|Adrenaline Rush||Bronze||Rare||Special , Organic||Toggle a Unit's Resilience.|
|Alzur's Double-Cross||Silver||Epic||Special , Spell||Boost the Highest Bronze or Silver Unit in your Deck by 2 and play it.|
|Alzur's Thunder||Bronze||Common||Special , Spell||Damage a Unit by 7.|
|Arachas Venom||Bronze||Common||Special , Organic||Damage 3 adjacent Units by 4.|
|Artefact Compression||Silver||Epic||Special , Spell||Transform a Bronze or Silver Unit into a Jade Figurine.|
|Assassination||Gold||Legendary||Special , Tactic||0||Damage Enemies by 8 and then 8.|
|Bekker's Dark Mirror||Silver||Epic||Special , Spell||Damage the Highest Unit by an amount equal to its Power, but no more than 10 (ignoring Armor) and Boost the Lowest other Unit by the same amount.|
|Bekker's Rockslide||Silver||Epic||Special , Spell||Deal 2 damage to up to 10 random enemies.|
|Biting Frost||Bronze||Common||Special , Weather||Apply Frost to a row on your opponent's side.
Frost: Every turn, at the start of your turn, Damage the Lowest Unit on the row by 2.
|Black Blood||Silver||Epic||Special , Item , Alchemy||Choose one: Create any Bronze Necrophage or Vampire and boost it by 2; or Destroy a Bronze or Silver Necrophage or Vampire.|
|Blood Moon||Bronze||Rare||Special , Hazard||0||Loyal, disloyal||Apply a Hazard to an enemy row that deals 2 damage to all units on contact.|
|Bloody Flail||Bronze||Rare||Special , Item||Deal 5 damage and Spawn a Specter.|
|Bone Talisman||Bronze||Rare||Special , Item||Choose One: Resurrect a Bronze Beast or Cultist; or Heal an ally and Strengthen it by 3.|
|Cadaverine||Silver||Epic||Special , Item , Alchemy||Choose One: Deal 2 damage to an enemy and all units that share its categories; or Destroy a Bronze or Silver Neutral unit.|
|Commander's Horn||Silver||Epic||Special , Tactic||Boost 5 adjacent units by 3.|
|Crow's Eye||Bronze||Rare||Special , Alchemy , Organic||Damage the Highest Enemy on each row by 4. Increase the Damage dealt by 1 for each copy of this card in your Graveyard.|
|Crushing Trap||Bronze||Rare||Special , Item||Deal 6 damage to the units at the end of an enemy row.|
|Dazhbog Runestone||Silver||Epic||Alchemy , Special , Item||0||Create a Bronze or Silver Nilfgaard card.|
|Decoy||Silver||Epic||Special , Tactic||Return a Bronze or Silver Ally to your Hand, Boost it by 3 and play it.|
|Devana Runestone||Silver||Epic||Alchemy , Special , Item||0||Create a Bronze or Silver Monsters card.|
|Dimeritium Bomb||Silver||Epic||Special , Alchemy||Choose 5 adjacent Units and Reset them. If any are Gold, Demote them first.|
|Dimeritium Shackles||Bronze||Rare||Special , Alchemy||Choose a Unit and toggle its Lock. If it is Gold, Demote it first. If it is an Enemy, Damage it by 2.|
|Doppler||Bronze||Rare||Special||Spawn a random Bronze unit from your faction.|
|Dragon's Dream||Silver||Epic||Special , Item , Alchemy||Apply a Hazard to an enemy row that will explode and deal 4 damage to all units when a different special card is played.|
|Elven Blade||Bronze||Rare||Special , Item||Deal 10 damage to a non-Elf unit.|
|Epidemic||Bronze||Rare||Special , Spell||Destroy all the Lowest Units.|
|Expired Ale||Silver||Epic||Special , Alchemy||Deal 6 damage to the Highest enemy on each row.|
|First Light||Bronze||Common||Special||Spawn Clear Skies or Rally.|
|Foul Ale||Silver||Epic||Special , Alchemy||Doomed.
