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Face | Name | Rarity | Type | Power | Loyalty | Ability | Faction |
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Alba Armored Cavalry | Rare | Bronze | 4 | Loyal | Deploy: Look at the top 3 Units in your opponent's Deck. Choose one and Boost self by its Power. | ||
Alba Spearman | Common | Bronze | 8 | Loyal | Whenever a player draws a card to their Hand, Boost self by 1. | ||
Ancient Foglet | Rare | Bronze | 8 | Loyal | Every turn, at the start of your turn, Boost self by 1 if Fog is anywhere on the Board. | ||
Archgriffin | Common | Bronze | 8 | Loyal | Deploy: Clear Weather from the row on your side. Move a Bronze card from one Graveyard to the other. | ||
Ballista | Common | Bronze | 6 | Loyal | Deploy: Damage an Enemy and up to 4 other random Enemies with the same power by 1.
Fresh Crew: Repeat the Deploy ability. |
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Battering Ram | Rare | Bronze | 7 | Loyal | Deploy: Damage an Enemy by 2. If it was Destroyed, Damage another Enemy by 3.
Fresh Crew: Increase the initial Damage by 1. |
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Bloody Baron | Legendary | Gold | 6 | Loyal | If this Unit is in your deck at the end of the Round, place it on top.
Whenever an Enemy is Destroyed during a Round while this Unit is in your Deck, Boost it by 1. |
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Blue Mountain Commando | Common | Bronze | 3 | Loyal | Whenever this Unit is moved, Boost it by 2.
Deploy: Play all Blue Mountain Commandos from your deck. |
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Blue Stripes Commando | Rare | Bronze | 3 | Loyal | Whenever a different Temerian Ally with the same Power as this Unit is played, Play this Unit from your Deck (1 copy max) and place it on that Ally's row. | ||
Blue Stripes Scout | Common | Bronze | 3 | Loyal | Deploy: Boost by 1 this Unit and all Bronze Loyal Temerian Units with the same Power in your Hand, Deck or on your side of the Board.
Crewmen 1. |
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Caretaker | Legendary | Gold | 4 | Loyal | Deploy: Resurrect a Bronze or Silver Unit from your opponent’s Graveyard. | ||
Ciaran aep Easnillen | Epic | Silver | 9 | Loyal | Deploy: Toggle a Unit's Lock and move it to this row on its side. | ||
Cockatrice | Rare | Bronze | 7 | Loyal | Whenever an Ally with a Deathwish appears, Boost self by 2.
Deploy: Boost self by 2 for each Ally with a Deathwish. |
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Coral | Legendary | Gold | 5 | Loyal | Deploy: Turn a Bronze or Silver Unit into a Jade Figurine. | ||
Craven Revived | Epic | Silver | 4 | Loyal | Add 2 strength to any non-Gold unit appearing on the row. | ||
Daerlan Soldier | Rare | Bronze | 4 | Loyal | Whenever you Reveal this Unit in your Hand, play it and draw the top card from your Deck. | ||
Dennis Cranmer | Epic | Silver | 8 | Loyal | Deploy: Strengthen all other Dwarves in your Deck, Hand and on your side of the Board by 1. | ||
Dol Blathanna Sentry | Rare | Bronze | 2 | Loyal | Whenever you play a Special card, Boost this Unit by 1 while in your Hand, Deck or on your side of the Board. | ||
Drowner | Common | Bronze | 7 | Loyal | Deploy: Move a Unit to this row on its side. If it's an Enemy, Damage it by 2. If the Enemy is under any Weather after being moved, Damage it by 4 instead. | ||
Dudu | Epic | Silver | 1 | Loyal | Deploy: Choose an Enemy and copy its Power. | ||
Ele'yas | Epic | Silver | 6 | Loyal | Whenever you draw or Mulligan this Unit, Boost it by 2. | ||
