The Scoia'tael is one of four Gwent decks.
Cards[edit | edit source]
|Aelirenn||Silver||6||Loyal||When you have 5 or more Elf Allies, play this Unit from your Deck..|
|Aglaïs||Gold||8||Resurrect a Bronze or Silver Special card from your opponent's Graveyard, then Banish it.|
|Barclay Els||Silver||2||Loyal||Deploy: Play a random Bronze or Silver Dwarf from your deck and Strengthen it by 3.|
|Blue Mountain Commando||Bronze||or or||3||Loyal||Whenever this Unit is moved, Boost it by 2.
Deploy: Play all Blue Mountain Commandos from your deck.
|Braenn||Silver||5||Loyal||Deploy: Damage an Enemy by this Unit's Power.|
|Brouver Hoog||Gold||4||Play a Silver Unit or a Bronze Dwarf from your Deck.|
|Ciaran aep Easnillen||Silver||or or||9||Loyal||Deploy: Toggle a Unit's Lock and move it to this row on its side.|
|Crushing Trap||Bronze||Deal 6 damage to the units at the end of an enemy row.|
|Dennis Cranmer||Silver||8||Loyal||Deploy: Strengthen all other Dwarves in your Deck, Hand and on your side of the Board by 1.|
|Dol Blathanna Archer||Bronze||6||Loyal||Deploy: Damage Enemies by 3 and then by 1.|
|Dol Blathanna Bomber||Bronze||6||Loyal||Spawn an Incinerating Trap on an enemy row.|
|Dol Blathanna Marksman||Bronze||or or||7||Loyal||Every time this Unit is moved, Damage a random Enemy by 2. Whenever an Enemy moves to a different row, Damage it by 2.
Deploy: Damage an Enemy by 2.
|Dol Blathanna Sentry||Bronze||
||2||Loyal||Whenever you play a Special card, Boost this Unit by 1 while in your Hand, Deck or on your side of the Board.|
|Dwarven Agitator||Bronze||1||Spawn a default copy of a random different Bronze Dwarf from your Deck.|
|Dwarven Mercenary||Bronze||8||Move a Unit on another row to this row on its side. If it's an Ally, Boost it by 3.|
|Dwarven Skirmisher||Bronze||6||Deal 3 damage to an enemy. If the Unit was not destroyed, boost self by 3.|
|Eithné||Gold||5||Resurrect a Bronze or Silver special card.|
|Ele'yas||Silver||or or||6||Loyal||Whenever you draw or Mulligan this Unit, Boost it by 2.|
|Elven Blade||Bronze||Deal 10 damage to a non-Elf unit.|
|Elven Mercenary||Bronze||or or||1||Loyal||Deploy: Draw the top 2 Bronze Specials cards in your deck. Play 1 and shuffle the other back.|
|Elven Scout||Bronze||1||Create a Bronze Scoia'tael unit that is not in your starting deck.|
||5||Loyal||Deal damage equal to this unit's power.|
|Elven Wardancer||Bronze||or or||3||Loyal||When you Mulligan this Unit, play it from your Deck immediately.|
|Farseer||Bronze||or or||8||Loyal||If a different Ally or Unit in your Hand is Boosted during your turn, Boost self by 2 at the end of the turn.|
|Filavandrel||Gold||4||Create a Silver special card.|
|Francesca Findabair||Gold||7||Swap a card with one of your choice and boost it by 3.|
|Half-Elf Hunter||Bronze||6||Spawn a Doomed default copy of this unit.|
|Hattori||Silver||3||Resurrect a lower or equal Bronze or Silver Scoia'tael unit.|
|Hawker Healer||Bronze||5||Deploy: Boost 2 Units by 3.|
|Hawker Smuggler||Bronze||or or||6||Loyal||Whenever an Enemy appears, Boost self by 1.|
|Hawker Support||Bronze||6||Loyal||Deploy: Boost a Unit in your Hand by 3.|
|Ida Emean||Silver||3||Loyal||Deploy: Spawn Impenetrable Fog, Clear Skies or Overdose.|
|Incinerating Trap||Bronze||or or||1||Disloyal||Doomed.