Make your opponent draw the top Silver or Gold card from their Deck, or, after 3 turns in your Hand, at the start of your turn Banish this card and Discard a random card from your Hand.
|Full Moon||Bronze||Rare||Special , Boon||0||Loyal, disloyal||Apply a Boon to an allied row that boosts a random Beast or Vampire by 2 on turn start.|
|Garrison||Silver||Epic||Special , Tactic||Create a Bronze or Silver unit from your opponent's starting deck and boost it by 2.|
|Glorious Hunt||Silver||Epic||Special , Item||If losing, Spawn an Imperial Manticore. If winning, Spawn Manticore Venom.|
|Golden Froth||Bronze||Rare||Special , Boon||Apply a Boon to an allied row that boosts 2 random units by 1 on turn start.|
|Hanmarvyn's Dream||Gold||Legendary||Special , Alchemy||Spawn a copy of a Gold unit from your opponent's graveyard and boost it by 2.|
|Impenetrable Fog||Bronze||Common||Special , Weather||Apply Fog to a row on your opponent's side.
Fog: Every turn, at the start of your turn, Damage the Highest Unit on the row by 2.
|Korathi Heatwave||Gold||Legendary||Special , Hazard||Apply a Hazard to each enemy row that deals 2 damage to the Lowest unit on turn start.|
|Lacerate||Bronze||Rare||Special , Organic||Damage all Units on a row by 3.|
|Mahakam Ale||Bronze||Rare||Special , Alchemy||Boost a random Ally on each row by 4.|
|Mahakam Horn||Silver||Epic||Special , Item||Choose one: Create a Bronze or Silver Dwarf; or Strengthen a unit by 7.|
|Mandrake Cordial||Silver||Epic||Special , Alchemy , Organic||Doomed.
Heal a Unit and Strengthen it by 6.
|Mandrake Root Extract||Silver||Epic||Special , Alchemy , Organic||Doomed.
Reset a Unit and Weaken it by 6.
|Mandrake||Silver||Epic||Special , Alchemy , Organic||Spawn Mandrake Root Extract or Mandrake Cordial.|
|Manticore Venom||Silver||Epic||Special , Organic||Deal 13 damage.|
|Marching Orders||Silver||Epic||Special , Tactic||Boost the Lowest Bronze or Silver Unit in your Deck by 2 and play it.|
|Mardroeme||Bronze||Rare||Special , Organic||Spawn Spores or Mutagen.|
|Mastercrafted Spear||Bronze||Rare||Special , Item||Deal damage equal to the base power of a Bronze or Silver unit in your hand.|
|Merigold's Hailstorm||Silver||Epic||Special , Spell||Damage all Bronze and Silver Units on a row by half their Power (rounding up and ignoring Armor).|
|Monster Nest||Silver||Epic||Special , Organic||Spawn a Bronze Necrophage or Insectoid Unit and boost it by 1.|
|Moonlight||Bronze||Rare||Special , Hazard , Boon||Choose one: Apply a Full Moon Boon; or Apply a Blood Moon Hazard.|
|Morana Runestone||Silver||Epic||Alchemy , Special , Item||0||Create a Bronze or Silver Scoia'tael card.|
|Mutagen||Bronze||Rare||Special , Organic||Doomed.
Heal a Unit and Strengthen it by 3.
|Muzzle||Gold||Legendary||Special , Item||Move a Bronze or Silver Enemy with 8 Power or less to the opposite row.|
|Nature's Gift||Silver||Epic||Special , Spell||Play a Bronze or Silver Special Card from your deck. Shuffle the others back.|
|Necromancy||Silver||Epic||Special , Spell||Banish a Bronze or Silver Unit from either Graveyard and Boost a Bronze or Silver Ally by its Power.|
|Nilfgaardian Gate||Silver||Epic||Special , Tactic||Play a Bronze or Silver Officer from your deck and boost it by 1.|
|Ointment||Bronze||Rare||Alchemy , Special , Item||Resurrect a Bronze unit with 5 power or less.|
|Ornamental Sword||Silver||Epic||Special , Item||Create a Bronze or Silver Skellige Soldier and Strengthen it by 3.|
|Parasite||Silver||Epic||Special , Organic||Choose One: Deal 12 damage to an enemy; or Boost an ally by 12.|
|Peasant Militia||Bronze||Rare||Special , Tactic||Spawn 3 Peasants on a row.|
|Petri's Philter||Bronze||Rare||Special , Alchemy , Item||Boost up to 6 random Allies by 2.|
|Pit Trap||Silver||Epic||Special , Item||Apply a Hazard to an enemy row that deals 3 damage to units on contact.|
|Ragh Nar Roog||Gold||Legendary||Special , Weather , Spell||Apply Ragh Nar Roog to all rows on your opponent's side.