Elven Mercenary | Rare | Bronze | 1 | Loyal | Deploy: Draw the top 2 Bronze Specials cards in your deck. Play 1 and shuffle the other back. | ||
Elven Swordmaster | Rare | Bronze | 5 | Loyal | Deal damage equal to this unit's power. | ||
Eredin (unit) | Epic | Silver | 11 | Loyal | Gain Weather Immunity. Can be kept by the Monsters Faction Ability. | ||
Farseer | Rare | Bronze | 8 | Loyal | If a different Ally or Unit in your Hand is Boosted during your turn, Boost self by 2 at the end of the turn. | ||
Fiend | Rare | Bronze | 8 | Loyal | Deploy: If you have any Relicts in your Hand, Strengthen self by 3. | ||
Gaunter O'Dimm | Legendary | Gold | 5 | Loyal | Deploy: Guess whether a random Unit from your opponent’s Deck is Higher or Lower than 5. Success: Play any card from your Deck. Shuffle the others back. Failure: Your opponent draws the top card from their Deck. Tie: Both players draw the top card from their Deck. | ||
Ghoul | Common | Bronze | 4 | Loyal | Deploy: Consume a Bronze Unit from your Graveyard. | ||
Golem | Common | Bronze | 7 | Loyal | When removed from the battlefield, spawn 2 Lesser Golems on the row where this unit was. | ||
Griffin | Common | Bronze | 9 | Loyal | Deploy: Trigger the Deathwish of a Bronze Ally. | ||
Harpy | Rare | Bronze | 3 | Loyal | Counter 3: While this Unit is in your Deck, decrease the Counter whenever an Allied Beast appears. When the Counter reaches 0, play this Unit on a random row from your Deck. Note: only 1 Harpy's Counter is active at a time.
Deploy: Damage the Lowest Enemy by 1. |
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Hawker Smuggler | Rare | Bronze | 6 | Loyal | Whenever an Enemy appears, Boost self by 1. | ||
Hefty Helge | Epic | Silver | 8 | Loyal | Deploy: If this Unit was Revealed, Damage all Enemies by 1. Otherwise, Damage all Enemies except those on the opposite row by 1. | ||
Ice Giant | Rare | Bronze | 6 | Loyal | If Frost is anywhere on the Board, Boost self by 6. | ||
Imlerith | Legendary | Gold | 9 | Loyal | Deploy: Damage an Enemy by 4. If the Enemy is under Frost, Damage it by 8 instead. | ||
Impera Brigade | Rare | Bronze | 6 | Loyal | Whenever a Spying Enemy appears, Boost self by 2.
Deploy: Boost self by 2 for each Spying Enemy. |
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Imperial Golem | Rare | Bronze | 3 | Loyal | Whenever you Reveal a card in your opponent's Hand, play this Unit from your Deck (1 copy per card revealed). | ||
Incinerating Trap | Rare | Bronze | 1 | Disloyal | Doomed.
Timer 1, Turn End: Damage all other Units on the row by 2, then Banish self. |
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Infiltrator | Rare | Bronze | 9 | Loyal | Deploy: Toggle another Unit's Spying token. | ||
Isengrim | Legendary | Gold | 7 | Loyal | Play a Bronze or Silver Ambush card from your Deck. | ||
Jade Figurine | Epic | Silver | 2 | Loyal | No ability. | ||
John Natalis | Legendary | Gold | 6 | Loyal | Deploy: Play a Bronze or Silver Tactics card from your Deck. Shuffle the others back. | ||
Johnny | Epic | Silver | 8 | Loyal | Deploy: You may Discard a card from your Hand and create a base copy in your Hand of a random card of the same color in your opponent's Deck. (if there are any - if not, keep your card) | ||
Jotunn | Epic | Silver | 6 | Loyal | Deploy: Move 3 adjacent Enemies to this Unit's row on their side and Damage them by 2. If that row is affected by Frost, Damage them by 3 instead. | ||
Kaedweni Sergeant | Common | Bronze | 7 | Loyal | Deploy: Gain 2 Armor and clear Weather from the row on your side.