Timer 1, Turn End: Damage all other Units on the row by 2, then Banish self.
|Iorveth: Meditation||Gold||2||Force 2 enemies on the same row to Duel each other.|
|Iorveth||Gold||6||Deal 8 damage to an enemy. If the unit was destroyed, boost all Elves in your hand by 1.|
|Isengrim: Outlaw||Gold||2||Choose One: Play a Bronze or Silver special card from your deck; or|
|Isengrim||Gold||or or||7||Loyal||Play a Bronze or Silver Ambush card from your Deck.|
|Ithlinne Aegli||Gold||2||Play a Bronze Spell, Boon or Hazard from your deck twice.|
|Mahakam Defender||Bronze||6||Loyal||Deploy: Gain Resilience.|
|Mahakam Guard||Bronze||4||Boost an ally by 7.|
|Mahakam Horn||Silver||Choose one: Create a Bronze or Silver Dwarf; or Strengthen a unit by 7.|
|Mahakam Marauder||Bronze||or or||7||Loyal||Whenever this Unit is Boosted, Damaged, Strengthened or Weakened, Boost it by 2.|
|Mahakam Volunteers||Bronze||3||Summon all copies of this unit.|
|Malena||Silver||7||Ambush: After 2 turns, flip over and Charm the Highest Bronze or Silver enemy with 5 power or less.|
|Milaen||Silver||4||Deal 6 damage to the units at the end of a row.|
|Milva||Gold||or or||9||Loyal||Deploy: If neither player has passed, return the Highest different Bronze or Silver Enemy to your opponent's Hand, then return the Highest different Bronze or Silver Ally to your Hand and Boost it by 3. Does not affect Milva.|
|Morana Runestone||Silver||0||Create a Silver Scoia'tael card.|
|Morenn: Forest Child||Gold||6||Ambush: When your opponent plays a Bronze or Silver special card, flip over and cancel its ability.|
|Morenn||Silver||8||Ambush: When a unit is played from either hand on your opponent's side, flip over and deal 7 damage to that unit.|
|Nature's Gift||Silver||Play a Bronze or Silver Special Card from your deck. Shuffle the others back.|
|Panther||Bronze||4||Deal 7 damage to an enemy on a row with less than 4 units.|
|Paulie Dahlberg||Silver||3||Resurrect a non-Support Bronze Dwarf.|
|Pavko Gale||Silver||5||Play a Bronze or Silver Item from your deck.|
|Pit Trap||Silver||Apply a Hazard to an enemy row that deals 3 damage to units on contact.|
|Pyrotechnician||Bronze||or or||5||Loyal||Deploy: Damage a random Unit on each row on the other side by 3.|
||10||Loyal||Deploy: Boost self by 1 for each Dwarf Ally. Damage an Enemy by the number of Elf Allies.|
|Sage||Bronze||3||Loyal||Deploy: Resurrect a Bronze Alchemy or Spell card and Banish it.|
|Saskia||Gold||or or||10||Loyal||Deploy: Mulligan up to 2 cards in your Hand, but choose any Bronze cards from your Deck to replace them. Then shuffle your Deck.|
|Schirrú||Gold||or or||10||Loyal||Deploy: You may transform a card from your Hand into Scorch.|
|Sheldon Skaggs||Silver||or or||8||Loyal||Deploy: Move all Units on the row to random rows on the same side and Boost self by 1 for each.|
|Shilard||Gold||9||Truce: Draw a card from both decks. Keep one and give the other to your opponent.|
|Toruviel||Silver||or or||6||Loyal||Ambush: When your opponent passes, turn this Unit over and Boost 2 Units on each side by 2.|
|Vrihedd Brigade||Bronze||or or||8||Loyal||Deploy: Clear Weather from the row on your side and move a Unit to this row on its side.|
|Vrihedd Dragoon||Bronze||7||Loyal||Every turn, at the start of your turn, Boost a random Loyal Unit in your hand by 1.|
|Vrihedd Neophyte||Bronze||10||Boost 2 random units in your hand by 1.|
|Vrihedd Officer||Bronze||or or||4||Loyal||Deploy: You may Mulligan a card in your Hand and Boost self by the Mulliganed card's base Power (or by 5 if it's a Special card).|
|Vrihedd Sappers||Bronze||or or||9||Loyal||Ambush: After 2 turns, at the start of your turn, turn this Unit over.|
|Vrihedd Vanguard||Bronze||or or||5||Loyal||Whenever you Mulligan this Unit, Boost all Elf Allies by 1.
Deploy: Boost all other Elf Allies by 1.
|Xavier Moran||Gold||10||Boost this unit by the starting power of the last different Dwarf you played.|
Draw a special card and a unit. Keep one and return the other to your deck.
Whenever a Dwarf ally appears, boost self by 1.
|Zoltan Chivay||Gold||8||Choose 3 units. Strengthen allies by 2 and move them to this unit's row. Damage enemies by 2 and move them to the opposite row.|