Ragh Nar Roog: Every turn, at the start of your turn, Damage the Highest Unit on the row by 2.
|Reconnaissance||Bronze||Common||Special , Tactic||Look at 2 Bronze units in your deck, then play 1.|
|Reinforcements||Silver||Epic||Special , Tactic||Play a Bronze or Silver Soldier, Machine, Officer or Support Unit from your Deck. Shuffle the others back.|
|Renew||Gold||Legendary||Special , Spell||Loyal||Resurrect a Gold Unit.|
|Restore||Silver||Epic||Special , Spell||Return a Bronze or Silver Skellige Unit from your Graveyard to your Hand and set its base Power to 8, then play a card from your Hand.|
|Roar||Bronze||Rare||Special , Organic||Destroy an Ally.|
|Rock Barrage||Bronze||Rare||Special||Deal 7 damage to an enemy and move it to the row above. If the row is full, destroy the enemy instead.|
|Royal Decree||Gold||Legendary||Special , Tactic||Loyal||Play a Gold card from your Deck. If it is a Unit, Boost it by 2. Shuffle the others back.|
|Scorch||Silver||Epic||Special , Spell||Destroy all the Highest Units.|
|Shrike||Bronze||Rare||Special , Alchemy , Item||Deal 2 damage to up to 6 random enemies.|
|Shupe's Day Off||Gold||Legendary||Special , Organic||If your starting deck has no duplicates, send Shupe on an adventure.|
|Sihil||Gold||Legendary||Special , Item||Choose One: Deal 3 damage to all enemies with odd power; or Deal 3 damage to all enemies with even power; or Play a random Bronze or Silver unit from your deck.|
|Skellige Storm||Silver||Epic||Special , Hazard||Apply a Hazard to an enemy row that deals 2, 1 and 1 damage to the leftmost units on the row on turn start.|
|Spores (Mushrooms)||Bronze||Rare||Special , Organic||Doomed.
Reset a Unit and Weaken it by 3.
|Spores||Bronze||Rare||Special , Organic||Deal 2 damage to all units on a row and clear a Boon from it.|
|Stammelford's Tremor||Bronze||Rare||Special , Spell||Damage all enemies by 1.|
|Stribog Runestone||Silver||Epic||Alchemy , Special , Item||0||Create a Bronze or Silver Skellige card.|
|Swallow Potion||Bronze||Common||Special , Alchemy||Boost a Unit by 8.|
|The Last Wish||Silver||Epic||Special , Spell||Draw your top 2 cards. Play 1 and shuffle the other back.|
|Thunderbolt||Bronze||Common||Special , Alchemy||Add 2 Armor to 3 adjacent Units and Boost them by 3.|
|Torrential Rain||Bronze||Common||Special , Weather||Apply Rain to a row on your opponent's side.
Rain: Every turn, at the start of your turn, Damage up to 2 random Units on the row by 1.
|Treason||Silver||Epic||Special , Tactic||0||Force 2 adjacent enemies to Duel each other.|
|Trial of the Grasses||Gold||Legendary||Special , Alchemy||Deal 10 damage to a unit, unless it's a Witcher. If it survives, boost it to 25 power.|
|Uma's Curse||Gold||Legendary||Special , Spell||Create any Gold unit.|
|Vandergrift's Blade||Silver||Epic||Special , Item||Choose One: Destroy a Bronze or Silver Cursed enemy; or Deal 9 damage. If the unit was destroyed, Banish it.|
|Warcry||Bronze||Common||special||Double the strength of all weakened non-Gold units on your side of the battlefield.|
|White Frost||Silver||Epic||Special , Weather||Apply Frost to a row on your opponent's side and the row above it.
Frost: Every turn, at the start of your turn, Damage the Lowest Unit on the row by 2.
|Winch||Bronze||Rare||Tactic , Special||Boost all Machine units on your side by 3.|
|Wolfsbane||Gold||Legendary||Special , Alchemy , Organic||While in your Graveyard, after 3 turns, at the start of your turn, Boost the Lowest Ally by 6 and Damage the Highest Enemy by 6.|
|Wyvern Scale Shield||Bronze||Rare||Special , Item||Boost a unit by the base power of a Bronze or Silver unit in your hand.|
|Zoria Runestone||Silver||Epic||Alchemy , Special , Item||0||Create a Bronze or Silver Northern Realms card.|