Crewmen 1. |
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Kaedweni Siege Master | Common | Bronze | 5 | Loyal | Deploy: Heal a Bronze or Silver Northern Realms Machine and trigger its Deploy ability.
Crewmen 1. |
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Kaedweni Siege Support | Rare | Bronze | 6 | Loyal | Whenever an Ally appears, Boost it by 1. If it's a Machine, Boost it by 1 and add 1 Armor.
Crewmen 1. |
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Keira Metz | Legendary | Gold | 6 | Loyal | Deploy: Spawn Aeromancy, Epidemic or Thunderbolt Potion. | ||
Left Flank Infantry | Rare | Bronze | 2 | Loyal | Doomed. | ||
Leo Bonhart | Legendary | Gold | 7 | Loyal | Deploy: You may Reveal a Unit in your Hand and Damage an Enemy by its base Power. | ||
Magne Division | Rare | Bronze | 7 | Loyal | Deploy: If neither player has passed, draw the top card from your Deck and create a base copy of the top Bronze card in your opponent's Deck that they then draw immediately. | ||
Mahakam Defender | Rare | Bronze | 6 | Loyal | Deploy: Gain Resilience. | ||
Mahakam Marauder | Rare | Bronze | 7 | Loyal | Whenever this Unit is Boosted, Damaged, Strengthened or Weakened, Boost it by 2. | ||
Menno Coehoorn | Legendary | Gold | 8 | Loyal | Deploy: Damage an Enemy by 4. If it is Spying, Destroy it. | ||
Milva | Legendary | Gold | 9 | Loyal | Deploy: If neither player has passed, return the Highest different Bronze or Silver Enemy to your opponent's Hand, then return the Highest different Bronze or Silver Ally to your Hand and Boost it by 3. Does not affect Milva. | ||
Mourntart | Epic | Silver | 2 | Loyal | After 1 turn, at the start of your turn, Consume all Bronze and Silver Units in your Graveyard, but only Boost self by 1 for each.
Deploy: Gain 2 Armor. |
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Nauzicaa Brigade | Common | Bronze | 5 | Loyal | Deploy: Damage a Spying Unit by 7. If it was Destroyed, Strengthen self by 4. | ||
Nauzicaa Standard Bearer | Rare | Bronze | 6 | Loyal | Deploy: Clear Weather from the row on your side and Boost 1 Ally or Revealed Unit in your Hand by 3. | ||
Nekker Warrior | Rare | Bronze | 7 | Loyal | Deploy: Choose a Bronze Ally and create 2 base copies of it on the bottom of your Deck. | ||
Nenneke | Epic | Silver | 8 | Loyal | Deploy: Shuffle up to 3 Bronze or Silver Units from your Graveyard into your Deck. | ||
Nilfgaardian Knight | Common | Bronze | 10 | Loyal | Deploy: Gain 2 Armor.
Deploy: Reveal a random card from your Hand. |
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Odrin | Epic | Silver | 5 | Loyal | Every turn, at the start of your turn, move this Unit to a random row and Boost all Units on it by 1. | ||
Old Speartip: Awake | Legendary | Gold | 10 | Loyal | If at the start of your turn there are 2 or fewer Units on the opposite row, fall asleep.
Deploy: Damage up to 5 Enemies on the opposite row by 2. |
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Peter Saar Gwynleve | Epic | Silver | 5 | Loyal | Deploy: Reset a Unit. If it’s an Ally, Strengthen it by 3. If it’s an Enemy, Weaken it by 3. | ||
Philippa Eilhart | Legendary | Gold | 1 | Loyal | Deploy: Damage an Enemy by 5, then Damage random Enemies by 4,3,2 and 1. The same Enemy cannot by Damaged twice in a row. | ||
Poor F'ing Infantry | Rare | Bronze | 6 | Loyal | Deploy: Spawn Left Flanking Infantry to the left of this Unit and Right Flanking Infantry to the right. | ||
Priscilla | Legendary | Gold | 4 | Loyal | Counter 4: Until the Counter reaches 0, at the end of your turn, Boost a random other Ally by 3 and decrease the Counter.
