship | Bronze |
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7 | Loyal | While this Unit is on the Board, Boost all other Wild Hunt Allies by 1. When it is Destroyed or Locked, Damage all other Wild Hunt Allies by 1. | ||
Wild Hunt Navigator | Bronze | or or | 3 | Loyal | Deploy: Choose a different Bronze Wild Hunt Ally. Play a copy of it from your Deck. | ||
Winch | Bronze | Boost all Machine units on your side by 3. | |||||
Witch Hunter | Bronze |
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3 | Loyal | Deploy: Reset a Unit. If it's a Mage, play another Witch Hunter from your Deck. | ||
Wyvern | Bronze | 6 | Loyal | Deploy: Damage an Enemy by 3. If you have any Draconids in your Hand, Strengthen self by 2. | |||
Wyvern Scale Shield | Bronze | Boost a unit by the base power of a Bronze or Silver unit in your hand. |