Deploy: Gain 3 Armor. |
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Pyrotechnician | Rare | Bronze | 5 | Loyal | Deploy: Damage a random Unit on each row on the other side by 3. | ||
Wolf | Legendary | Bronze | 1 | Loyal | Doomed. | ||
Redanian Elite | Rare | Bronze | 6 | Loyal | Whenever this Unit's Armor reaches 0 Boost self by 5.
Deploy: Gain 4 Armor. |
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Redanian Knight | Common | Bronze | 7 | Loyal | Every turn, at the start of your turn, if this Unit has no Armor, Boost it by 2 and add 2 Armor to it. | ||
Redanian Knight-Elect | Common | Bronze | 6 | Loyal | If this Unit has Armor at the start of your turn, Boost Units adjacent to it by 1.
Deploy: Gain 2 Armor. |
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Reinforced Ballista | Rare | Bronze | 7 | Loyal | Deploy: Damage an Enemy by 2.
Fresh Crew: Repeat the Deploy ability. |
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Right Flank Infantry | Rare | Bronze | 2 | Loyal | Doomed. | ||
Saesenthessis | Legendary | Gold | 10 | Loyal | Deploy: Boost self by 1 for each Dwarf Ally. Damage an Enemy by the number of Elf Allies. | ||
Sarah | Epic | Silver | 9 | Loyal | Deploy: Mulligan a card from your Hand but draw a card of the same color to replace it. | ||
Saskia | Legendary | Gold | 10 | Loyal | Deploy: Mulligan up to 2 cards in your Hand, but choose any Bronze cards from your Deck to replace them. Then shuffle your Deck. | ||
Schirrú | Legendary | Gold | 10 | Loyal | Deploy: You may transform a card from your Hand into Scorch. | ||
Serrit | Epic | Silver | 6 | Loyal | Deploy: Damage an Enemy by 5 or set the Power of a Revealed opposing Unit to 1. | ||
Sheldon Skaggs | Epic | Silver | 8 | Loyal | Deploy: Move all Units on the row to random rows on the same side and Boost self by 1 for each. | ||
Shupe's Day Off | Legendary | Gold | 0 | Loyal, Disloyal | |||
Shupe: Knight | Legendary | Gold | 8 | Loyal | |||
Siege Tower | Rare | Bronze | 8 | Loyal | Deploy: If you have any Machines in your Hand, Boost self by 2.
Fresh Crew: Repeat the Deploy ability. |
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Spotter | Rare | Bronze | 4 | Loyal | Deploy: Choose a Revealed unit in either Hand and Boost self by its base Power. | ||
Standard Bearer | Rare | Bronze | 7 | Loyal | Whenever you play a Soldier from your Hand, Boost an Ally by 2.
Deploy: Boost an Ally by 2. |
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Stefan Skellen | Legendary | Gold | 10 | Loyal | Deploy: Choose any card from your Deck and place it on top. If it is a Loyal Unit, Boost it by 2. Then shuffle the rest of your Deck. | ||
Stennis | Epic | Silver | 3 | Loyal | Play a loyal Bronze or Silver unit from your deck and give it 5 Armor.
3 Armor. |
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Sweers | Epic | Silver | 9 | Loyal | Deploy: Choose an Enemy or a Revealed opposing Unit and move all copies of it from your opponent’s Deck to their Graveyard. | ||
Temerian Foot Soldier | Rare | Bronze | 3 | Loyal | Deploy: Play all Temerian Infantrymen from your Deck on the row. | ||
The Guardian | Epic | Silver | 11 | Deathwish: Create 2 Lesser Guardians on the top of your opponent's Deck. | |||
Tibor Eggebracht | Legendary | Gold | 10 | Loyal | Regressing.
Deploy: If neither player has passed, Strengthen self by 15, then your opponent draws the top Bronze card from their Deck and Reveals it. |
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Toad Prince | Epic | Silver | 5 | Loyal | Deploy: Draw the top card from your Deck, then Consume a card in your Hand. If it is a Special card, Boost self by 5. | ||
Toruviel | Epic | Silver | 6 | Loyal | Ambush: When your opponent passes, turn this Unit over and Boost 2 Units on each side by 2. | ||
Trebuchet | Common | Bronze | 6 | Loyal | Deploy: Damage 3 adjacent Enemies by 1.
Fresh Crew: Increase the Damage dealt by 1. |
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Tridam Infantryman | Common | Bronze | 8 | Loyal | Deploy: Gain 3 Armor. If you have any Officers in your Hand, gain 4 Armor and Boost self by 2 instead. | ||
Vattier de Rideaux | Legendary | Gold | 9 | Loyal | Deploy: Reveal up to 2 cards from your Hand. For each, Reveal 1 random card from your opponent’s Hand. | ||
Vernon Roche | Legendary | Gold | 7 | Loyal | Deploy: Damage an Enemy by 3. If it was Destroyed, Spawn a Blue Stripes Commando on a random row and repeat the Deploy ability (one time only). | ||
Vicovaro Novice | Rare | Bronze | 2 | Loyal | Deploy: Draw the top 2 Bronze Alchemy cards from your Deck. Play 1 and shuffle the other back. | ||
Vilgefortz | Legendary | Gold | 8 | Loyal | Deploy: Destroy an Ally or (only possible if your opponent has not passed) an Enemy. If you destroy an Ally, play the top card from your Deck. If you destroy an Enemy, your opponent draws the top Bronze card from their Deck and Reveals it. | ||
Vran Warrior | Rare | Bronze | 5 | Loyal | Deploy: Consume the Unit to the right.
Every 2 turns, at the start of your turn, Consume the Unit to the right. |
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Vrihedd Brigade | Rare | Bronze | 8 | Loyal | Deploy: Clear Weather from the row on your side and move a Unit to this row on its side. | ||
Vrihedd Officer | Common | Bronze | 4 | Loyal | Deploy: You may Mulligan a card in your Hand and Boost self by the Mulliganed card's base Power (or by 5 if it's a Special card). | ||
Vrihedd Sappers | Common | Bronze | 9 | Loyal | Ambush: After 2 turns, at the start of your turn, turn this Unit over. | ||
Wild Hunt Hound | Rare | Bronze | 4 | Loyal | Deploy: Play a Biting Frost card from your Deck. | ||
Wild Hunt Longship | Rare | Bronze | 7 | Loyal | While this Unit is on the Board, Boost all other Wild Hunt Allies by 1. When it is Destroyed or Locked, Damage all other Wild Hunt Allies by 1. | ||
Wild Hunt Navigator | Rare | Bronze | 3 | Loyal | Deploy: Choose a different Bronze Wild Hunt Ally. Play a copy of it from your Deck. | ||
Wild Hunt Rider | Common | Bronze | 9 | Loyal | Increase by 1 the Damage dealt by Frost on the opposite row. | ||
Wild Hunt Warrior | Common | Bronze | 6 | Loyal | Deploy: Damage an Enemy by 3. If it was under Frost or Destroyed, Boost self by 2. | ||
Witch Hunter | Rare | Bronze | 3 | Loyal | Deploy: Reset a Unit. If it's a Mage, play another Witch Hunter from your Deck. | ||
Woodland Spirit | Legendary | Gold | 5 | Loyal | Deploy: Spawn 3 Rabid Wolves and apply Fog to the opposite row. | ||
Xarthisius | Legendary | Gold | 10 | Loyal | Deploy: Look at your opponent’s Deck. You may move a card to the bottom. |